Category Archives: Board Games

Yarr! Merchants & Marauders be Awesome!

Yesterday was National Talk Like A Pirate Day. So I bet a bunch of you played Pirate themed games last night. I didn’t play any pirate games last night, but I did watch a show about the industrial age and now I have an amazing game design concept which I’ll be keeping quiet about for now. Never-the-less, due to all the Pirate-y goodness I am reviewing a fantastic game called Merchants & Marauders. Let’s get to it!

For those of you who enjoy Pirates and everything involved with that genre and history, then this is the pirate game for you!  In the game you take on the role of a captain who is exploring the open seas of the Caribbean.  During the game you have the option to be a merchant and pick up goods and deliver them to other ports, or you can be a pirate (marauder) and raid other ships and plunder gold.  But the game goes so far beyond just that.  There are rumor cards to fulfill (for example: you could get a rumor card that says there is hidden treasure off of Cartagena… if you prove the rumor to be true, then you are rewarded with gold!).  There are mission cards to complete for bonuses.  There are different types of ships you can own.  There is so much to this awesome game!  If you feel the desire to plunder some booty, then hop aboard and sail the open seas with me!

Here’s what the game looks like on the table:

Yarr Matey! It be a thing o’ beauty!

So each player is a different captain in control of a ship. On your turn you can choose from several different actions depending on whether you’re in open water or at a port. If you choose to be a merchant then you’ll want to go from port to port picking up and delivering goods for a boatload of booty! If you attack someone, then you are automatically considered a Pirate. This is a more high-risk venture but it can also bring big rewards. But, as they say, “Once a Pirate, Always a Pirate!”

During the game other ships also begin sailing the seas. You have to watch out for these ships. If you are a merchant you’ll have to stay away from Pirate ships, and vice versa. The whole time you are trying to obtain money. The game ends when someone gets to 50 doubloons.

Here’s What I Be Liking:

Artwork: This artwork is absolutely sensational.  It is a pleasure for my eyes to look up the game board and player mats.  The colors are vibrant.  The art style is impressive.  And there is nothing to dislike when viewing this game! I am typically influenced by the art on games and this is no different. It’s amazing!

Sailing the Open Seas: This game let’s you sail around as you wish. You are a captain and you have full control of the helm.  Nothing guides your strategy in this game and you are free to do as you please.  I love having that openness, knowing that I am fully responsible for the actions I take in the game. There are not many games that really immerse you the way this game does!

Many Options: In this game you constantly have many options available to you.  You can do numerous things when you are in a port.  You can choose to become a pirate by raiding a ship.  You can attack your enemy.  You can try to complete missions or determine if rumors are true. Overall there are a lot of things you can do!  It really feels like you are guiding a vessel around the Caribbean!

Here’s What I Be Disliking:

Downtime: The only complaint I have is that when the other players visit a port it can lead to a lot of downtime where you just don’t do anything.  With four players all taking port actions on their turn it can lead to a long time to wait between turns.

Length of the Game: I love Merchants & Marauders. But it takes a long time to play. I group it into the same game length category as Eclipse. It the game didn’t take so long to play it would make the table a lot more often.

Designer Perspective – What I’d Be Changin’:

One thing that seems a little off is that being a Pirate is really hard. I’d like piracy to be a more viable option for players. While the game makes being a pirate have about the right feel, I would rather have the game be a little off theme to make piracy more fun. So I would either make the pirate ships more evasive so that they can plunder and run or present more options for pirates to obtain booty. This isn’t that big of a change and could make it more fun to be a pirate.

The other thing I would change is to add scenarios to the game. I know that the rumor cards give players to work toward, but I would prefer some cooperative scenarios for the game. Imagine all players playing as Pirates and trying to plunder a fleet of merchant ships that are controlled by the game. That would be a lot of fun!

Beer Pairing:

I wish I were out on the open seas soaking up the sun and sucking down a Red Stripe!

While a big jug of rum would be the ideal beverage pairing for this game, I will pick a beer anyway. And I can’t think of a more fitting beer for sailing around the Caribbean than Jamaica’s finest, Red Stripe.

