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Holiday Gaming Guide

‘Tis the season to be jolly! Whether or not you celebrate Christmas, you can still see that this time of year is special. Winter is nearly here, snow may be on the ground where you live, and the year is about to end. As we scramble to get in as many games as we can before the end of the year we usually find that we get the privilege of gaming with friends or family that don’t normally play games.

So today I present my guide to holiday gaming. Let’s get started with the best introductory games for non-gamers!

Non-Gamer Games…

When gathering together with family for Christmas I usually like to “dumb down” the level of games that I bring along. While I think they would probably enjoy longer, heavier games I find it’s just not worth it to try and teach those types of games. So I like to bring games that are light and accessible, yet still fun to play.

The other day I sent out a tweet and asked what games people like to bring for non-gaming family members. I got a great response:

So let’s run through some of my favorites from those that people mentioned (that I have played before):

  • Have you got your ticket? All Aboard!

    Qwirkle: This is such a simple game but has such excellent tactics. I have the travel version so it’s so easy to bring along!

  • Dixit: It’s like Balderdash without the fiddlyness and with beautiful cards. Can you make up a story? Then try out this game. Plus, it can play up to 12 players so know one will be left out at your Christmas gathering!
  • Ticket to Ride: A classic gateway game renowned for simplicity and accessibility! My non-gaming sister-in-law put it on her Christmas list a few years ago. If you haven’t taught this to your non-gaming family members yet, this is the year!
  • Apples to Apples: It’s simple… play a card that you think the player will choose. While that sounds a little boring, this game is a lot of fun with family members. And it can help you learn about them. So invite your crazy uncle to play so you can learn to avoid what he likes!
  • Farmageddon: This is a fun “take-that” farming game where you scrape by to get any points you can. The theme is funny and the artwork is great. Plus, the price is ideal!
  • The Great Heartland Hauling Co.: For small box games with big strategy this one is a winner. You are a trucker utilizing a pick up and deliver mechanic. It plays quickly and has awesome wooden 18 Wheeler Meeples!
  • Hanabi: It can be infuriating! But it is so much fun. This is a hidden information game where you build fireworks. The info that is hidden are the cards in your own hand. Everyone else can see what you have except you. Work together as a team in this cooperative game to build all the fireworks!
  • Love Letter: About as quick as they come, Love Letter is a card game about winning the princess’ heart. It’s so quick and easy that it would be a crime not to play it with non-gamers.

Any of those games listed above would be good games to play with non-gamers. They are all accessible, relatively light, and all are fun to play. But if you’ve got people who want a little more strategy, here are my mid-tier recommendations for Christmas holiday gaming:

For those wanting more…

Sometimes family will want a slightly heavier game. You may have already piqued their gaming interest with one of the games listed above. So now what? Here are a few games that I think fit the “gateway” mold very well. These are games for people who want to play more and want a little more strategy.

  • How would you build a kingdom?

    Stone Age: I love teaching this game to non-gamers who want a little more. It has excellent strategy. But moreso, there is the idea of trying to do the absolute best with your tribe on every single turn. And the theme is fun.

  • Carcassonne: I would have put this in the upper list, but some people don’t always quite get the placement strategy. Fundamentally it is simple: Take a tile, Place a Tile, Put a meeple on it if you want. But there is a serious amount of fun going on here.
  • Dominion: I have had my fill of this game, but it definitely is a great one for those wanting more strategy and depth. This is the original deck-building game where each turn you can add cards to your personal deck. As the game progresses, the better cards in your deck allow you to do more and better stuff. It’s also pretty easy to teach and learn.
  • Pandemic: While I’m not huge on the cooperative thing in games, this game is greatly loved and adored my many people. You have to work together to stop the viruses from spreading and creating epidemics. The theme is pretty cool and there was recently a newly revised version out. So this might be something for those who want more.
  • Kingdom Builder: I love this game. And I love the variability with the expansions. The concept is simple, but the strategy is deep. Kingdom builder is another fun game where you try to maximize each and every turn. I highly recommend this one.
  • Bohnanza: This is a card game about planting beans. But the strategy here is pretty awesome. When should you harvest? Should you wait one more turn? Should you buy that 3rd bean field? This game involves a lot of fun decisions.

Those are some very good options for mid-tier games that you might want to try with your families. Finally, here are my gamer games that I might try to push on people this Christmas season:

The Big Dogs…

These are games that are deep, strategic, and heavier than what your family of non-gamers might be into. But if you can teach them well and quickly explain the games then they might be worth trying to get to the table.

