Monthly Archives: September 2013
Design Me: Area Movement
It’s time to flex my brain muscle once again! Why? Because it’s a Design Me Friday! Every other Friday I do some exercise… of the mind! The idea behind these Design Me articles is to practice being creative and see what I can come up with in the spur of the moment.
In the last two exercises I designed a dice rolling worker placement game about brewing beer and a grid movement resource collection game about flying your aircar around a distopian world. What ever might I come up with today???
Once again I am using the tool from Boardgamizer for the inspiration for today’s exercise. Let’s see what it came up with:

Time traveling boats capturing other boats while only having 18 cards. This could be challenging to design!
Quantum Orcas

A little closer and that boat’s a goner!
Alright, where would one begin with a time traveling boat game based on capturing other boats all while having less than 18 cards?? Time Pirates is the first thing that came to mind, but I cannot compete with the Alan R. Moon version of that game. So I’ll go a different route. Whales.
This is only my third Design Me article, but all of the names of these fake games have been terrible. So there’s no reason I can’t call this game Quantum Orcas. But I admit, it is a pretty lame title.
In Quantum Orcas you are a killer whale that likes to eat boats. You also possess the awesome ability to jump through time. Okay… you can’t really jump through time. You can merely freeze time to make it appear that you are jumping through time. I guess the whales realized that swimming was too slow so they had their scientists (Beluga whales) design time jumping suits for them to wear so they could eat more boats.
Setup
I’m designing this as a two player game of epic boat munching awesomeness. Here are the components:
- 48 Cards (16 for each player and 16 for the grid)
- 8 Number tokens to mark the grid (4 gray and 4 blue)
- 2 Four-sided dice (one gray and one blue)
- 2 Whaleeples
- 6 Large boat pawns
- 12 Small boat pawns
- Rulebook
The objective of the game is to chomp the most boats. To set up the game, shuffle and randomly place the 16 grid cards into a 4 x 4 grid. Then line up the blue and gray number tokens along the top and left edges of the grid as shown below. Then each player will roll the two 4-sided dice to determine their starting grid location. In the image below Blue rolled Gray-4 and Blue-1 while Green rolled Gray-2 and Blue-3.
Each player has a hand of 16 cards that represent the grid locations. Throughout the game you can only play each card once. The game is played over 10 rounds, so not all locations will be visited by both players.
At the start of the game each player will roll the two dice to determine the location of a small boat and a large boat. Therefore there will also be 4 boats out on the water. Note: Boats cannot be placed on the whale locations, so if that happened, the dice should be re-rolled until the boat can be placed on a vacant spot. Here’s the game after initial setup:
How to Play
In each round (except the first) players will each roll the dice to determine where to place a new boat. Once rolled, players will choose whether to place a big boat or a small boat at that location. At this point it does not matter whether or not a whale is already at that location. Place the boat there anyway because the whale will be moving off of that spot.
Once the boats have been placed then the players will choose a card from their hand, which represents a grid location. Each player will reveal their card simultaneously. Players will then move their pawns onto the corresponding grid spot.
If there is a small boat at that location, players will “EAT” the boat and move it to their area on the table in front of them. If there is a big boat at that location, players will “EAT” the boat and move it to their area on the table in front of them AND randomly discard one of their remaining cards. Over time a whale may come to a spot where there are more than 1 boat. If this is the case, the player may discard cards from their hand equivalent to the number of boats on that location and then eat them all. For example, if the green player moved to a spot where there were two small boats, that player may discard two cards and eat both of them. A player may choose to not discard any more cards and then would get to eat only a small boat from that spot. Big boats always require the discarding of a card, so if a whale came to a spot where there was a small boat and a big boat, it would cost three cards to eat them both.
Note: discarded cards are removed from the game.
Once each player has moved their whale and eaten a boat if possible, then it’s on to the next round. Note: this movement mechanism represents the whales jumping through time to come up on the boat without the boat being able to flee.
If, however, both players chose the same location then it becomes a Whale Duel! Players check to see how many boats they have eaten (Big boats count as 2 small boats). If one player has eaten fewer, that player wins the duel since their voracious appetite would cause them to womp on the other whale and win the battle. If both players have eaten the same number of ships then each player will choose and reveal a card from their hand. They will add together the blue and gray values. Whomever has the highest total will win the battle and will have to discard their card. The loser does not have to discard their card. If there is still a tie, no player eats the boat and the bosun and captain grab a bottle of rum and celebrate!
After ten rounds each player will total their value of boats eaten, keeping in mind that big boats count as 2 small boats. The player who has eaten the most boats wins the game!
Your Designer Perspective
So what would you change about this game design? Did I miss anything major? Are there holes in the design? Anything seem broken?
Those are all excellent questions that designers need to constantly be asking about their designs. I challenge you to use the Boardgamizer tool to try and come up with something on the fly. It can be a lot of fun!
Today’s Design Me exercise was actually a lot of fun. I think I could mock this game up relatively quickly and see how it plays out. Thanks for reading today, and don’t forget to exercise your game designer brain!
Sourcing Game Components: Dice