I have to wonder if they didn’t choose the bottle shape so that it felt more like a jug of rum. It’s not a typical shape for beer bottles. But I suppose that’s fitting since Merchants & Marauders isn’t a typical pirate game. It’s better! I haven’t played it in a while, but now after posting this I really want to get it to the table again!

Overall Rating:

I love this game. I love imagining myself sailing the Caribbean with a crew on board who are ready to deliver goods or plunder another ship or suck down some rum. The theme and artwork are so capturing that they really bring me in. Plus, there’s the really cool cardboard treasure chest where you can stash your doubloons. I want to play again and I am rating this game a 9 out of 10 on the Board Game Geek scale:

Excellent game.  Always want to play it.

Excellent game. Always want to play it.

Monday Brews: 9-16-13

First things first: Happy birthday to my good friend Jeremy (@JeremyVanMan). I hope you have a great day!

Second, it’s Monday, which means you’re probably having one of the worst days of your week. And that’s why I present The Monday Brews to you weekly. Hopefully by reading what I enjoyed over the past week you can forget about work for a few minutes and remember the fun games you played this past week.

So here’s the Boards & Barley that I enjoyed this past week:

The Barley:

Have you ever tried to kick a pumpkin???

Ben Franklin’s Honey: I was able to enjoy my second to last of this homebrew while homebrewing. As Charlie Papazian says, “Relax and have a homebrew!” There’s nothing better than enjoying one of your hombrews while you’re homebrewing.

Leinenkugels Oktoberfest: Now that the temperatures are dropping this seems like a more appropriate beer choice rather than like two weeks ago when it was 90 degrees. I love the oktoberfest style and attending Oktoberfest in Germany is definitely near the top of my Bucket List.

New Belgium Pumpkick: Now that fall is nearly upon us it’s time to start enjoying spicy pumpkin beer. The New Belgium approach to pumpkin beer was an excellent one! Some pumpkin beers are just too pumpkinny, but this one was very nicely done with a subtle presence of pumpkin. Nicely done, New Belgium!

Great Dane Stone of Scone Scotch Ale: The scotch ale style is quickly becoming one of my favorites. I used to consider Belgian styles as my favorites, particularly Tripels, but my palate is changing. This was brought to my house in a growler and was thoroughly enjoyed.

New Glarus Staghorn: This is a local Oktoberfest style brew that the aforementioned Jeremy considers the best Oktoberfest there is. I cannot disagree. This is an excellent beer and I look forward to Autumn so that I can enjoy this particular beverage.

The Boards:

6 Player Kingdom Builder Variant of Awesomeness!

6 Player Kingdom Builder Variant of Awesomeness!

Kingdom Builder x3: I’ve been loving this game since I bought the Crossroads expansion at GenCon. I think that the new expansion is a very nice addition to the game. And we also made a 6 player variant that would also work for 8 players. The picture shows the setup we used for 6 players. We played with three teams of two. You would work together and the final scoring would be done based on your two teams colors together. Yet the adjacency rule only held for your own color. I may write this up as a session report on BGG because it worked so well.

The Little Prince: I can’t get enough of this game. We taught another new player and he enjoyed it despite not doing very well. It’s just so clever. On the flipside, I wouldn’t mind a retheme. Get on that, internets!

Skyline: When looking for fillers, this game has been our pick of the poison lately. It’s simple. It’s quick. And it’s fun. My only complaint is that I wish the base dice, middle dice, and top dice were different colors. That would make it just a bit easier to see what dice you are actually using. But it’s a very fun game.

***

So that was the Boards & Barley that I enjoyed last week. What did you enjoy??

Scoville Print & Play Version 3

Let the awesomeness be printed and played!

Let the awesomeness be printed and played!

Ladies and Gentlemen. I am pleased to announce the latest update to the Scoville Print and Play files!

You can find the files on Board Game Geek:

http://www.boardgamegeek.com/filepage/90053/scoville-print-and-play

On that page you can also find Versions 1 and 2 of the PnP. In case you are interested, here are the things that have changed for Version 3:

  • The “Pay $6 to plant an extra pepper” rule has been removed.
  • Three new “Bonus Abilities have been added: +1 Move during Harvest, Plant one extra pepper, Double Back Once during Harvest
  • The recipes have been revised to be more balanced in terms of cube distribution.