  • Agricola: The game of farming and family growth.

    Power Grid: This can is a nice heavy game with a ton of strategy and interesting decisions. You are trying to build a power grid and supply power to the most cities. But there is a balance of overentending yourself for money or hanging back and trying to leapfrog for the win. Excellent game.

  • Anything Rosenberg: Agricola, Le Havre, Ora et Labora, Glass Road, Caverna. You can’t go wrong. These are heavy games that allow you to spend a long time sitting down with your family. But these games are intense and challenging. I recommend them.
  • Anything Feld: If you want something slightly less intense, but no less awesome, then check out games by Stefan Feld. Macao, Notre Dame, Trajan, In the Year of the Dragon, The Castles of Burgundy, Rialto, Bruges, Bora Bora. Seriously… this guy is a designer of awesomeness!
  • 7 Wonders: The learning curve is a little too steep for this to have been in the previous lists. But this game is seriously awesome. You are trying to build one of the 7 Wonders and you are trying to make yours the best! A cool card drafing mechanic is the main concept behind the game and it works really well.
  • Lords of Waterdeep: If you’ve got any Dungeons & Dragons people in your family then I recommend trying out this worker placement game with them. It’s a fantastic game that works really well.
  • Empire Builder: A classic. This game involves players drawing routes on the board with crayons. Routes allow your trains to access different cities. This is probably my favorite pick up and deliver game.

There you go. I’ve provided three different game categories for you to push on your families. After the holidays I’ll report back since I’m going to ramp up my efforts this year. And I’ll be looking forward to hearing how it went with you all! So pour yourself some egg nog, eat too much food, and play games with your family!

Monday Brews: 12-9-13

4.3 inches of snow fell overnight. But that won’t stop this from being an enjoyable recap of the games I played and the beers I savored last week. And since I was part of a Board Game Day, which my group does twice a year, I was able to play some games that I normally do not get to play.

Here are the Boards and Barley I enjoyed last week…

The Barley:

Ommegang Abbey Ale: I don’t normally buy beer in any size other than 12 ounce bottles, but I made an exception. This is an exceptional beer worth making an exception for. I was exceptionally well pleased with my making of an exception.

Tyranena’s The Devil Made Me Do It Imperial Chocolate Oatmeal Porter: So thick and creamy and rich and flavorful. So delicious! The name speaks for itself.

Hinterland Oktoberfest: If you want an oktoberfest that tastes unlike an oktoberfest, then might I recommend this one? I won’t be having this oktoberfest again. It has a really weird farm-y flavor/aftertaste.

8 Beers at once! Putting "double fisting" to shame!

8 Beers at once! Putting “double fisting” to shame!

Granite City 8 Beer Sampler: On Friday my wife and I enjoyed a meal apart from the kids. We chose Granite City since it was close to the area where we were doing some Christmas shopping. As my dinner beverage I chose the beer sampler, which came with 8 different beers. What’s nice about Granite City is they have their own craft beer. What’s not nice is that I don’t particularly enjoy any of their beers. What’s also not nice is they serve ONLY their own beer. On the upside I was able to try 8 different kinds of beer!

Sierra Nevada Porter: I’m not a huge fan of their Pale Ale, but that’s mostly due to the fact that I’m not much of a pale ale kind of guy. However, their porter was most enjoyable. I’ll definitely drink it again.

Anchor Brewing Old Foghorn Barleywine: This potent behemoth of a beverage weighs in at 9.4%abv. I had only had one other barleywine before this one and that first was was not enjoyable. But I figured I should try another. This barleywine was actually quite enjoyable. I would have preferred to have enjoyed it sitting around the fireplace enjoying a plate of Christmas cookies rather than during Board Game Day where it threatened to knock me out. It’s a beer that I will try again.

Leinenkugel’s Snow Drift Vanilla Porter: I enjoy this Wisconsin brew. I am sure there are better vanilla porters out there (I’m looking at you, Breckenridge Brewery!), but this one was a nice final beverage for Board Game Day.

The Boards:

Le Havre (iOS): I wondering if I should include iOS games in this list. My temporary conclusion is that I won’t list them anymore since I only ever play them solo and that’s not what board games are all about for me. Board games are about hanging out with friends, beating them to a pulp, and being humble in victory. And also being bitter in defeat.

Asara: This game is all about erecting structures. That’s all I’m gonna say.

