Monthly Archives: November 2013

Scoville Coming Soon!

ScovilleKSHi Everyone! I’ve been having a bit of writer’s block lately and I finally realized why. It’s because with the Scoville Kickstarter launching soon my brain has been floating in hyperspace. I completely missed October. And I don’t think there’s been a night so far in November where I haven’t dreamed about the game of the Kickstarter or the artwork. I might be losing my mind.

Today is a Friday which would normally be a Review day or a Design Me day. But I’d rather write about Scoville and give you an update.

Art by Joshua Cappel

I couldn’t be more excited with the artwork choice by Tasty Minstrel. If you’ve read my board game reviews then you know I commonly list artwork as either a positive or negative for games. That’s because artwork is a big deal for me.

So when Tasty Minstrel told me that Joshua was on board I was elated. I love his style and the flavor that he adds to the game. Here are a couple of samples of his artwork. These are not images from Scoville. The first is from Garden Dice and the second is the board for Belfort:

That’s some awesome stuff. If you haven’t played Belfort you should really go check it out. And make sure you look for all the cool easter eggs on the main board!

While the prototype is basic and I have not added much artwork to it, I have had a vision for the artwork basically from the start. And if the funding hits a certain level then that vision will turn into reality! I’m so excited to see what Joshua does with the game!

Campaign Teasers

Well, unfortunately I can’t really say very much. But I’ve seen the KS preview and I can tell you things are moving along nicely! We’ve got a great lineup of stretch goals. I’m probably not supposed to say this and I might get in trouble for it, but Pepper Farming Meeples may or may not be one of the stretch goals. *wink wink*

I’m also probably not supposed to share this potential stretch goal (peppers instead of cubes). So don’t tell anyone! (or tell the world – this awesomeness should be shared!). Here is a quickly done example of what the peppers could look like. The colors aren’t perfect and I believe the platinum pepper may have a nice shiny coat, but don’t hold me to that!

Wouldn't you rather be planting these instead of cubes?

Wouldn’t you rather be planting these instead of cubes?

BGG.con

So that’s all I can share today. I’m hoping to be able to tease you with some artwork next week, but let’s not count on that. But for those of you who are attending the Board Game Geek Convention from the 20th to the 24th I will be there demoing the game basically all day and all night. If there are other games you are interested in checking out, then let me refer you to this geeklist:

Games to Demo at BGG.con

So if you want a demo I’ll probably be running them every hour on the hour. But if you miss the top of the hour, don’t let that stop you from checking it out! It’s gonna be an awesome time!

Monday Brews: 11-4-13

Well, Halloween is over and it’s now November. The leaves are just about all off the trees in my neighborhood. With the time change it’s dark when I get home from work. So you know what that means? It means that we might as well settle inside and play more board games! (and maybe enjoy some nice cold-weather brews!)

So here are the Boards and Barley that I enjoyed in the past week…

The Barley:

A new brewery in my hood!

A new brewery in my hood!

Belhaven Scottish Ale: A delicious, smooth, enjoyable ale. If you’ve never had one, try it this week!

Tyranena Painted Ladies: At game night I grabbed one of these since the pumpkin ale season is ending and I figured I better enjoy one while I could. It’s nice that it’s not overly pumpkin flavored.

Newton’s Oatmeal Stout: I enjoyed more of my own homebrew. I think it’s pretty good. While it won’t win any awards, it’s definitely an enjoyable brew.

Wisconsin Brewing Amber Ale: I visited this brand new brewery on their Opening Day last Friday. This is a new brewery pretty close to where I live and my visit last Friday will certainly not be my last to the brewery. It’s not every day that a new craft brewery opens so close. I enjoyed the Amber Ale, but they also offered an American IPA, a Session IPA, and a Brown Porter.

Sierra Nevada Narwhal Imperial Stout: Potent. But not more potent than a typical Imperial beer. This was pretty good, but I’m glad I only had half a bottle.

Tyranena Sheep Shagger Scotch Ale: On Saturday I participated in a beer run at a brewery. I ran the 1/6th Barrel distance (4.37 miles) with a bunch of my friends. This is a fantastic event that sells out every year. With the entry you also get a great meal of lasagna, salad, and breadsticks. And you also get two beer tickets. I chose the Sheep Shagger because I love scotch ales and I can’t find this one in stores.

Tyranena Three Blondes Honey Ale: For my second beer ticket I chose the Three Blondes since I needed something lighter. However, I wish I had chosen the Imperial Coffee Porter since it was delicious (I got a sample).

Overall it was a pretty good beer week!

The Boards:

To Bunsen Burn or not to Bunsen Burn... that is the question.

To Bunsen Burn or not to Bunsen Burn… that is the question.

Compounded (x2): This recent Kickstarter arrival is a fantastic game. I have played it twice (once 4p, once 2p). The game itself is a compound composed of elements of science, fun, and awesomeness!

Star Wars X-Wing Miniatures: I got to play X-Wing for the third time. The third time went about the same as the first two. In each of those I had incredible dice results. In this case I finished off the game by rolling 6 hits from my last 7 dice. Beware if we ever match up on the X-Wing field!

Carcassonne: While I was at the Tyranena Beer Run waiting for the race to begin we got a 6p game of Carcassonne on the table. I must have been distracted because I played a pretty terrible game. I tied for 4th place, but only three points ahead of last.

