Author Archives: edpmarriott

There’s Fungus Among Us! My Review of Morels.

“Amateur Mycologists have questionable Morels” ~ from Brent’s shirt at GenCon

During my trip to Gen Con 2012 I was able to meet a nice guy named Brent Povis with Two Lanterns Games.  Brent was a really nice guy and so was his wife, who taught my friend Jeremy and me the game.

Morels is a two player game that has you going on a hike in the woods foraging for mushrooms.  Should you pick the mushrooms at your feet?  Or do you want to hike a little further for that other mushroom that looks a little tastier?  Players are on a foraging hike that will allow them to gather mushrooms of different kinds. Once you’ve got three or more of the same kind, go ahead and fry them up!  You’ll get bonus points if you can use butter with 4 of a kind (+3 points) or cider with five of a kind (+5 points).  Some mushrooms are worth more points, but there are fewer of them.  So you have to plan accordingly on your hike.  On any given turn you can grab one of the first two cards available, or you can pay any number of walking sticks to walk further down the path and grab a card that you would rather have.  There is definitely a lot of strategy with your choices in the game.  When you’re hungry for mushrooms, or ready for a great two-player game, then pick up a copy of Morels!

Here’s a look at the setup to start the game:

This is the special version with hand whittled sticks and plastic frying pans. I’m jealous.

Each player starts with three cards. Eight cards are placed along the foraging trail. And each player starts the game with one frying pan. On your turn you can take one of the first two cards. Or you can pay sticks to forage further along the trail. You pay one stick for each card you walk beyond the first two cards. So if you take the fourth card from the end you would be paying two sticks. When you’ve got a set of three or more like mushrooms you can fry them up by laying your set down by the frying pan, or by laying it down with a frying pan card. That’s the basics of how you play.

The Upside:

Length of the game: As I have gotten more and more into awesome games my wife has kind of been left behind.  So I am always on the lookout for a new, lighter game that she’ll enjoy. That’s one reason I picked up The Little Prince at GenCon this year. She also doesn’t care for games that are over an hour.  So to have a game like this that takes a half hour at most with people who know how to play, it’s perfect for us.

Theme: I don’t like mushrooms.  It’s mostly because of their texture (I have a weird texture-sensitive palate).  However, I love looking at mushrooms and other fungi in nature.  So the theme of walking through the woods on a foraging hike actually sounds pretty cool to me.  Plus, you’re not trying to build a castle or earn victory points.  This is just a mushroom game where you get points for cooking mushrooms.

The Downside:

Endgame: While I could almost equally put this in the Upside category I’m putting it in the downside because there are often situations at the end where you don’t really have any decisions to make. I enjoy games where decisions get more important right to the end. You can have a play of Morels where, based on the last cards to come up, you just don’t have any fun decisions to make. I can forgive that because it’s not always the case and because the game plays quickly. But it needed to be mentioned.

Designer Perspective: What would I change?

This game works pretty well overall so it was a little tough to think of something to change. Basically this is a set collection game where the ability to procure sets is very structured. There is strategy in what mushrooms you take as you are collecting the sets, but there isn’t a huge “Take That” capability in the game. It never feels like I can really strongly affect my opponent. My change to the game would be to add a few cards to the game that each player starts with. These cards would be one-time use abilities. One specific ability I would like would be to take a card without having a card decay. Another ability would be to take a card and replace it with a blank spot along the foraging trail. Both of these abilities could add interesting twists to the strategy while providing a little of the “take that” concept.

Beer Pairing:

“Ommegang! This is so good!”

For a mushroom foraging hunt one might suspect bringing along a light beer that goes down easy. They’d be wrong. For most meals with mushrooms you’ll find the Belgian or French beer styles quite accommodating. So my preferred beer pairing while playing Morels would be the Ommegang Abbey Ale, which is a Belgian Dubbel style ale.

Ommegang sounds foreign, but they are a New York based brewery. So don’t let the name fool you when you go into the beer store looking for a nice foreign beer. For those looking specifically for Trappist beer, which comes from Trappist monasteries, there are only 8 recognized Trappist sources: Achel, Chimay, Gregorious, La Trappe, Orval, Rochefort, Westmalle, and Westvleteren. Of those I have had all except Gregorius and Westvleteren, which I am hoping to remedy in the near future.

