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Holiday Gaming Guide

Image via http://www.theguardian.com
‘Tis the season to be jolly! Whether or not you celebrate Christmas, you can still see that this time of year is special. Winter is nearly here, snow may be on the ground where you live, and the year is about to end. As we scramble to get in as many games as we can before the end of the year we usually find that we get the privilege of gaming with friends or family that don’t normally play games.
So today I present my guide to holiday gaming. Let’s get started with the best introductory games for non-gamers!
Non-Gamer Games…
When gathering together with family for Christmas I usually like to “dumb down” the level of games that I bring along. While I think they would probably enjoy longer, heavier games I find it’s just not worth it to try and teach those types of games. So I like to bring games that are light and accessible, yet still fun to play.
The other day I sent out a tweet and asked what games people like to bring for non-gaming family members. I got a great response:
So let’s run through some of my favorites from those that people mentioned (that I have played before):
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Have you got your ticket? All Aboard!
Qwirkle: This is such a simple game but has such excellent tactics. I have the travel version so it’s so easy to bring along!
- Dixit: It’s like Balderdash without the fiddlyness and with beautiful cards. Can you make up a story? Then try out this game. Plus, it can play up to 12 players so know one will be left out at your Christmas gathering!
- Ticket to Ride: A classic gateway game renowned for simplicity and accessibility! My non-gaming sister-in-law put it on her Christmas list a few years ago. If you haven’t taught this to your non-gaming family members yet, this is the year!
- Apples to Apples: It’s simple… play a card that you think the player will choose. While that sounds a little boring, this game is a lot of fun with family members. And it can help you learn about them. So invite your crazy uncle to play so you can learn to avoid what he likes!
- Farmageddon: This is a fun “take-that” farming game where you scrape by to get any points you can. The theme is funny and the artwork is great. Plus, the price is ideal!
- The Great Heartland Hauling Co.: For small box games with big strategy this one is a winner. You are a trucker utilizing a pick up and deliver mechanic. It plays quickly and has awesome wooden 18 Wheeler Meeples!
- Hanabi: It can be infuriating! But it is so much fun. This is a hidden information game where you build fireworks. The info that is hidden are the cards in your own hand. Everyone else can see what you have except you. Work together as a team in this cooperative game to build all the fireworks!
- Love Letter: About as quick as they come, Love Letter is a card game about winning the princess’ heart. It’s so quick and easy that it would be a crime not to play it with non-gamers.
Any of those games listed above would be good games to play with non-gamers. They are all accessible, relatively light, and all are fun to play. But if you’ve got people who want a little more strategy, here are my mid-tier recommendations for Christmas holiday gaming:
For those wanting more…
Sometimes family will want a slightly heavier game. You may have already piqued their gaming interest with one of the games listed above. So now what? Here are a few games that I think fit the “gateway” mold very well. These are games for people who want to play more and want a little more strategy.
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How would you build a kingdom?
Stone Age: I love teaching this game to non-gamers who want a little more. It has excellent strategy. But moreso, there is the idea of trying to do the absolute best with your tribe on every single turn. And the theme is fun.
- Carcassonne: I would have put this in the upper list, but some people don’t always quite get the placement strategy. Fundamentally it is simple: Take a tile, Place a Tile, Put a meeple on it if you want. But there is a serious amount of fun going on here.
- Dominion: I have had my fill of this game, but it definitely is a great one for those wanting more strategy and depth. This is the original deck-building game where each turn you can add cards to your personal deck. As the game progresses, the better cards in your deck allow you to do more and better stuff. It’s also pretty easy to teach and learn.
- Pandemic: While I’m not huge on the cooperative thing in games, this game is greatly loved and adored my many people. You have to work together to stop the viruses from spreading and creating epidemics. The theme is pretty cool and there was recently a newly revised version out. So this might be something for those who want more.
- Kingdom Builder: I love this game. And I love the variability with the expansions. The concept is simple, but the strategy is deep. Kingdom builder is another fun game where you try to maximize each and every turn. I highly recommend this one.
- Bohnanza: This is a card game about planting beans. But the strategy here is pretty awesome. When should you harvest? Should you wait one more turn? Should you buy that 3rd bean field? This game involves a lot of fun decisions.
Those are some very good options for mid-tier games that you might want to try with your families. Finally, here are my gamer games that I might try to push on people this Christmas season:
The Big Dogs…
These are games that are deep, strategic, and heavier than what your family of non-gamers might be into. But if you can teach them well and quickly explain the games then they might be worth trying to get to the table.