Dungeon Roll: I played a couple games of Dungeon Roll with my kids this weekend. They are 4yo and 2yo. They absolutely love rolling the dice and grabbing the treasure tokens. My son chooses the treasures based on the color, which normally means he grabs blue ones. It’s a fun game and a great way to get my kids interested in gaming! Side note: Tasty Minstrel just launched a 14-day Kickstarter campaign for a Holiday promo pack for the game. You can check it out here: Dungeon Roll Winter Promo Pack.

Designer’s Corner: (Scoville Update)

Coming (very) soon to Kickstarter!

Coming (very) soon to Kickstarter!

I did not do any game design this week. I’ve simply been getting more and more excited about the Scoville Kickstarter project coming up in the next few weeks. While I don’t have a solid date for the KS campaign it is sounding like it will be up during BGG.con.

Speaking of BGG.con, I will be there demoing Scoville. If you haven’t played it, Tweet at me and stop by for a demo. I’m super excited to introduce it to more people. I’m also super excited that artwork is being done in advance of the KS campaign. In case you don’t subscribe to Tasty Minstrel‘s newsletter (you should!) then you probably missed the announcement that Joshua Cappel is on board to do the artwork. If you are not familiar with his artwork, take a look at Belfort since it is simply amazing!

As more information about Scoville becomes available I will keep you posted.

Design Me: Action Point Allowance

It’s been a couple of weeks off on Friday’s for me, meaning I haven’t posted a review or Design Me article since life gets in the way sometimes. But I’m back! And today we’ve got an interesting Design Me Challenge. Here’s the result that I liked best from Boardgamizer:

Action Point Allowance to crusade the moon and beat a bad guy! I can do this!

Action Point Allowance to crusade the moon and beat a bad guy! I can do this!

Moon Rattler

In the game Moon Rattler you are in command of one of several military space fleets sent from Earth to destroy the moon. Little did we humans know that the moon is actually a giant rattlesnake. It has laid some eggs and it’s getting really feisty. We humans need to prevent those babies from hatching. It’s time to save the world!

Moon Rattler is an action point allowance game where players are moving around a rondel throughout the game trying to defeat the moon rattler. The player who accumulates the most points during the game will be the winner. Points are obtained by contributing to the destruction of the moon rattler, which can be accomplished in several ways, shown here:

Moon Rattler WeaponsBut these weapons cannot be used freely. Each player will have to charge their weapons or obtain bombs using their action points. Let’s dig in a little deeper.

Components

  • Main board
  • 6 Space ship meeples
  • 6 player mats
  • Numerous cubes in each player’s color
  • Point tokens
  • 18 Wooden egg tokens (3 per player per game)
  • Health cubes

How To Play

Players will be flying their ship around the circle in clockwise fashion. At each location they will have 4 action points to use. In any turn the player may save two of their unused points for a later turn of their choosing. So on any given turn a player will have 4-6 action points available.

At each location the player may charge or obtain the item listed. This means that if they spend action points, then they would place a cube onto their player mat in the appropriate location. Charging their weapons or clock or obtaining a bomb require different amounts of action points. Here’s a tentative list:

  • CHARGE LASER: 1 AP = 1 cube
  • CHARGE CANNON: 2 AP = 1 cube
  • CHARGE BOMB: 3 AP = 1 cube
  • CHARGE CLOAK = 2 AP = 1 cube

Here is a look at the player mats, showing the maximum goods a ship can possess:

Moon Rattler player mat for orange player

Moon Rattler player mat for orange player

Therefore a ship can hold 2 bombs, a charge of 3 for their cannon, a charge of 3 for their cloak, and a charge of 4 for their lasers.

Here’s the catch: Players have to balance obtaining/charging weapons with moving and actually using those weapons. Let’s take a look at the board so you have an idea of what’s going on here:

Moon Rattler Rondel Board

Moon Rattler Rondel Board

Let’s pretend we are the orange player. First of all, we are in a red region. The three red regions near the Moon Rattler’s head are the regions where the rattler can strike you. In the dark red regions you lose 1 AP if you are not cloaked. In the bright red region you lose 2 AP if you are not cloaked. Using the cloaking device does not cost AP, but the cubes must be discarded from your player mat.

So the orange player is in a region with CHARGE LASERS. The region also shows that only lasers can be used to attack in that region. So the orange player is basically deciding if the want to charge or attack with their lasers.

The green player is in the same situation in the image above with the exception that they are either charging their cannon or using their cannon to attack the eggs. They are also in a red region, so hopefully they had a cloaking cube to discard.

Here’s the other thing. Players may stay in a region as long as they like. Their ships will fly only when they use AP to move around the rondel. A player may use any number of AP to move 1 spot per AP around the rondel.

On a turn a player will use AP in any order. So let’s imagine we are the orange player again. We might have a bomb on board. So we could spend 1 AP to move into the bright red region at the head. Then we could use 1 AP to drop a bomb (and earn 5 points), then we could spend 2 AP to move off the head and onto the CHARGE CANNON region. That would be a great turn if we did not have any more cloaking cubes.

At the start of the game, an appropriate number of health cubes should be placed on the octants of the board. For example, the head region should begin with 3. Each time these regions are attacked, the attacking player will remove one of the cubes per attack. These regions can still be attacked but are only worth 1 point each. The game will end when all cubes have been removed.

My Thoughts: I think this could be an interesting concept. I like the balance of using AP to charge versus to attack. With the rondel in the game it makes it important where you are located. I think I may mock this one up and give it a try.

Your Designer Perspective:

What do you think about the design for Moon Rattler? What would you have come up with for the design based on the Boardgamizer criteria? Any thoughts about my design?

Thanks for reading! And don’t forget to exercise your brain by doing design exercises like this! Have a great weekend.