Overall Rating:

I’ll rate this with two players in mind and thus it’s rating is compared to only two player games. The fact that I can get my wife to play this game means a lot, and that helps it’s rating. Overall I enjoy this little gem. We specifically love playing this game when we are camping since it feels like we are actually out foraging for mushrooms. I’m giving this game 8 out of 10 on the BGG scale:

Very good game. I like to play it. Probably I'll suggest it and will never turn down a game.

Very good game. I like to play it. Probably I’ll suggest it and will never turn down a game.

Sourcing Board Game Components: Cards

This is the first in a series of articles that are meant to help aspiring designers and published designers alike. The goal of these articles is to simply list some of the sources for different components that we designers like to use in our game prototypes. While I have not used all of these different sources, I’ve done my research and feel confident that you’ll receive a decent quality production from any of these sources.

Today’s post is about sourcing cards for your prototypes. But over the next few Thursdays I’ll be posting articles about other components:

  • Meeples
  • Chits
  • Dice

They won’t be dreadfully exciting articles, but I hope they can help you out as your on your way toward a high quality prototype. But first, my inspiration comes from this post:

http://spotlightongames.com/list/design/component.html

That is a way better list than I’m going to make. But my sources seem to be some of the more mainstream sources. If there are component sources that you use, and like, that I have not mentioned in these articles, please let me know and I’d be happy to keep these articles up to date.

So let’s get to the sources I would use for cards… Note: The Game Crafter is my go-to source, and thus they are listed first.

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The Game Crafter

This is the one source that I have used. They have a large number of sizes available. They provide a template for each size. And overall I have never had any problems with my cards. They are not going to be the highest quality, linen finish, and all that, but they are great for putting together a quality prototype that you could feel confident pitching to a publisher.

Here’s the details about sizing and pricing (click the link to go to the template page for each item):

Printed Item Cost Per Sheet Cost Per Item Items Per Sheet Image Size (in pixels) Finished Size (in inches)
Bridge Deck $1.56 $0.09 18 750×1125 2.25 x 3.5
Business Deck $1.89 $0.09 21 675×1125 2.0 x 3.5
Hex Deck $2.29 $0.19 12 1200×1050 3.75 x 3.25
Jumbo Deck $1.25 $0.21 6 1125×1725 3.5 x 5.5
Micro Deck $3.99 $0.07 56 450×600 1.25 x 1.75
Mini Deck $2.89 $0.09 32 600×825 1.75 x 2.5
Poker Deck $1.56 $0.09 18 825×1125 2.5 x 3.5
Square Deck $2.29 $0.19 12 1125×1125 3.5 x 3.5
Tarot Deck $1.89 $0.19 10 900×1500 2.75 x 4.75

When you upload files you can upload a bunch at once, or one at a time. When you are ready to have them printed, you’ll have to “proof” each one. When I order cards I usually go with the Mini Deck since you can get them for a pretty good price. They are also one of my favorite sizes for games in general. They are large enough to hold a lot of information, but small enough to not be a nuisance.

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ARTSCOW

My wife has used ArtsCow for a few scrapbooking things, so I can attest to the quality of those. However, I have not used ArtsCow for any cards. So take this for what it’s worth.

On the ArtsCow page you can choose from custom playing cards, cards shaped like circles, and cards shaped like hearts. While ArtsCow doesn’t seem to have the game designer in mind with their products, I think people have had success with ordering customized cards.

The best option I’ve seen for custom double sided cards is the “Multi-Purpose Cards.” This seems like the best option for custom double sided cards from ArtsCow. They measure 2.5″ x 3.5″ and start at $10.99 for a 54 card deck, which seems quite high for 280 gsm matte paper. But like I mentioned, they don’t think like game designers.

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Printer’s Studio

I have not used Printer’s Studio for any cards, but I know people who have. Like ArtsCow most of their options for cards are decks of custom playing cards. But they do have a page for blank playing cards that can be fully customized as well.

