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Monday Brews: 9-16-13

First things first: Happy birthday to my good friend Jeremy (@JeremyVanMan). I hope you have a great day!

Second, it’s Monday, which means you’re probably having one of the worst days of your week. And that’s why I present The Monday Brews to you weekly. Hopefully by reading what I enjoyed over the past week you can forget about work for a few minutes and remember the fun games you played this past week.

So here’s the Boards & Barley that I enjoyed this past week:

The Barley:

Have you ever tried to kick a pumpkin???

Ben Franklin’s Honey: I was able to enjoy my second to last of this homebrew while homebrewing. As Charlie Papazian says, “Relax and have a homebrew!” There’s nothing better than enjoying one of your hombrews while you’re homebrewing.

Leinenkugels Oktoberfest: Now that the temperatures are dropping this seems like a more appropriate beer choice rather than like two weeks ago when it was 90 degrees. I love the oktoberfest style and attending Oktoberfest in Germany is definitely near the top of my Bucket List.

New Belgium Pumpkick: Now that fall is nearly upon us it’s time to start enjoying spicy pumpkin beer. The New Belgium approach to pumpkin beer was an excellent one! Some pumpkin beers are just too pumpkinny, but this one was very nicely done with a subtle presence of pumpkin. Nicely done, New Belgium!

Great Dane Stone of Scone Scotch Ale: The scotch ale style is quickly becoming one of my favorites. I used to consider Belgian styles as my favorites, particularly Tripels, but my palate is changing. This was brought to my house in a growler and was thoroughly enjoyed.

New Glarus Staghorn: This is a local Oktoberfest style brew that the aforementioned Jeremy considers the best Oktoberfest there is. I cannot disagree. This is an excellent beer and I look forward to Autumn so that I can enjoy this particular beverage.

The Boards:

6 Player Kingdom Builder Variant of Awesomeness!

6 Player Kingdom Builder Variant of Awesomeness!

Kingdom Builder x3: I’ve been loving this game since I bought the Crossroads expansion at GenCon. I think that the new expansion is a very nice addition to the game. And we also made a 6 player variant that would also work for 8 players. The picture shows the setup we used for 6 players. We played with three teams of two. You would work together and the final scoring would be done based on your two teams colors together. Yet the adjacency rule only held for your own color. I may write this up as a session report on BGG because it worked so well.

The Little Prince: I can’t get enough of this game. We taught another new player and he enjoyed it despite not doing very well. It’s just so clever. On the flipside, I wouldn’t mind a retheme. Get on that, internets!

Skyline: When looking for fillers, this game has been our pick of the poison lately. It’s simple. It’s quick. And it’s fun. My only complaint is that I wish the base dice, middle dice, and top dice were different colors. That would make it just a bit easier to see what dice you are actually using. But it’s a very fun game.

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So that was the Boards & Barley that I enjoyed last week. What did you enjoy??

Design Me: Tile Placement

Two weeks ago I started this new bi-weekly feature called Design Me. The idea is that I come up with a random game design on the fly in an act of basically barfing a design into words that you are now reading! For the first Design Me I came up with a dice drafting/worker placement game called The Rolling Wort Boil. Today, after soliciting theme suggestions on Twitter and receiving none (I assume you all were at lunch) I have decided to collaborate with an awesome new tool available.

The tool is called Boardgamizer. It is a website that punches you in the gut with ideas for game designs. The way it works is it randomly chooses Mechanics, Themes, Victory Conditions, and Constraints. Then it’s up to you to let your mind plug away and come up with something. That basically makes Boardgamizer the perfect tool for these articles!

Here is the result for today:

Distopian Flight Tile Placement? Sounds good to me!

Distopian Flight Tile Placement? Sounds good to me!

Hou-ti-son Basin

I’d fly in that!

The concept behind Hou-ti-son Basin is that the world has undergone massive changes. With the invention of flying automobiles, referred to as aircars, the road infrastructure has been completely neglected and mostly destroyed. There are only a few roads left that can be landed on. The other development is that with the aircars came aircar accidents. In the air there are no roads, so people would fly wherever they wanted, however fast they wanted.

Unfortunately when aircars crash in the air, they fall to the ground, often on houses or buildings. That’s not so good.

