Monthly Archives: April 2014
Prototype Art: Alignment in Inkscape
I use Inkscape for all of my game design artwork. It is relatively easy to use and is vector based, so I can make things larger or smaller as needed without any loss in picture quality.
I’ve done a couple other Inkscape tutorials about game design artwork. You can check those out:
Today I want to focus on one specific tool within Inkscape: Alignment.
If you don’t have the software, you can download it from their website: inkscape.org.
Let’s Line Things Up!
The tool I find I use the most within Inkscape is the alignment tool. I use it for every piece of artwork or graphic design that I make in Inkscape.
When you are working in Inkscape and desire to line things up, look for this icon:Â
Clicking that will open the Alignment options, which will look like this:
Let’s run down what those options are. Here is a new version of that image:
Instead of running through each of those things listed above I am going to provide a couple examples. At the end of this article you will find a the Inkscape file that I used for these examples. Feel free to download it and use it to get familiar with the alignment tools.
Anchors Away!
When aligning things the most important thing is understanding which object is the anchor. The anchor is the object that will not move when the command is applied. You can choose the anchor with the options from the “RELATIVE TO” box at the top, which are the following options:
- Last Selected
- First Selected
- Biggest Object
- Smallest Object
- Page
- Drawing
- Selection
The three that I use the most are “Last Selected,” “First Selected,” and “Page.”
When selecting multiple items, if you chose the anchor last, then you should set RELATIVE TO to “Last Selected.” That way when you choose the alignment function, the anchor will appropriately stay put and the other objects will move.
Likewise, the “First Selected” option will cause the anchor to be the first object you select. Both of these options are nice because you can make sure you’ll know which object won’t be moving.
Using the “Page” option will align things with the page. The Page is represented by the black box in the middle of the canvas when opening a new document. I use this a ton when designing artwork for cards since it allows me to center things on the page. This one can come in very handy. You can align things to the center of the page by using these two alignment functions:
Alignment Examples
I’m going to use a circle and a block and show you how several of the functions work. After centering the block on the page I’ll be using the block as the anchor for the remaining alignments.
For the very last example, step 10, I had to use the “Treat Selection As Group” option. If I had not used it the result would have been to stack all three circles on the vertical axis of the block:
By treating the three circles as a group it allows for the whole group to be aligned without adjusting the relative locations of the objects in the group. Often I’ll just group objects myself before aligning them and then ungrouping them after the alignment. But feel free to do it however you like.
That’s Basically It
I have found that these alignment tools are very useful when making prototype artwork for my game designs. It allows you to consistently place things in the same spots. It allows you to make things line up correctly. And it allows Inkscape to help design your awesomeness!
Here is the file: BoardsAndBarleyAlignmentExample.svg
It is located in Google Drive and to get it to work you’ll have to download it. Please let me know if you have any questions. Thanks for reading.
Monday Brews 4-14-14
Happy Monday everyone. I hope all of you that attended PAX East of the Gathering of Friends had a great time. I attended neither, babysat Saturday evening, and played one game all weekend. But that’s okay.
Today is Monday so I present you with me recap of the Boards & Barley I enjoyed last week:
The Barley:
BARLEY SPOTLIGHT: Wisconsin Brewing Co. Porter
I enjoyed this Porter at a dinner on Sunday evening with my wife for her birthday. The Porter is from the still new Wisconsin Brewing Co. I found it to be a very nice porter with characteristics one would expect from a porter. I would drink it again as it was easy to drink and enjoyable to taste.
They recently brewed a coffee porter that is only available on tap. I would definitely like to try it since I enjoy coffee flavored/infused brews.
- NEW! Founder’s Porter – I enjoyed this porter during Board Game Night. Not too much to say about it. It was decent.
- NEW! Saint Francis Gluttony – From a Milwaukee brewery that names their beers after the seven deadly sins. This was their Maibock. It was okay. I found it a little too sweet and not “Spring” enough.