Just think of the potential game designs waiting in that pile!
Today is the final article in a series of four articles about where to find prototype worthy game components. Here is the list of articles from this series:
- Sourcing Cards: 9-5-13
- Sourcing Meeples: 9-12-13
- Sourcing Chits: 9-19-13
- Sourcing Dice: Today!
Before we get started I want to make one point clear: This article is not about standard dice or even RPG dice. You can find standard d6s and RPG dice at your favorite local game store. If you want standard dice visit your local store or local thrift store. Or if you want really nice standard dice then check out Chessex. This article is about where to find blank dice, or special dice, or even dice that you can write on!
And my disclaimer: I have not used dice in any of my game designs. While I know where to buy dice, I cannot speak to their quality, feel, or character.
As a reminder I want to give credit to the list that inspired me to write these articles. This list is much more exhaustive than mine since I am just highlighting a few of the major suppliers. But here’s the list so you can check it out yourself:
So today I present a few of the sources that I think are worth checking out…
Indented Blank Dice

They are just waiting for your awesome design!
When it comes to using blank dice for game design, look no further than Indented Blank Dice! These are six sided dice with indented sides.
Why indented sides? The sides are indented so that when you put a sticker on the side it won’t rub off or cause irregular rolls.
These are 19mm on an edge and the indented portion measures 1/2″ x 1/2″. They will also sell you sheets of labels on which you can print your game design’s custom icons. Here is their pricing for US and International:
# | Option | Price |
---|---|---|
1 | 25 Dice – Domestic US | $15.00 |
2 | 25 Dice – International | $35.00 |
3 | 50 Dice – Domestic US | $25.00 |
4 | 50 Dice – International | $45.00 |
5 | 125 Dice – Domestic US | $50.00 |
6 | 125 Dice – International | $70.00 |
7 | 250 Dice – Domestic US | $95.00 |
8 | 250 Dice – International | $115.00 |
9 | 1000 Dice – Domestic US | $300.00 |
10 | 1000 Dice – International | $320.00 |
Those prices seem a little expensive to me, but if you’ve designed the next Kingsburg, Alien Frontiers, or Macao, then you can probably justify the cost.
Each sheet of labels that they sell will handle 36 dice. Two sheets will cost your $6.
BlankDice.co.uk

They look similar to Indented Blank Dice, but they’re from Europe!
If you are a friend from across the pond, i.e., from Europe, then perhaps your first stop should be BlankDice.co.uk!
In addition to a nice assortment of indented six sided dice they also offer 8 sided indented dice. Here is the page for their six sided dice: BlankDice.co.uk – 6 Sided Dice
But here’s the kicker… If you were to purchase 25 of these at £0.20 each (to compare the pricing against the source above this one) you would find that it would cost roughly US$15.50 to ship to the US. That’s only $0.50 more than the above source. So if BlankDice.co.uk has a color that you desperately need, then maybe you could order from them instead.
Print & Play Productions
They make the list again since they offer so much awesomeness! If you are looking to order a bunch of different components for your game prototype and you need dice as well, then consider ordering from Print & Play since you can get cards, chits, meeples, and dice all from the same source! Here are a few different dice options offered by Print & Play:
- 16mm Stickerable Blank Dice: $0.15 ea.
- 19mm Indented Blank Dice: $0.50 ea.
- Stickerable Polyhedral dice (d8, d10, d12): $0.99 ea.
- 16mm Translucent Dice (Red, Green, or Blue): $0.45 ea.
Side Note: I personally met the guy behind Print & Play productions at GenCon and I can safely say he’s an awesome guy. I would definitely feel confident when purchasing from him. And the fact that you can order basically all of the components you would need for your prototype from one source makes Print & Play pretty awesome!
EAI Education
The EAI Education catalog is a fantastic one-stop-shop for game designers. You can order cards, dices, cubes, and more all from their online catalog at excellent prices!
If you do a search for “Dice” you’ll get 206 results. While they have way too many awesome options of standard dice, fudge dice, fraction dice, etc., here are some blank dice options that I think could be useful to game designers:
- Blank Dice – Set of 12: $1.99
- Blank Dice and Label – Set of 144: $26.95
- Dice Domes Deluxe (with foam dice): $13.95
- Magnetic Foam Write On/Wipe Off 1.5″ dice Set of 12 (Available in Classic or Bright colors): $8.95
- Magnetic Foam Write On/Wipe Off 3″ dice set of 36: $99.95
And if you need standard dice to compliment your game design, then you can believe that EAI carries what you need!
The Game Crafter
The guys at The Game Crafter also offer black indented dice. If you choose “dice” from their parts selection you’ll get a bunch of standard dice as well as blank dice.
They offer 8 different colors at $0.40 each, though if you order more than 9 of any color the price will drop to $0.38 each. These prices are better than some of the other sources listed above for indented blank dice.
But as I mentioned when writing about TGC for the Meeples article, if you are ordering components like these you still have to wait in their production queue. Since I live in the Madison area I think I should volunteer my time to fulfill component-only orders with no customization of cards or boxes or rules. That way, if you order stocked components only, the order would skip the custom production queue and be able to be mailed to you much more quickly. This isn’t a huge complaint and it doesn’t hold me back from ordering from TGC. It’s just something I think they could do a little better.
Amazon
The interwebs offer a bunch of sources for dice, but Amazon seems to have some good options. Here are a few that might be good for game designers:
- 25 Blank White 16mm Dice: $2.95
- 1 Inch Foam Color Resources Cubes Set of 102: $13.21
- Chessex Set of 6 Blank White Polyhedral Dice: $3.59
- Set of 100 Colored Blank 16mm Dice: $18.95
So perhaps Amazon will be your go-to source for dice.
***
And there you have it, folks! This is the conclusion of my series on sourcing game components. You should now know where to find all of the components you need. Thanks for reading along during this series. It has prompted me to desire a large order of components from all these different sources. I’d love to simply stock up on tons of stuff so that I can have the world of game components at my finger tips in case inspiration strikes! Good luck game designers!