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Agricola: The game of farming and family growth.
Power Grid: This can is a nice heavy game with a ton of strategy and interesting decisions. You are trying to build a power grid and supply power to the most cities. But there is a balance of overentending yourself for money or hanging back and trying to leapfrog for the win. Excellent game.
- Anything Rosenberg: Agricola, Le Havre, Ora et Labora, Glass Road, Caverna. You can’t go wrong. These are heavy games that allow you to spend a long time sitting down with your family. But these games are intense and challenging. I recommend them.
- Anything Feld: If you want something slightly less intense, but no less awesome, then check out games by Stefan Feld. Macao, Notre Dame, Trajan, In the Year of the Dragon, The Castles of Burgundy, Rialto, Bruges, Bora Bora. Seriously… this guy is a designer of awesomeness!
- 7 Wonders: The learning curve is a little too steep for this to have been in the previous lists. But this game is seriously awesome. You are trying to build one of the 7 Wonders and you are trying to make yours the best! A cool card drafing mechanic is the main concept behind the game and it works really well.
- Lords of Waterdeep: If you’ve got any Dungeons & Dragons people in your family then I recommend trying out this worker placement game with them. It’s a fantastic game that works really well.
- Empire Builder: A classic. This game involves players drawing routes on the board with crayons. Routes allow your trains to access different cities. This is probably my favorite pick up and deliver game.
There you go. I’ve provided three different game categories for you to push on your families. After the holidays I’ll report back since I’m going to ramp up my efforts this year. And I’ll be looking forward to hearing how it went with you all! So pour yourself some egg nog, eat too much food, and play games with your family!
Design Update 12-5-13
Every once in a while I like to step back and take a look at what I’ve been working on. Last night I was putting together some components with “final” artwork so I can make a gameplay video for Scoville and I realized that it had been a while since I made any prototypes. And that got me thinking I should step back and take a look at what I’ve been working on. Let’s start with the hottest Euro farming game ever…
Scoville
This game is currently preparing to launch on Kickstarter. That means that art is being worked on with a feverish pace. I’m not really an artist, at least in these terms, so I can’t say how much work actually goes into it, but it seems to be a lot. There are so many different components that require artwork (orders, recipes, boards, player shields, bonus abilities, bonus point tiles, box, rulebook). Each of these is no less important than any others.
My work on Scoville has been pretty minimal. I am, however, hoping to receive more final artwork so that I can put together a prototype copy with that artwork and make a gameplay video for the Kickstarter campaign. When I receive more artwork I’ll see if I can give you all a little teaser or two!
Brooklyn Bridge
I worked on this game one morning at BGG.con and made some awesome progress. I suppose it wasn’t progress as much as it was a breakthrough in the design. The game had previously been dry and lacking important decisions.
Brooklyn Bridge is a worker placement game where you send out your crew to obtain materials and build the bridge. You can also hire more crew. So far everything I’ve mentioned sounds like a re-theme of Stone Age. While elements of Stone Age are present in the design, the hook is that players not only place workers in a turn by turn order, they also remove workers and perform the actions in a turn by turn order. This adds a time dependence of when you activate workers each round. This is where the design differs greatly from Stone Age.
The breakthrough that I had at BGG.con was to incorporate public goals in the game, not dissimilar to the orders and recipes in Scoville. These goals would be for building different parts of the bridge. Pieces of the bridge should be built in a certain order and players earn bonuses for building them correctly. While Stone Age has it’s endgame scoring based on your game status (food track, # in tribe, etc.) Brooklyn Bridge scoring is based on how much your crew contributed to the bridge. I am plowing forward on this game and my goal is to have a playable prototype in January.
Dice Hate Me 54 Card Challenge
I am pretty excited for this contest. I know the awesome people from Dice Hate Me and it would be an honor to win this contest and get to work with them. For information on the contest itself go here.
Here’s the issue I have… knowing them they are seeking something that is awesome and has a unique and flavorful theme. I unfortunately currently have neither. I guess I had better start cooking something up!
Quantum Orcas
A while back I mentioned that I would be putting this on The Game Crafter once I was happy with it. Unfortunately between BGG.con, Thanksgiving, and now the 54 card challenge I have not had time to work on this most awesome of games.