- NEW! Penn Pilsner – It’s been a while since I had a straight up pilsner. This tasted like a pilsner, smelled like a pilsner, and was pilsner through and through. Yet I enjoyed it.
- Central Waters Mudpuppy Porter
- New Glarus Spotted Cow
The Boards:
BOARDS SPOTLIGHT: Eminent Domain
Eminent Domain has become my favorite deck builder. That’s probably due to the deck building portion being subtle. There are planets to colonize or attack. There are new planets to survey. There are new for of research to develop. There are so many awesome elements in Eminent Domain that the deck building portion is somewhat of a side thought. But that’s not to say you don’t need to consider how you build your deck.
For those who are sick of Dominion and don’t like the theme of Trains, I highly recommend Eminent Domain!
- Unpublished Prototype
- Dungeon Roll
Designer’s Corner:
The only design efforts I completed last week were from the Design Me article where I designed a new tile placement via dexterity game called ManHunt.
This week I hope to compile and balance the abilities in Brooklyn Bridge as well as make some modifications to how the Tower is built. These will make the game more “Euro” in style, which I am fine with.
I also have the necessary components to prototype Manhunt, which I just might do.
So those are the Boards, Barley, and Design Efforts I enjoyed last week. What did you enjoy?
Design Me: Manhunt
It’s Friday and I haven’t exercised my brain lately. So today I am doing a Design Me challenge.
Design Me challenges are all about exercising your brain. Like soccer players need to practice when not playing games, so I believe designers should practice their design skills. A Design Me challenge is a great way to exercise your designer mind. So let’s exercise our minds using this combination of theme, mechanics, and victory condition from Boardgamizer:

FBI tile placement with a dexterity aspect! Piece of cake!
If you have never checked out Boardgamizer, go do so right now! You just might be inspired for your next awesome game design.
MANHUNT
Manhunt is a tile (card) placement dexterity game for 2 to who knows how many players. Let’s say 8. So 2-8 players. Each player is given an objective card at the beginning of the game. On each card are two goals. The first player to complete both goals will win this fast-paced fun and interactive game!
Components
This game has very few components. They are:
- 8 Objective Tiles
- 46 City Tiles of varying terrain
- Manhunt tokens
- Objective tokens
- Rulebook
How To Play
Deal each player one Objective tile. This represents that player’s victory condition. Shuffle the City deck and place it face down near the edge of the table. Flip one tile face up and place it in the center of the table. Then flip two more tiles and place them face up next to the deck.
On your turn you will either choose one of the two face up tiles OR you will draw a tile off the top of the deck. Then you will flip, drop, toss, or whatever you need to do to get the tile onto the table. However, you simply cannot place the card on the table.
No matter where the tile lands it becomes part of the city.
Of course you will want to try to do certain things. Let’s look at the tiles and then discuss some strategy:
Some of the objectives require you to earn Manhunt tokens. To earn a Manhunt token you you to get your tile to cover up a cross-hairs icon. For each icon that you cover you will earn 1 Manhunt token.
Some of the objectives require grouping colors together. So if you can get a group of four brown city sections together then you might meet your objective.
Some objectives could be to get roads together. If you can get three road sections to line up you might meet your objective.
When you complete an objective you should take an Objective token and place it onto your objective tile to indicate that the objective has been met.
So using roads, city sections, and cross-hair symbols you can have a slew of different objectives to meet. The first player who can meet their objectives from their tile will be the winner.
Design Thoughts?
I have successfully exercised my mind and created a tile placement dexterity game that I think could be a fun 10-15 minute filler. I have not played Jason Tagmire’s Maximum Throwdown but I imagine this is similar to that. Sorry, Jason, if this is a rip-off of that. Or I suppose this is similar to FlowerFall. If you think a game like this could be fun, then I suggest you check out Maximum Throwdown or FlowerFall.
Thanks for reading and don’t forget to exercise you designer mind!