Qwirkle: This may be my favorite abstract game. Though I don’t normally like to play abstracts, this one finds its way to the table quite often.

Viticulture: We played a learning game of Viticulture at Board Game Day and quit after we realized we were playing it incorrectly. The game seems like a lot of fun though and I’ll have to give it another try before I really form an opinion.

Guildhall Job Faire: I love the interaction of the cards in this game and its predecessor, Guildhall. The art doesn’t strike me as being awesome, but the gameplay works really well. Overall Guildhall and Guildhall: Job Faire are enjoyable games.

Bruges: I got Bruges to the table for the first time. We played one rule incorrectly in the first two rounds, but since everyone had done it incorrectly we simply carried on. My first impression is that this game seems to be really good. I love how you can make combos of cards to build a little engine. I love how nothing comes without a cost. There are tough decisions to make. And the best part is that this feels Feldian without being a huge point salad.

Skyline: It was cool that I showed the guys the picture of David Short on the back of the rules and could tell them that I had met and played games with David at BGG.con. Skyline is a really fun filler game that I think I will add to my Christmas list. It’s so simple, yet can be so rewarding. If you haven’t tried it, go find it at your FLGS (favorite local game store) and pick up a copy.

Toc Toc Woodman (Click Clack Lumberjack) x2: I have a love/hate relationship with Toc Toc Woodman. I love the premise. I hate how bad at it I am. We played twice during Board Game Day. The first time I ended with about -7 points. The second time I had 2 points. I won’t quite my day job to join the Toc Toc Woodman tournament circuit.

Kingdom Builder: This has been one of my favorite games in the past two years. It plays quickly. It is easy enough to teach. And since it is a game my wife will play that makes it even better. I’ve been really loving the Crossroads expansion lately. But that’s mostly because I love the cards that give you other scoring objectives.

Merchants & Marauders: This is perhaps my favorite pirate game out there. While the gameplay isn’t necessarily the best, what the game does well is immerses you into pirate-dom. I love how it seems I’m sailing around in the Caribbean trading goods or looking for someone to plunder. Unfortunately we only played a few rounds, but I still had the full experience as I was the only captain to die.

League of Six: I love Vladimir Suchy’s game Shipyard. This one wasn’t so loveable. It wasn’t a bad game by any means, but I just didn’t enjoy it all that much. That may have been due to the fact that I was hoping to play a different game about an expedition to the western portion of the country that may or may not have been launched by Thomas Jefferson, but I guess I’ll have to play that game some other time.

Designer’s Corner:

Last week I shared a design update so I don’t have much to add in this week’s Designer’s Corner. However, I did finally come up with a theme and some of the mechanics that I want to use for Dice Hate Me’s 54 Card Challenge. So I consider that major progress!

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I had a pretty good week in terms of Boards and Barley. What did you enjoy last week?

Design Update 12-5-13

Every once in a while I like to step back and take a look at what I’ve been working on. Last night I was putting together some components with “final” artwork so I can make a gameplay video for Scoville and I realized that it had been a while since I made any prototypes. And that got me thinking I should step back and take a look at what I’ve been working on. Let’s start with the hottest Euro farming game ever…

Scoville

This game is currently preparing to launch on Kickstarter. That means that art is being worked on with a feverish pace. I’m not really an artist, at least in these terms, so I can’t say how much work actually goes into it, but it seems to be a lot. There are so many different components that require artwork (orders, recipes, boards, player shields, bonus abilities, bonus point tiles, box, rulebook). Each of these is no less important than any others.

My work on Scoville has been pretty minimal. I am, however, hoping to receive more final artwork so that I can put together a prototype copy with that artwork and make a gameplay video for the Kickstarter campaign. When I receive more artwork I’ll see if I can give you all a little teaser or two!

Brooklyn Bridge

I worked on this game one morning at BGG.con and made some awesome progress. I suppose it wasn’t progress as much as it was a breakthrough in the design. The game had previously been dry and lacking important decisions.

Brooklyn Bridge is a worker placement game where you send out your crew to obtain materials and build the bridge. You can also hire more crew. So far everything I’ve mentioned sounds like a re-theme of Stone Age. While elements of Stone Age are present in the design, the hook is that players not only place workers in a turn by turn order, they also remove workers and perform the actions in a turn by turn order. This adds a time dependence of when you activate workers each round. This is where the design differs greatly from Stone Age.