Sizes include:

  • Mini Size (1.75″ x 2.5″) starting at $4.39 for up to a 64 card deck
  • Bridge Size (2.25″ x 3.5″) starting at $7.99 for up to a 54 card deck
  • Poker Size (2.5″ x 3.5″) starting at $7.99 for up to a 54 card deck
  • Tarot Size (2.75″ x 4.75″) starting at $1.89 for up to a 10 card deck
  • Large Size (3.5″ x 5.75″) starting at $13.99 for up to a 54 card deck

Those prices seem a little high to me, but these are for 300 gsm card stock. Each card size also has an option for 310 gsm linen finish.

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Print & Play Productions

While I have not ordered cards from Print & Play, I have ordered hex chits. I was very pleased with their quality, so I would likely be pleased with the quality of the cards as well. But that’s not a guarantee.

Print & Play offers several sizes of blank or custom printed cards:

They also have an option for a letter size sheet of custom cards starting at $1.25 for double sided printing.

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Other Sources: EAI / Amazon

If all you’re looking for is blank cards from which you can make a prototype, then perhaps EAI or Amazon is your best bet. Here are the details:

EAI: Single deck of 54 blank playing cards is currently $0.99 per deck (regular price = $1.55 per deck)

Amazon: 500 Blank cards for $13.50

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So those are the sources that I am most familiar with for blank cards. The other option is to use something like nanDECK and create/print your own cards that you could then sleeve. I haven’t had much luck trying to use nanDECK, so good luck with that.

Please let me know if you use someone else. I’d love to add it to this list and make it more complete. Thanks for reading. I hope this list and the next three covering meeples, chits, and dice will be helpful to you as a designer!

Tuesday Brews: 9-3-13

Yesterday was Labor Day. That meant I was at home doing anything besides labor. (I actually got quite a bit done). But it also means that I didn’t post a Monday Brews article. Well, today is the Tuesday after Labor Day and I am calling it “Redemption Day,” as I attempt to redeem for the lack of a Monday Brews article.

So let’s get down to the Boards and Barley coverage, where you will find a couple of surprising beverages…

The Barley:

Leinenkugel’s Oktoberfest: Tis the season when the weather changes and Oktoberfests become my go-to brew of choice.

New Glarus Staghorn: This is one of the best, if not the best, Oktoberfests out there. Just plain awesomeness in a bottle!

Ben Franklin’s Honey: I think there are only three bottles of my second homebrew remaining. I’m not sure if that’s a good thing or a bad thing.

Redd’s Strawberry Ale: The first entry that doesn’t quite seem right here. Over the weekend I saw one of these in my parent’s fridge and figured I should try it. It was VERY sweet and VERY strawberry. It didn’t taste alcoholic at all (and probably wasn’t very alcoholic). If nothing else, it was an interesting taste experiment for my tongue.

Bud Light Lime: Another intriguing outcast that makes the list this week is Bud Light Lime. I’m not sure what happened. One moment I was enjoying a nicer beverage while partaking in a fantasy football draft and then all of a sudden a Bud Light Lime shows up for consumption. I’ll blame the Bud Light Lime if my fantasy football season goes awry.

Leinenkugel’s Summer Shandy: I couldn’t let that list end with an Anheuser-Busch InBev product. So I finished the weekend strong with a nice refreshing summer brew. The Summer Shandy has had a good run. Unfortunately with the weather cooling down and the leaves thinking about changing colors, this product probably won’t be making this list again for a few months. See you next summer, Summer Shandy!

The Boards:

The Little Prince: For future reference, this will likely make this list often over the next few months. So good!

Dungeon Roll: This one will also likely make this list often over the next few months. I played it with my 4yo daughter and let her pull all the treasure tokens out when I earned them. Then at dinner later in the week she was playing with her food and having me “roll” it. Then she would decide whether it was a treasure chest or a monster. There were many more treasure chests than monsters.

Prototype components for The City Beneath.

Prototype components for The City Beneath.

The City Beneath: This is my friend Adam Buckingham‘s game based on his novel by the same name. It is a steampunk heist game that very much revolves around the different abilities of the characters. In the game you are trying to get away with the heist while making other people take the blame. It’s still a prototype but it is really enjoyable and I hope he keeps developing it. It definitely has legs!