That’s the current update. These changes have an interesting effect on the game play, but do not change the overall feel of the game. Bidding will likely be higher since coins can no longer be used to plant an extra pepper. The coins are now only for two things: bidding and end-game scoring.

I would love for you to test this new update. If you do, please let me know how it went! Thanks for checking out Scoville!

There’s Fungus Among Us! My Review of Morels.

“Amateur Mycologists have questionable Morels” ~ from Brent’s shirt at GenCon

During my trip to Gen Con 2012 I was able to meet a nice guy named Brent Povis with Two Lanterns Games.  Brent was a really nice guy and so was his wife, who taught my friend Jeremy and me the game.

Morels is a two player game that has you going on a hike in the woods foraging for mushrooms.  Should you pick the mushrooms at your feet?  Or do you want to hike a little further for that other mushroom that looks a little tastier?  Players are on a foraging hike that will allow them to gather mushrooms of different kinds. Once you’ve got three or more of the same kind, go ahead and fry them up!  You’ll get bonus points if you can use butter with 4 of a kind (+3 points) or cider with five of a kind (+5 points).  Some mushrooms are worth more points, but there are fewer of them.  So you have to plan accordingly on your hike.  On any given turn you can grab one of the first two cards available, or you can pay any number of walking sticks to walk further down the path and grab a card that you would rather have.  There is definitely a lot of strategy with your choices in the game.  When you’re hungry for mushrooms, or ready for a great two-player game, then pick up a copy of Morels!

Here’s a look at the setup to start the game:

This is the special version with hand whittled sticks and plastic frying pans. I’m jealous.

Each player starts with three cards. Eight cards are placed along the foraging trail. And each player starts the game with one frying pan. On your turn you can take one of the first two cards. Or you can pay sticks to forage further along the trail. You pay one stick for each card you walk beyond the first two cards. So if you take the fourth card from the end you would be paying two sticks. When you’ve got a set of three or more like mushrooms you can fry them up by laying your set down by the frying pan, or by laying it down with a frying pan card. That’s the basics of how you play.

The Upside:

Length of the game: As I have gotten more and more into awesome games my wife has kind of been left behind.  So I am always on the lookout for a new, lighter game that she’ll enjoy. That’s one reason I picked up The Little Prince at GenCon this year. She also doesn’t care for games that are over an hour.  So to have a game like this that takes a half hour at most with people who know how to play, it’s perfect for us.

Theme: I don’t like mushrooms.  It’s mostly because of their texture (I have a weird texture-sensitive palate).  However, I love looking at mushrooms and other fungi in nature.  So the theme of walking through the woods on a foraging hike actually sounds pretty cool to me.  Plus, you’re not trying to build a castle or earn victory points.  This is just a mushroom game where you get points for cooking mushrooms.

The Downside:

Endgame: While I could almost equally put this in the Upside category I’m putting it in the downside because there are often situations at the end where you don’t really have any decisions to make. I enjoy games where decisions get more important right to the end. You can have a play of Morels where, based on the last cards to come up, you just don’t have any fun decisions to make. I can forgive that because it’s not always the case and because the game plays quickly. But it needed to be mentioned.

Designer Perspective: What would I change?

This game works pretty well overall so it was a little tough to think of something to change. Basically this is a set collection game where the ability to procure sets is very structured. There is strategy in what mushrooms you take as you are collecting the sets, but there isn’t a huge “Take That” capability in the game. It never feels like I can really strongly affect my opponent. My change to the game would be to add a few cards to the game that each player starts with. These cards would be one-time use abilities. One specific ability I would like would be to take a card without having a card decay. Another ability would be to take a card and replace it with a blank spot along the foraging trail. Both of these abilities could add interesting twists to the strategy while providing a little of the “take that” concept.

Beer Pairing:

“Ommegang! This is so good!”