The other problem with the future is that supplies are very limited. People have to make death-defying flights to scary locations where they are put at risk so that they can purchase the supplies they need. But at the same time, they must be careful not to stock too many supplies at their “base of operations” lest they become a target of theft.

How To Play

At it’s heart, Hou-ti-son Basin is a tile placement game. Each turn players will draw and place a tile like they do in Carcassonne. However, the main thing that differentiates Hou-ti-son Basin from Carcassonne is that the tiles will be used for movement. This probably makes it more similar to Tsuro or Cable Car.

But there’s a catch. Players may place tiles on top of already existing tiles. The tiles themselves will show the flight paths that you are allowed to take with your craft. But flight paths are expensive to register with the recently founded Hou-ti-son Basin Aerial Flight Commision Ministry of Aerial Convenience. That means you’ll likely have to share the cost burden with your opponents by adding and sharing your flight paths. That save money, but opens the door to thievery and aircar accidents.

To win the game you will have to defend your base. That means you have to successfully fly out and procure the correct types of resources and return them to your base. This also means that you will have to protect your base from thievery. If other player have a flight path that connects to your base, they then have the capability to fly in there and steal some of your resources. To prevent that you will need to be close enough to your base to eliminate their flight path that gives them access.

So each player will have a secret card that shows their victory condition. These are different combinations of resources that they need to procure. If at any time their victory condition is met, all of the players will have one more turn to try to also meet their victory condition. If there are multiple players that meet their victory condition on the same turn, then the player with the most resources will win.

Tile Placement

The tiles themselves represent the different resources in the game. For the sake of simplicity for this article I have created three different types. Let’s pretend they are water (blue), corn (green), and biomass (brown). Here are the available tile types in this quick design exercise:

The six types of tiles in Hou-ti-son Basin.

The six types of tiles in Hou-ti-son Basin.

There are a few rules to how tiles can be placed:

  • White flight paths must line up.
  • A tile can only be placed over a tile of the same color.
  • Tiles can never be place over one’s starting base.
  • Tiles must be placed orthogonal to already existing tiles.

The resources a player earns in the game are a direct result of their flight path. If a flight path has three or more of any type (color) of resource in a row, you earn one of those resources when you fly your aircar. If a flight path has 5 or more of the same color in a row, you earn 3 of that resource. So players will need to carefully place their flight paths so that they can earn the resources they need.

Here is the starting map:

Warning: ugly prototype art!

Warning: ugly prototype art!

More Details…

I’m not a huge fan of the “defending your base” victory thing. Nor am I necessarily a huge fan of the hidden victory conditions for this game. But my brain already spewed those words into this article and therefore they shall remain.

I prefer this option: There are 8 flight paths into/out of your base. That means you can create four loop paths during the game if you fly out of one and into another. So I would have the game played where players can complete up to four loops. You earn resources for each of those four loops. Once a loop has been used, it’s “into/out of” spots are used up and unavailable. So players cannot just keep using the same flight path over and over.

The game would end when someone has completed their fourth loop. Each other player would have the chance for one more turn. The winner would be the player who has earned the most resources from their completed loops.

Your Thoughts?

Remember that the point of these Design Me articles is to basically “practice” designing games. It’s fun to use a tool like Boardgamizer to choose some random mechanics and themes and see what you can come up with. So the game design thoughts above aren’t necessarily meant to become the next awesome game design, though I think this one could particularly be fun.

Please let me know if you have any thoughts or comments about this game design or about the Design Me concept.

Thanks for reading!

Sourcing Game Components: Meeples

A Mash of Meeples!

Last week I posted the first in this series of four articles about sourcing components for your board game designs. That article was about sources for cards. Today I’m covering my go-to sources for meeples to use in games. Here’s the list of what I’m covering in this whole “Sourcing” series:

  • Sourcing Cards – 9/5/13
  • Sourcing Meeples – Today!
  • Sourcing Chits – 9/19/13
  • Sourcing Dice – 9/26/13

So that’s the list I’m working with. Those are probably the four main components you are likely to use in a prototype. When I refer to “Meeples” I am referring to the components that are used to mark your spot or location on the board or player mats. Meeples can mean different things to different people.