Mars Needs Mechanics: I’m interested in learning about the original theme of the game. I wanna say it was an African black market or something along those lines. We had a good time playing the game, though we stretched it to handle 5 players instead of the box-recommended limit of 4. The economics of the game are very interesting and the art is very enjoyable. Nicely done Ben Rosset and Bryan Fischer!

Skyline: This could be the go-to filler du jour for a while. It comes in a small box, has awesome dice, and plays relatively quickly. And I think the gameplay is pretty interesting as well. There is a high reward factor when you can top off one of the sky scrapers!

Tsuro: It seems my list is populated with filler material lately. This game is fun and plays very fast.

Scoville: I was able to teach the game to two different groups at my FLGS on Saturday. Two people in the second group said they loved it and would have bought it if it had been on the shelf. At that point I let them know that it will likely be on Kickstarter in November (so keep your eyes open for that!). They also received the buttons that Ken Grazier produced for me!

MarsPost: This was an unpublished prototype that I had the chance to play. It’s a very interesting take on worker placement. The concept is you are mining asteroids from the asteroid belt and utilizing a post on Mars to turn the resources into buildings and thus points. While it is a little rough around the edges I very much enjoyed it!

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That’s the weekly Boards & Barley. What was your favorite beverage or board game this past week??

Design Me: Worker Placement

I’m starting a new feature on Boards & Barley called “Design Me.” These features will allow me to let my brain spew words onto this site in an effort to come up with a random game design. The idea here is to “exercise” my game design brain and “flex” my game design muscles. Consider it like practice. Athletes go and work out, lift weights, and other things like that. So as a game designer I think we should do the same thing. Bear in mind that this is an exercise and exercises are not nearly as elegant as actually seeing an athlete perform.

Normally Friday’s are review days here on Boards & Barley, but reviews aren’t very fun to write. So I’m switching to this design feature. Now there will be two review Fridays per month and two Design Me Fridays per month. I tweeted a request for a unique theme on which to apply a worker placement theme. The first person to reply wittingly mentioned castles, farming or railroads. Then they mentioned Smurfs. Then someone else mentioned smurfs. Who knew there was so much love out there for the little blue guys. However, the idea I found most interesting came from Tasty Minstrel and I’ll be going with this:

The Rolling Wort Boil

Not a very rolling boil. Hopefully the design rolls better!

Not a very rolling boil. Hopefully the design rolls better!

First of all, I really enjoy the idea of dice drafting and using dice as workers. It works really well in both Alien Frontiers and The Castles of Burgundy, the latter being one of my favorite games. Granted, they don’t necessarily use dice drafting, but the general concept is there.

So let’s start designing this game…

Brewing beer involves a few different things. You need to gather the right ingredients, gather the right equipment, have a facility, and possess skill in brewing. So let’s break each of those down into different parts of the game.

Here’s the grand concept, a thesis statement of sorts, for the game:

In The Rolling Wort Boil players must utilize the best dice for gathering ingredients and equipment, upgrading your facility, and perfecting the art of craft brewing.

Dice will be used for each of those things. There will be two types of dice. One type will be used to gather the right stuff. The other type will represent people and their skills. Let’s explore the former type first.

The Gathering Dice

Trying to exercise my art skills as well. The top is supposed to be yeast.

Trying to exercise my art skills as well. The top is supposed to be yeast.

I would design the game to be played where each round had a gathering phase and a brewing phase. In the gathering phase each player would roll a number of gathering dice. These dice would have different symbols on them. Those symbols could be grain, water, hops, or yeast.

Each player would roll their gathering dice. Then they would choose one die and pass the rest. They would then choose from the dice that were passed to them. This drafting would continue until all dice were chosen.

These gathering dice then form your team that you can use to go claim ingredients and equipment. What you’re trying to do while drafting is create combinations of dice that you can use. Players could, for example, collect three hops, which would allow them to harvest hops. If someone only gathered two hops, they’d still be allowed to place those on the worker placement spots on the board, but they would go second and get worse hops.

So the way it would work is similar to Alien Frontiers. You need certain combinations of dice to be able to harvest certain things. For hops it could be that you need at least three hops. For Yeast you might need three different symbols, one of which is yeast. Once everyone has drafted, then people could start claiming the worker placement spots with their combinations of dice. As dice are allocated to the board, the players would immediately harvest whatever their dice allow.