On the upside I have a plan for how to make the game better. Since the time after Christmas is usually a down time for a lot of things I should have time to finalize what I want the game to be. Then after I’ve played it at least 40-ish times I might feel comfortable posting it for sale on TGC. So those of you who love time traveling killer whales shouldn’t have too much longer to wait!
Conclave
Ah, Conclave… what to do about you. We’ve had a love/hate relationship so far and I imagine that will only continue.
So Conclave is my game design about getting yourself elected as the next pope. The game includes manipulation of the Cardinals by persuading and influencing their votes. The problem with the game is that it is only pseudo-fun for one round and the game lasts 4 rounds or more.
I have a solution that could make the game fun and more interactive without adding any length to the game but I have been avoiding it. If I sat down for a day or two and worked away on Conclave I think I could have something enjoyable. I’m hoping to get to this during the long hours of nighttime in January and February.
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That’s where I stand from a game design perspective. It’s always been fun for me to work on this stuff and I appreciate you reading about my design efforts. I hope to report back by the end of January with some awesome updates!
Monday Brews: Thanksgiving Edition
Hello my faithful internet friends. Today is Tuesday but I’m presenting my Monday Brews article anyway. The Monday after Thanksgiving is a family day for us to go cut down a Christmas tree and decorate our house. Thanks for understanding.
While my Thanksgiving week didn’t come close to my BGG.con week in terms of games played, it was surprisingly good. Here’s a recap of the Boards and Barley that I enjoyed last week:
The Barley:
Fleming’s Scotch Ale: This is my newest homebrew and the first few bottles I’ve had have been quite delicious. It is named after Sir Alexander Fleming, discover of penicillin among other accomplishments. All of my 2013 brews have been named after renaissance men (though Fleming isn’t technically a renaissance man, he was the closest person Scotland has to one). In 2014 all my brews will have a board game related name!
The Boards:
Glass Road: While I haven’t yet figured this game out, I know that I enjoy it. It is fun to work with the dials and try to plan my turns the right way so that I can be able to do stuff on my turn. I like the interaction with trying to choose the right cards. And overall I’m satisfied with the game. I may, however, add a house rule that we add a round to the game. Most of the times I’ve played it has felt like I was barely able to get an engine going and then the game was over.
Carcassonne: I enjoyed this classic with my in-laws family. We played with the Inns & Cathedrals expansion and the Traders and Builders expansion. I got beat handily, which was annoying since one player kept targeting my areas and trying to either share points or win the majority.
Stone Age x2: I introduced this game to my in-laws foreign exchange student from Denmark. He really got it right away and was glad we could play it again before the weekend was over. I really enjoy this worker placement game because it is so accessible to new players. I’ve pondered getting the Style Is The Goal expansion so it can play with 5. Do any of you have any thoughts about that expansion? Is it lame?
Littlest Pet Shop x2: My 4yo daughter enjoyed playing this game while we were at the in-laws. She kept making up rules to her advantage. I’ll have to teach her about following the rules. But it was a lot of fun to watch her excitement when she earned one of the little animal figures.
Kingdom Builder x2: I know this is a controversial title, but I really enjoy the game. There’s a good amount of strategy if you get the right cards. Even when you get bad cards, the game doesn’t last too long. We played with the Crossroads expansion.
Undermining: This is another game I like to put in front of new gamers. It’s fun to imagine actually digging down for the precious materials and then using them to upgrade your Universal Mining Vehicle. This game, though, is one where I usually use a house rule or two. One of them is to adjust the scoring for the contracts and another is to have the endgame trigger be the emptying of two contract piles. Fun game though!
Compounded x2: Speaking of fun games, the in-laws really seemed to like this game. I got demolished both times we played. I just kept drawing hydrogen and carbon and I needed neither of them! Oh well. It’s a really fun game and I’m looking forward to the next time I get to play!
So overall it was a pretty good gaming week!
Designer’s Corner:
I actually made some game design progress this past week as well. While I was at the in-laws I sat down for a while and worked on Brooklyn Bridge. I like the overall concept that I’ve put in the game, but some of the details about how it works are a little too thematic. So I’ve decided to step away a little from the theme and make the game more fun, which is always a good thing. I have a little up-front work to do to get the game playable, but I’m hoping that I can do some great first playtests around mid-January.
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So those are the Boards and Barley that I enjoyed and the design progress that I made in the last week. What did you enjoy?