As I wrote last week I want to give credit to the list that inspired me to write these articles. This list is much more exhaustive than mine since I am just highlighting a few of the major suppliers. But here’s the list so you can check it out yourself:

http://spotlightongames.com/list/design/component.html

I have picked a few of those sources to add to the ones I also use. And like last week I’ll start with The Game Crafter since they are my go-to source for these things.

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The Game Crafter

First things first: If you order pawns or anything that doesn’t have to be printed, you still need to wait your turn in the production queue. I recently placed an order for 30 pawns that cost a total of about $5 and I started out as #550 in the queue. The estimated ship date was October first. I know that they have the pawns just sitting over there. I bet I could drive over and simply ask if I could buy the 30 pawns and get them the same day.

The avatar pawn

Here is their page for pawns: The Game Crafter – Pawns

I like to use the Avatar pawns. They cost 14 cents each and are not ugly. These have worked well for me in the past and I’m looking forward to getting my set of new pawns so that I have enough for a few more prototype copies of Scoville. They are just simple and easy. No need to get complicated for a prototype! But if you want to mix things up, this next source might be the right one for you…

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Meeple Source

My favorite is the pirate with the peg leg!

I’ve never bought from Meeple Source, but after giving their site a long, drooling look I think they might serve me well in the future. They offer the following categories of meeples from which to choose:

Wow. And if that wasn’t enough, you can also check out their Plush Meeples!

This site has a TON of meeples to offer and I’m afraid I should have listed them lower in this article because I feel there really isn’t any sense for you to continue reading. But please continue anyway!

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SpielMaterial.de

Is that Gandalf the Red??

If you happen to be an awesome reader from Europe, I’m glad you’re here. If you are interested in meeples or pawns, then you might be interested in ordering from SpielMaterial.de. They are a European vendor of board game component awesomeness.

Here are some links:

SpielMaterial – Pawns

SpielMaterial – Persons

They have so much to offer that it’s worth just browsing on their website. You might get inspired for a game design simply by looking at all the things they can sell you.

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Boards & Bits

I have ordered from Boards & Bits in the past and was pleased with the service I received. Boards & Bits must have a HUGE warehouse to accommodate all the products that they carry. Their options go well beyond pawns and meeples. Their website isn’t the greatest since it is a little difficult to navigate, but they just offer so many things that I can easily look past that.

Boards & Bits – “Bits” page

You will mostly find typical meeples and pawns at Boards & Bits. They don’t offer the painted meeples the way that Meeple Source and SpielMaterial do. But if you want a cheap source for prototype worthy pawns, then perhaps Boards & Bits is for you!

Horizontal RuleCraftParts.com

What a lovely little meeple family!

If you are only interested in little wooden people, then maybe you should check out Craft Parts. They offer a small assortment of wooden people figures that might work great in your prototype.

CraftParts.com – Little Wooden People

These components range in size from 1 1/8th inch to 3 9/16th inches. So these are quite a bit larger than your standard meeples. But maybe that’s what your looking for because you typically play games with giants. These will help those giants grab onto the pawns much easier!

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So there are a few of the numerous online sources for meeples and pawns. If there are any major vendors that I have overlooked, please let me know and I will update this list. Thanks for reading!

Scoville Print & Play Version 3

Let the awesomeness be printed and played!

Let the awesomeness be printed and played!

Ladies and Gentlemen. I am pleased to announce the latest update to the Scoville Print and Play files!

You can find the files on Board Game Geek:

http://www.boardgamegeek.com/filepage/90053/scoville-print-and-play

On that page you can also find Versions 1 and 2 of the PnP. In case you are interested, here are the things that have changed for Version 3:

  • The “Pay $6 to plant an extra pepper” rule has been removed.
  • Three new “Bonus Abilities have been added: +1 Move during Harvest, Plant one extra pepper, Double Back Once during Harvest
  • The recipes have been revised to be more balanced in terms of cube distribution.

That’s the current update. These changes have an interesting effect on the game play, but do not change the overall feel of the game. Bidding will likely be higher since coins can no longer be used to plant an extra pepper. The coins are now only for two things: bidding and end-game scoring.

I would love for you to test this new update. If you do, please let me know how it went! Thanks for checking out Scoville!