So through the dice drafting you are trying to create the best set of dice that will allow you to maximize your combinations, and thus harvest the best/most ingredients. I imagine the gathering of equipment would work the same way.

The Employee Dice

Here’s where things can get a little more interesting. Now we’ve got resources and equipment. We’re homebrewing in our garage. But we have a basic homebrewer with little skill. The employee dice will serve a few different functions. These include increasing skill, increasing quanity, and increasing efficiency. The trick here is that a pool of employee dice are provided by the game based on the locations where people placed their gathering dice.

So the depth of the strategy is not simply in gathering and using resources, but gathering resources so that you can get the employee die into the game that you strongly desire. Turn order would also matter in this case.

Let’s imagine you used three hops dice in the field that provided a “skill” employee die face. If that’s what you really wanted you would have to make sure you go first during the brewing portion of the game so that you can choose the skill die. Perhaps you knew you would not go first when choosing the employee dice. Then maybe you would have put your three hops dice into the fields on the spot that provided a “quantity” employee die. So there’s control over what your gathering, and the resulting employees.

These dice would then be drafted and utilized after the harvest.

How to Play

Each round of The Rolling Wort Boil (tentative name), would include the following phases:

  1. Dice drafting of gathering dice.
  2. Placement of gathering dice combos onto the board.
  3. Harvesting/gathering of ingredients/equipment based on placement.
  4. Pooling of employee dice from those placements.
  5. Drafting of employee dice in turn order.
  6. Usage of employee dice to brew and upgrade your facility.

How to Win

To win The Rolling Wort Boil, players must brew high quality or high quantities of beer. This requires them to maximize their ability to gather as many ingredients as possible, while also increasing their employee’s skills and upgrading their equipment. Each batch of beer they produce would be worth points based on the ingredients used, the skill of the brewer, and the level of the facility. I imagine the game would take 30-45 minutes, have a light-ish feel, and be best played with a Hefeweizen of IPA.

So there’s our first “Design Me” Friday. Any thoughts about the game design? What would you do differently? And most importantly, does the game sound like it’s any fun. Thanks again to Tasty Minstrel for the idea. I’m looking forward to the next Design Me in two weeks.

400th Twitter Follower Giveaway!

Can you win the awesomeness?

Back in March I hit the 200 follower plateau on Twitter. At the time I gave away a copy of Love Letter. This time around, since there are twice as many of you, I’m making the prize that much better! This time I’m going to give away a copy of Smash Up.

Why Smash Up? Because all you Twitter Followers are a smash up of awesomeness with people who write blogs, manage Ludological Portfolios (I’m looking at you, Brian!), design games, playtest games, love games, and even some of you who succumb to the desires of the barley!

Here’s how it works. All you have to do to qualify for the prize is this:

  1. Live in the US (Sorry international readers. Shipping is expensive)
  2. Tweet @ me (@EdPMarriott) your best made up smash up deck of beer or board game related factions. It’s doesn’t have to be both. Add #BnBSmashUp to your tweet.

In the game each player has a smash up of two different factions. So one player may be Wizard Ninjas while another player is Robot Dinosaurs. So tweet me your best smash up that’s related to beer and board games! The more creative and interesting, the better chance you have to win!

I’ll choose a winner tonight at 8pm Central. So make sure you have your tweet in before then!

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UPDATE (8:30pm): The winner has been chosen! Congrats to Eric Leath of Games & Grub for the Smash Up deck that made me laugh and cringe at the same time:

https://twitter.com/GamesAndGrub/status/373176791474507776

And two honorable mentions go to J. Alex Kevern for his nice, rhyming Smash Up Deck and to Todd Edwards for this Specific Gravity Paralysis:

https://twitter.com/Wininoid/status/373210640887709696

Unforunately only Eric wins the prize. Thanks to everyone who participated. I hope you enjoyed the giveaway contest. My next giveaway will be when I hit 600 followers. I’m hoping that giveaway will be a prototype of Scoville!

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And just for fun I made my own base:

Not very playable, but it helps me celebrate 400+ awesome followers!

Not very playable, but it helps me celebrate 400+ awesome followers!