Monthly Archives: December 2013
Holiday Gaming Guide

Image via http://www.theguardian.com
‘Tis the season to be jolly! Whether or not you celebrate Christmas, you can still see that this time of year is special. Winter is nearly here, snow may be on the ground where you live, and the year is about to end. As we scramble to get in as many games as we can before the end of the year we usually find that we get the privilege of gaming with friends or family that don’t normally play games.
So today I present my guide to holiday gaming. Let’s get started with the best introductory games for non-gamers!
Non-Gamer Games…
When gathering together with family for Christmas I usually like to “dumb down” the level of games that I bring along. While I think they would probably enjoy longer, heavier games I find it’s just not worth it to try and teach those types of games. So I like to bring games that are light and accessible, yet still fun to play.
The other day I sent out a tweet and asked what games people like to bring for non-gaming family members. I got a great response:
So let’s run through some of my favorites from those that people mentioned (that I have played before):
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Have you got your ticket? All Aboard!
Qwirkle: This is such a simple game but has such excellent tactics. I have the travel version so it’s so easy to bring along!
- Dixit: It’s like Balderdash without the fiddlyness and with beautiful cards. Can you make up a story? Then try out this game. Plus, it can play up to 12 players so know one will be left out at your Christmas gathering!
- Ticket to Ride: A classic gateway game renowned for simplicity and accessibility! My non-gaming sister-in-law put it on her Christmas list a few years ago. If you haven’t taught this to your non-gaming family members yet, this is the year!
- Apples to Apples: It’s simple… play a card that you think the player will choose. While that sounds a little boring, this game is a lot of fun with family members. And it can help you learn about them. So invite your crazy uncle to play so you can learn to avoid what he likes!
- Farmageddon: This is a fun “take-that” farming game where you scrape by to get any points you can. The theme is funny and the artwork is great. Plus, the price is ideal!
- The Great Heartland Hauling Co.: For small box games with big strategy this one is a winner. You are a trucker utilizing a pick up and deliver mechanic. It plays quickly and has awesome wooden 18 Wheeler Meeples!
- Hanabi: It can be infuriating! But it is so much fun. This is a hidden information game where you build fireworks. The info that is hidden are the cards in your own hand. Everyone else can see what you have except you. Work together as a team in this cooperative game to build all the fireworks!
- Love Letter: About as quick as they come, Love Letter is a card game about winning the princess’ heart. It’s so quick and easy that it would be a crime not to play it with non-gamers.
Any of those games listed above would be good games to play with non-gamers. They are all accessible, relatively light, and all are fun to play. But if you’ve got people who want a little more strategy, here are my mid-tier recommendations for Christmas holiday gaming:
For those wanting more…
Sometimes family will want a slightly heavier game. You may have already piqued their gaming interest with one of the games listed above. So now what? Here are a few games that I think fit the “gateway” mold very well. These are games for people who want to play more and want a little more strategy.
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How would you build a kingdom?
Stone Age: I love teaching this game to non-gamers who want a little more. It has excellent strategy. But moreso, there is the idea of trying to do the absolute best with your tribe on every single turn. And the theme is fun.
- Carcassonne: I would have put this in the upper list, but some people don’t always quite get the placement strategy. Fundamentally it is simple: Take a tile, Place a Tile, Put a meeple on it if you want. But there is a serious amount of fun going on here.
- Dominion: I have had my fill of this game, but it definitely is a great one for those wanting more strategy and depth. This is the original deck-building game where each turn you can add cards to your personal deck. As the game progresses, the better cards in your deck allow you to do more and better stuff. It’s also pretty easy to teach and learn.
- Pandemic: While I’m not huge on the cooperative thing in games, this game is greatly loved and adored my many people. You have to work together to stop the viruses from spreading and creating epidemics. The theme is pretty cool and there was recently a newly revised version out. So this might be something for those who want more.
- Kingdom Builder: I love this game. And I love the variability with the expansions. The concept is simple, but the strategy is deep. Kingdom builder is another fun game where you try to maximize each and every turn. I highly recommend this one.
- Bohnanza: This is a card game about planting beans. But the strategy here is pretty awesome. When should you harvest? Should you wait one more turn? Should you buy that 3rd bean field? This game involves a lot of fun decisions.
Those are some very good options for mid-tier games that you might want to try with your families. Finally, here are my gamer games that I might try to push on people this Christmas season:
The Big Dogs…
These are games that are deep, strategic, and heavier than what your family of non-gamers might be into. But if you can teach them well and quickly explain the games then they might be worth trying to get to the table.
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Agricola: The game of farming and family growth.
Power Grid: This can is a nice heavy game with a ton of strategy and interesting decisions. You are trying to build a power grid and supply power to the most cities. But there is a balance of overentending yourself for money or hanging back and trying to leapfrog for the win. Excellent game.
- Anything Rosenberg: Agricola, Le Havre, Ora et Labora, Glass Road, Caverna. You can’t go wrong. These are heavy games that allow you to spend a long time sitting down with your family. But these games are intense and challenging. I recommend them.
- Anything Feld: If you want something slightly less intense, but no less awesome, then check out games by Stefan Feld. Macao, Notre Dame, Trajan, In the Year of the Dragon, The Castles of Burgundy, Rialto, Bruges, Bora Bora. Seriously… this guy is a designer of awesomeness!
- 7 Wonders: The learning curve is a little too steep for this to have been in the previous lists. But this game is seriously awesome. You are trying to build one of the 7 Wonders and you are trying to make yours the best! A cool card drafing mechanic is the main concept behind the game and it works really well.
- Lords of Waterdeep: If you’ve got any Dungeons & Dragons people in your family then I recommend trying out this worker placement game with them. It’s a fantastic game that works really well.
- Empire Builder: A classic. This game involves players drawing routes on the board with crayons. Routes allow your trains to access different cities. This is probably my favorite pick up and deliver game.
There you go. I’ve provided three different game categories for you to push on your families. After the holidays I’ll report back since I’m going to ramp up my efforts this year. And I’ll be looking forward to hearing how it went with you all! So pour yourself some egg nog, eat too much food, and play games with your family!
Monday Brews: 12-16-13
Can you smell it? No, despite copious amounts of buffalo chicken cheese dip this weekend that’s not the smell I’m thinking of. I’m referring to the smell of Christmas. My days lately are filled with the wrapping of presents, driving to see Christmas lights, and the over indulging of Christmas cookies. Yes, my house has smelled like a full-on bakery lately, which is pretty awesome. The downside is that the Christmas season usually gets really busy so I don’t get to game as much as I would like. Never the less, I managed to enjoy a few Boards and Barley this week. Check them out:
The Barley:
Samuel Smith’s Oatmeal Stout: I enjoy the Samuel Smith beers. The IPA is even a very drinkable IPA for a malty (non-hoppy) guy like me. Fortunately a friend had several from a specialty pack that we could enjoy. And enjoy them we did!