The breakthrough that I had at BGG.con was to incorporate public goals in the game, not dissimilar to the orders and recipes in Scoville. These goals would be for building different parts of the bridge. Pieces of the bridge should be built in a certain order and players earn bonuses for building them correctly. While Stone Age has it’s endgame scoring based on your game status (food track, # in tribe, etc.) Brooklyn Bridge scoring is based on how much your crew contributed to the bridge. I am plowing forward on this game and my goal is to have a playable prototype in January.

Dice Hate Me 54 Card Challenge

I am pretty excited for this contest. I know the awesome people from Dice Hate Me and it would be an honor to win this contest and get to work with them. For information on the contest itself go here.

Here’s the issue I have… knowing them they are seeking something that is awesome and has a unique and flavorful theme. I unfortunately currently have neither. I guess I had better start cooking something up!

Quantum Orcas

A while back I mentioned that I would be putting this on The Game Crafter once I was happy with it. Unfortunately between BGG.con, Thanksgiving, and now the 54 card challenge I have not had time to work on this most awesome of games.

On the upside I have a plan for how to make the game better. Since the time after Christmas is usually a down time for a lot of things I should have time to finalize what I want the game to be. Then after I’ve played it at least 40-ish times I might feel comfortable posting it for sale on TGC. So those of you who love time traveling killer whales shouldn’t have too much longer to wait!

Conclave

Ah, Conclave… what to do about you. We’ve had a love/hate relationship so far and I imagine that will only continue.

So Conclave is my game design about getting yourself elected as the next pope. The game includes manipulation of the Cardinals by persuading and influencing their votes. The problem with the game is that it is only pseudo-fun for one round and the game lasts 4 rounds or more.

I have a solution that could make the game fun and more interactive without adding any length to the game but I have been avoiding it. If I sat down for a day or two and worked away on Conclave I think I could have something enjoyable. I’m hoping to get to this during the long hours of nighttime in January and February.

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That’s where I stand from a game design perspective. It’s always been fun for me to work on this stuff and I appreciate you reading about my design efforts. I hope to report back by the end of January with some awesome updates!

Monday Brews: Thanksgiving Edition

Hello my faithful internet friends. Today is Tuesday but I’m presenting my Monday Brews article anyway. The Monday after Thanksgiving is a family day for us to go cut down a Christmas tree and decorate our house. Thanks for understanding.

While my Thanksgiving week didn’t come close to my BGG.con week in terms of games played, it was surprisingly good. Here’s a recap of the Boards and Barley that I enjoyed last week:

The Barley:

Fleming’s Scotch Ale: This is my newest homebrew and the first few bottles I’ve had have been quite delicious. It is named after Sir Alexander Fleming, discover of penicillin among other accomplishments. All of my 2013 brews have been named after renaissance men (though Fleming isn’t technically a renaissance man, he was the closest person Scotland has to one). In 2014 all my brews will have a board game related name!

The Boards:

Glass Road: While I haven’t yet figured this game out, I know that I enjoy it. It is fun to work with the dials and try to plan my turns the right way so that I can be able to do stuff on my turn. I like the interaction with trying to choose the right cards. And overall I’m satisfied with the game. I may, however, add a house rule that we add a round to the game. Most of the times I’ve played it has felt like I was barely able to get an engine going and then the game was over.

Carcassonne: I enjoyed this classic with my in-laws family. We played with the Inns & Cathedrals expansion and the Traders and Builders expansion. I got beat handily, which was annoying since one player kept targeting my areas and trying to either share points or win the majority.

Stone Age x2: I introduced this game to my in-laws foreign exchange student from Denmark. He really got it right away and was glad we could play it again before the weekend was over. I really enjoy this worker placement game because it is so accessible to new players. I’ve pondered getting the Style Is The Goal expansion so it can play with 5. Do any of you have any thoughts about that expansion? Is it lame?

Good fun for 4 year olds!

Good fun for 4 year olds!

Littlest Pet Shop x2: My 4yo daughter enjoyed playing this game while we were at the in-laws. She kept making up rules to her advantage. I’ll have to teach her about following the rules. But it was a lot of fun to watch her excitement when she earned one of the little animal figures.

Kingdom Builder x2: I know this is a controversial title, but I really enjoy the game. There’s a good amount of strategy if you get the right cards. Even when you get bad cards, the game doesn’t last too long. We played with the Crossroads expansion.

