The List – Colonia, Discoveries, Francis Drake
More games have been crossed off The List and I have been delinquent in reporting our progress. Today’s update covers three games: Colonia, Discoveries, and Francis Drake.
We did not complete a full game of Colonia because it was taking too long with 6 new players. However, I think I mostly enjoyed the game. It is essentially a big chain reaction. Once turn order is set for the round players will:
- Get resources
- Spend resources to get goods tiles
- Spend goods tiles to get location specific money
- Spend location specific money on location specific cards
- Location specific cards are worth points at the end.
So there is a huge A-B-C-D-E type chain reaction in the game that forces players to manage their available worker pool. You don’t want to run out of available workers or you won’t be able to do the things you need.
I thought the most clever mechanic is the time-delay with workers spent in Round 1 not being available again until the appropriate time in Round 2.
Overall I think I’d like to play again with fewer players. The game has potential but I don’t think it’s a great game.
My friend J and I had been working on a Lewis and Clark game design some years back before the game Lewis & Clark came out. When it was released we were both pretty excited to see what the designer came up with. One of the things that was absent from his game that we had planned on including in ours were all the Discoveries made along the trip. So I was pretty excited when I learned about this game, which is all about the discoveries.
In Discoveries players will manage a fleet of dice that will be used to take actions. Actions allow you to obtain Indians (which gives you special abilities or other action spaces), go exploring and complete exploration routes, change your dice, and more. The goal of the game is to gain as much knowledge as possible.
I thought the game was pretty good. It was a little fiddly with having to change dice as often as I did. I think it would work better with three or more players rather than just two. I’ll play it again so long as it would be with more than two players.
I wanted to own Francis Drake since we demoed it at Gen Con 2013. I thought it was a really excellent game then but I couldn’t drop $80 for it. I found it last Gen Con at a nicely discounted price so I snagged a copy. We finally got it to the table during a game night and I still think it is excellent.
The game is divided into three Voyages. For each voyage there are two parts. The first part is a great worker placement goods procurement phase where players place their workers along the street as they approach the harbor. Only one player can claim any given spot. And you can never go “backwards” along the street, meaning once you have placed a worker somewhere you can only place subsequent workers closer to the harbor. I think this is a really fun way to obtain resources for the voyage.
The second part of a voyage is setting sail and completing missions in the four regions on the map portion of the board. These missions include attacking forts and towns, obtaining trade goods, and attacking Spanish Galleons. The tricky part about it is that players missions discs are numbered and they happen in numerical order. So someone may get to do an action before you because they have a smaller number on their disc.
Overall I really think Francis Drake is a fun game. There is a lot to think about in terms of the decisions you make throughout. And there are plenty of ways to score. I’m looking forward to playing again.