Monday Brews: 10-28-13

Happy Monday everyone! Well, Spiel at Essen is over and from what I’ve seen it looked pretty awesome. Some day I’ll make it over there. Some day. But since I didn’t attend I can’t provide you with an awesome recap about the convention. So it’s another typical Monday Brews article today.

However, I am adding a new section to the Monday Brews articles called The Designer’s Corner. This is a small area where I can discuss the design efforts I’ve made in the past week. Often there won’t be much in this section and I often work piecemeal on design. But it will at least give you a chance to see what I’ve been up to.

So without further adieu I present to you the Boards & Barley that I enjoyed last week…

The Barley:

Point Oktoberfest: Sadly this is likely my last Oktoberfest of the year. It’s been a good run as I had numerous varieties of Oktoberfests and even attended an Oktoberfest festival with three fellow game designers. Until next year, Oktoberfest!

Lake Louie Reserve Scotch Ale: I love Lake Louie’s Warped Speed scotch ale so I figured I’d try their reserve scotch ale that is only seasonally available. I wasn’t disappointed. This was stronger and more full of body than the Warped Speed and was highly enjoyable. Nicely done Lake Louie!

Homebrew Black Ale: I was also able to enjoy a fellow homebrewer’s Black Ale. It was delicious.

Tyranena Rocky’s Revenge: This is a bourbon barrel aged beer, but unlike last week’s episode with the Kentucky Ale, this one was actually enjoyable. The bourbon effect on this beer is pretty mild and doesn’t overwhelm the beer. The Rocky’s Revenge is a beer with a hint of bourbon, rather than the Kentucky which is more like bourbon with a hint of beer.

Newton’s Oatmeal Stout: This is my third homebrew and I was finally able to have one last night. And I was not disappointed. It had excellent character. It was mildly smooth and malty. It was not overly bitter. And coming in at 4.2% ABV I know I can enjoy a few without feeling the effects. I’m looking forward to more.

The Boards:

Settlers of Catan: I finally got to put my Catan Board to use. The verdict: it was nice. The reality: It’s not necessary. Sure, it keeps the board nicely in place. It lets you move the board if you need to. It helps prevent roads from being moved. But I wish I hadn’t spent $35 on it. Oh well. That’s partially due to the fact that I have an older version of the game and the ports in my version are still the hex tiles rather than the little chits that drop nicely into the Catan Board.

Keyflower: I was pretty excited to play Keyflower since it sounded like a game right up my alley. There is worker placement in the game, but it’s not used in the usual way. It’s more of a placement auction mechanic where players are placing workers as bids for buildings. Unfortunately we had a long gap in our play where we were having a discussion about awesome stuff. So when we got back to the game we had sort of lost track of where we were. I suppose that means I’ll just have to play it again 🙂

The Designer’s Corner:

I had a pretty good design week for two games: Quantum Orcas and Brooklyn Bridge.

QUANTUM ORCAS: On the QO front it was less about the game and more about the artwork and, potentially, how I might post it on The Game Crafter. I knew that the logo needed revising and so I sat down for a while and threw this together:

I might add a warp hole through which the orca is exiting.

I might add a warp hole through which the orca is exiting.

I’m pretty happy with that, especially compared to the previous version, which can be seen in my Twitter photo roll. The game is coming along. There just seems to be something missing. When I have the breakthrough it requires I’ll be sure to let you all know.

BROOKLYN BRIDGE: I decided to change my approach slightly, to great results. I was pondering creating a quad-fold board for the playtesting. That would have been pointless. Instead I utilized some blank jumbo cards that I got from The Game Crafter at Protospiel-Milwaukee and turned each card into one round in the game. Each card then shows all of the worker placement locations available during that round. I think this will make playtesting much more accessible and I’m excited to get it to the table. I want to add another resource to the game so that I can make some interesting interaction between the goods and then it’ll be hitting the table!

***
So those are the Boards & Barley I enjoyed this past week, and the game design progress I made. What did you enjoy last week?

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Posted on October 28, 2013, in Monday Brews, The Barley, The Boards and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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