Undermining: This is another game I like to put in front of new gamers. It’s fun to imagine actually digging down for the precious materials and then using them to upgrade your Universal Mining Vehicle. This game, though, is one where I usually use a house rule or two. One of them is to adjust the scoring for the contracts and another is to have the endgame trigger be the emptying of two contract piles. Fun game though!

Compounded x2: Speaking of fun games, the in-laws really seemed to like this game. I got demolished both times we played. I just kept drawing hydrogen and carbon and I needed neither of them! Oh well. It’s a really fun game and I’m looking forward to the next time I get to play!

So overall it was a pretty good gaming week!

Designer’s Corner:

I actually made some game design progress this past week as well. While I was at the in-laws I sat down for a while and worked on Brooklyn Bridge. I like the overall concept that I’ve put in the game, but some of the details about how it works are a little too thematic. So I’ve decided to step away a little from the theme and make the game more fun, which is always a good thing. I have a little up-front work to do to get the game playable, but I’m hoping that I can do some great first playtests around mid-January.

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So those are the Boards and Barley that I enjoyed and the design progress that I made in the last week. What did you enjoy?

Monday Brews: 11-18-13

It’s a good news – bad news Monday here at Boards and Barley. First, the bad news: the Scoville Kickstarter campaign is being moved to mid-December. We’ll all just have to be patient a little longer. Now the good news: I’ll be at BGG.con demoing Scoville and meeting a lot of you awesome people this week!

That’s right. It’s gonna be a slow week on Boards and Barley because I’ll be down in Dallas enjoying some full on boards and barley with fellow designers and gamers and publishers. It’s gonna be awesome!

Never-the-less, today is Monday so I present to you the Boards and Barley that I enjoyed last week:

The Barley:

Rasputin rounds out the lineup of stouts.

Newton’s Oatmeal Stout: My own oatmeal stout is a decent homebrew. However, it is gonna have some competition soon as I recently bottled my scotch ale, which will be named after Sir Alexander Fleming.

Lost Coast Eight Ball Oatmeal Stout: This is a pretty good oatmeal stout, expecially since it doesn’t have that “homebrew” characteristic that my beer possesses.

Bell’s Special Double Cream Stout: A straggler from the 6-pack I purchased was thoroughly enjoyed. I find this double cream stout to be very drinkable.

North Coast Old Rasputin Russian Imperial Stout: It was a strange week for me barley-wise. I only had stouts. A few years ago that would never have happened. I do believe my beer palate is maturing! Unforunately I enjoyed this brew after those other stouts and so I only went for half the bottle. But if you want something potent then I would recommend anything that says “Russian Imperial.”

The Boards:

Cable Car: This is one of the best games to get a game night started. The strategy is light. The decisions are few. The screwage is immense. It has everything to get people into the gaming mood. And since it plays quickly, Cable Car makes it to the table relatively frequently. Fun game!

Last Will: I played this at our board game night as well. And I lost badly. I am usually pretty good at this game, but I made a HUGE error on the very first turn and really botched things. Plus, the Old Friend wasn’t available for me as the first player in the first round. That really hindered my game. But despite my pitiful performance this is a game that I love playing. It is a really awesome design.

Compounded: I taught Compounded to four family members over the weekend and the consensus was that they loved it. One of them is a chemist so it was right up her alley. My older brother, who isn’t really a gamer, dominated everyone by getting some compounds completed really early. If you have yet to check out Compounded, maybe it’s time to pick it up!

Kingdom Builder: We played Kingdom Builder with the Crossroads expansion. It is a great expansion and I love the new “objectives” to strive for during the game. This is a really enjoyable game for me as it is light enough to keep my wife interested, yet deep enough to make me care on every turn.

Dungeon Roll: I played this solo and had a decent game… or so I thought. I fought hard to get those 19 points only to learn that that only makes me a Village Hero. I must be doing something wrong since I barely ever score in the 20s. Oh well. Also, if you haven’t seen it, there is a Winter Heroes promo pack on Kickstarter right now for a super low price. But hurry up since there’s less than 24 hours to go!

Designer’s Corner:

As I mentioned last week I’ve been in the designer doldrums lately. This time of year is usually so busy for me that I brain rarely gets a spare moment to work on hobby stuff. However, since I’ll be down at BGG.con this week I’m going to bring my notebook and idea box to see if I can come up with anything for my current games or possibly to come up with a few new games. I’ll keep you posted.

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So those are the Boards and Barley that I enjoyed last week. What did you enjoy? And will I see you at BGG.con?