Chocolatey and delicious!
Rogue Chocolate Stout: This was a decent chocolate stout. I am not sure the style is my favorite, but I did enjoy drinking this one. I don’t normally buy these types of bottles because they cost more than a 6-pack. But I bought one for the Board Game Day that we had, and then proceeded to forget to bring it to Board Game Day.
Samuel Smith Nut Brown Ale: I also enjoyed this offering from Samuel Smith. Delicious.
Sierra Nevada Porter: I had this porter during an awesome Christmas Party where we have a Christmas cookie contest. It went well with the ham and potatoes that were part of the meal. It also went well with some of that buffalo chicken cheese dip that I mentioned above.
Lake Louie Milk Stout: This is a solid milk stout from a local brewery. Despite that I find I am already Stouted and Portered out and I am longing for warmer weather so I can properly enjoy a lighter beer.
Uncle Zeke’s Belly Warmer Imperial Cherry Stout (Homebrew): My friend Mike is a homebrewer and offered some of this cherry stout during the Christmas cookie party. It was a very nice stout. The level of cherry in the beer was just about perfect. It was neither too cherry nor too absent. Nicely done Zeke!
The Boards:
Lewis & Clark: I loved it! It was our first play and I thought it was a really enjoyable game. The weight didn’t feel too heavy, but the decisions you have to make get pretty intense. I loved the interesting combos you can make between your cards. I can’t wait to play this game again.
Backyard Astronaut: This is a Dice Hate Me 54 Card Challenge entry for my friend Adam. It played well and we were able to provide good and hopefully useful feedback. I’m looking forward to playtesting it again for him.
Farmageddon: The Honorable Grant Rodiek‘s game is pretty fun. In fact, it is my favorite “take that” game out there. On your turn there’s this immense feeling of helplessness with the crops on your own planted fields. The game is almost more about how can you prevent other players from doing awesome things. I merely try to scrape together a few measly points when they come my way. Very fun game! I recommend you pick this one up for Christmas!
Russian Railroads: I played this for the first time yesterday and really enjoyed it. I thought it worked really well and I had a dominating performance. I do have one issue with the game, which I mentioned to my friend Jeremy at the time. If players diversify and attempt all three tracks equally they will likely lose. I would almost recommend that people playing for the first time agree to eliminate one of the bottom two tracks. The bottom line for me, though, was that I really enjoyed the game and I hope to play it again soon.
Designer’s Corner:
I am pleased to announce that I came up with what I think is a really cool mechanic that I plan to use for the 54 Card Challenge. I don’t want to give anything away right now, but I plan to do so after the contest has concluded.
It has been difficult for me to participate in the challenge because it has limited me in ways that I don’t normally limit myself. When I design games I typically come up with a theme and then add mechanics to make that theme fun as a game. With this challenge all you have are cards. So I cannot just add mechanics unless they only use cards. So I have been trying to come up with a few new ways to utilize cards and I think I’ve done just that.
Now all I need is a new theme that will work well with the mechanics. And then I need to prototype it, playtest it, and send it off as my entry!
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Have you been enjoying any Boards or Barley?
Design Me: Press Your Luck
It’s been a while since I posted a Design Me article. I blame that on awesome things like Thanksgiving and BGG.con. But today I’m back with a new Design Me challenge.
As a reminder I do these Design Me articles to exercise my brain. Like soccer players exercise their bodies during practice I think it’s important that if our brain is what we use to create things, then we should exercise our brains.
Using Boardgamizer.com, this is what it came up with for today’s challenge:

At least it didn’t choose zombies!
Abra CadAlien
Abra CadAlien is a mini game for 2-4 players using only cards. The goal of the game is to cast the right spells in the right order into the sky to eliminate the aliens that are approaching Earth.
Each player is a witch or wizard with their own special book of spells, or grimoire. These are specialized player decks composed of different cards. Each card shows two different spells that can be used. During your turn you will cast a spell from one of your cards into the pool of Aliens set up on the table. Your spell will have a certain effect given the type of Alien you are facing. To determine whether or not your spell succeeded you can “drop” the rest of your cards from above the table. Each card dropped will work like a coin flip. To be successful you will need to have a greater number of “heads” or “tails” based on the spell that was cast. Some cards will be “heads” on both sides and others will be “tails” on both sides.
So the press-your-luck aspect comes in from dropping the cards while using spells. The more spells you use, the fewer cards you have to drop.
Components:
- Alien Deck – 16 double sided cards
- Spell Decks – 9 double sided cards per player (36 total)
- Rulebook
Alakazam! – How to Play
Poof! I just created some artwork. The game setup includes taking 9 of the alien cards and placing them in a 3×3 grid for 2 players or 16 cards in a 4×4 grid for 3-4 players. Players are working toward eliminating the aliens. They will have to work together toward the goal, but there can be only one winner. The first person to eliminate 5 aliens in a 2p game or 6 aliens in a 3-4p game is the winner.
The idea is that you will cast spells that allow the aliens to be grouped in certain patterns. Those patterns are required for you to be able to eliminate them. The spell cards are two sided. One side is green and the other is purple in the examples below. If you cast a green spell, for it to succeed you will need to have more green sides land face up during the card drop. If you cast a purple spell, then you will need more purple sides to land face up during the drop.
Each turn you can continue to cast spells and work toward your goal on the turn as long as you keep having successful card drops. Here are two examples of spell cards that manipulate the alien cards:

You’ve got to get the Aliens in the right order before they can be eliminated. These cards would help. (Book icon from game-icons.net)
There will be other cards in the player’s grimoire (deck of spell cards) that can be used to eliminate an alien once certain conditions have been met. The idea is that on your turn you may cast a manipulation spell to get aliens where you need them, and then cast an elimination spell to eliminate an alien. You can keep casting spells as long as you keep having successful card drops. If your card drop fails you must undo one of your cast spells from that turn.
The grid will be composed of aliens of different types on different color backgrounds. For simplicity this image shows two types and two colors:

The Alien grid that must be eliminated! (icons from game-icons.net)
The idea is that your spells will manipulate and rearrange the grid to get the aliens right where you want them. Once you’ve got them in the right spots you can cast an elimination spell that allows you to capture one of them. Once the required number have been captured by a player the game will be over.
Your Designer Perspective…
What did I miss? Is this a concept that could work? Are there any glaring holes in the design? Anything broken?
These are some of the best questions you can ask other designers at designer prototype events like Unpub and Protospiel. I like to ask them of myself and step back to take a birds eye view of my game designs from time to time. That’s all part of these game design exercises! Thanks for reading.