For a mushroom foraging hunt one might suspect bringing along a light beer that goes down easy. They’d be wrong. For most meals with mushrooms you’ll find the Belgian or French beer styles quite accommodating. So my preferred beer pairing while playing Morels would be the Ommegang Abbey Ale, which is a Belgian Dubbel style ale.

Ommegang sounds foreign, but they are a New York based brewery. So don’t let the name fool you when you go into the beer store looking for a nice foreign beer. For those looking specifically for Trappist beer, which comes from Trappist monasteries, there are only 8 recognized Trappist sources: Achel, Chimay, Gregorious, La Trappe, Orval, Rochefort, Westmalle, and Westvleteren. Of those I have had all except Gregorius and Westvleteren, which I am hoping to remedy in the near future.

Overall Rating:

I’ll rate this with two players in mind and thus it’s rating is compared to only two player games. The fact that I can get my wife to play this game means a lot, and that helps it’s rating. Overall I enjoy this little gem. We specifically love playing this game when we are camping since it feels like we are actually out foraging for mushrooms. I’m giving this game 8 out of 10 on the BGG scale:

Very good game. I like to play it. Probably I'll suggest it and will never turn down a game.

Very good game. I like to play it. Probably I’ll suggest it and will never turn down a game.

The Monday Brews: 8/26/13

Here we are… either recovering from con crud (thankfully I wasn’t struck by that beast) or desperately looking forward to Spiel (alas, I will not be able to attend). Never-the-less we keep pushing forward in our consumption of barley-derived beverages and cardboard creations.

It’s Monday, so it’s time to recap the Boards and Barley that I enjoyed last week:

The Barley:

Leinenkugel’s Honey Weiss: With the summer coming to an end since I live in Wisconsin, I have to finish off the Honey Weiss that I have. So I enjoyed one of these while participating in a Fantasy Football draft. Unfortunately it doesn’t appear to have helped my draft choices.

Leinenkugel’s Oktoberfest: I know, it’s a little early for Oktoberfests. But it’s one of my favorite beer styles, so I enjoy it when I can. I liken it to drinking Egg Nog in November even though it’s really a Christmas beverage.

New Glarus Spotted Cow: This one is a staple for many Wisconsin beer enthusiasts. It’s technically a farmhouse ale, but I would almost put it in a class with cream ales. It’s easy to drink and it’s delicious.

That’s it for the Barley this week. Let’s see what I played:

The Boards:

Hanabi: My level 1 friend Jeremy and I taught Hanabi to our wives. Mine was bored with the game. But she admitted she’d be willing to play it again. I think we ended with 19 points, though, which is pretty decent.

Giving new meaning to “Push Your Luck!”

Via Appia: This was a GenCon purchase of Jeremy’s and I was particularly excited to play it. There is a really cool pusher mechanic where you can try to push stones off and earn the corresponding stone tiles. This game wasn’t a very complicated game, but I had fun with it. I’d like to try it with 3 or 4 players rather than just two. Image from BGG.com.

Scoville: On Saturday I visited with some friends in the Chicago area and they requested to play Scoville! So it hit the table and I was able to try out a newish variant with bonus abilities. They enjoyed the game though one player ended with a really low score. And the bonus abilities worked well enough for me to add them into the rules as a variant.

The Little Prince: If you read my review of the game last Friday then you already know that I really enjoy this game. It is so much fun and I love the little intricacies of the strategy.

Dungeon Roll: I went on a nice solo delve for the first time and was pleased with my result. Using the Archaeologist I was able to score 26 points. My big success was slaying a dragon in Level 2 of the dungeon. I love the whole presentation of the game. It felt like I was actually delving a dungeon and using my heros to defeat enemies. I’m looking forward to my next delve.

So that’s the Boards and Barley I enjoyed last week. But I need to mention one other thing today…

It’s Time for a Giveaway! Almost…

I hit 400 followers on Twitter over the weekend. I can’t believe so many people follow me and read my blog. You all are awesome and I’m inspired by you guys every day. So as a way to show my appreciation for the Twitter game design community I’m giving a game away. I haven’t decided which game to give away, or how I’m going to do it, but later this week I’ll post an article all about it. That will likely be on Thursday. So keep tweeting and enjoying the boards and barley!

Thanks for reading!