Monday Brews: 9-9-13

It’s another Monday. Bummer. But I’m here to help. If you didn’t get to play any games or drink any beer this past weekend, then please feel free to live vicariously through me. Not only did our group have the first board game night of the season, but my wife and I also had company over that love to play games and enjoy beer.

So here’s the list of the Boards & Barley that I enjoyed this past week:

The Barley:

Vintage Oktoberfest: During our softball team’s banquet I enjoyed this Oktoberfest. Our team won our league and we were able to hand out some very cheap t-shirts from the league as a prize. They didn’t even mention what sport we won or what year we won it. For all we know the league bought a thousand t-shirts back in 1986.  But I digress… This was an enjoyable beer on a night of celebration. I’d drink it again!

Vintage Cat’s Pajamas: After I had the Oktoberfest I followed it up with the Cat’s Pajamas. This is a nitrogen conditioned North English Style Brown Ale. And it was quite delicious. Plus, I love the name! So I’d probably get this beer again as well.

Sierra Nevada Flipside Red IPA: My first selection at our group’s game night was the Flipside Red IPA. I’m not normally an IPA kind of guy since I feel like brewers often just throw a bunch of hops in and label it as “special.” I’d rather have a different beer style where a brewer actually has to work for something special. Never-the-less, this was a decently enjoyable beer. It didn’t possess an overabundance of hops, which left room for some real flavor.

"I'm only gonna have one beer... I promise!"

“I’m only gonna have one beer… I promise!”

Hofbrau Oktoberfest: I only bought one beer for game night. But fortunately it was the big beast you see on the right. This 5 liter behemoth was enough to treat everyone accordingly at game night. And it was delicious. And it was only $20. That’s a way better deal than throwing $15 at 30 PBRs. Just sayin’.

Potosi Gandy Dancer Porter: This is a beer that I’ve wanted to try for a while and never had the opportunity because I haven’t been buying a lot of beer. Fortunately my game playing compadres for the weekend threw down and snagged a sixer. So I was able to have one of these funnily named brews. For those unawares, a Gandy Dancer was someone who laid and maintained railways before the work was done by machines. And for those interested, I may or may not choose to design a game of the same name and thus try to earn a part of the train game market. Oh, and the beer was okay. I probably wouldn’t go out and buy it myself, but I’d enjoy it if someone else bought it. An interesting fact about Potosi Brewing Co.: It is home to the National Brewery Museum.

Title Town Jolly Roger: This was my second IPA of the weekend. Can someone check my temp? Well, this is about the least IPA-ish IPA that I’ve ever had, so it wasn’t too obtrusive for my palate. My friend brought some in his growler and I enjoyed Title Town beer during the Packer’s disappointing game. Oh well.

The Boards:

The Little Prince: I almost had the victory in our four player game. But the Baobabs caused me to fail. Beware of the Baobabs!

Rialto x2: It turns out that the demo we did at GenCon was taught to us incorrectly. That’s annoying. We were not taught the correct use of the Gondola cards. We were taught the highest bid puts out the gondola tile, and no one else did anything. The correct rule is that when you play a gondola card you take councilman from the general supply and place them into your personal supply. This changes things a lot and makes the game more enjoyable. So I got to play it twice over the weekend and despite losing both times, thoroughly enjoyed it.

7 Wonders x2: (Once base only and once with Leaders & Cities): Our group loves 7 Wonders. The first time I played it over the weekend I scored an absolutely miserable 35. That was with the base game only. The second time I played it we included the Leaders and Cities expansions, which makes the game quite a bit deeper. Unfortunately I had some bad leaders that only netted me 4 points.

I had almost as much fun trying to pronounce the city names as I did playing the game.

I had almost as much fun trying to pronounce the city names as I did playing the game.

Trains x2: My friend Jeremy picked this up at GenCon and I was finally able to play it. First things first: I’d now rather play this than Dominion. I thought the game was really enjoyable. While basically being a Dominion type game I thought it offered enough interesting new stuff to make it enjoyable. I would probably buy this if I had any sort of budget for buying new games right now. My only question about the game is how can they trademark the very basic common word “Trains”?

Kingdom Builder x2: (With Nomads & Crossroads): I love Kingdom Builder. I love how simple it is in terms of mechanics and how deep it is in terms of strategy. So I jumped at the chance to pick up the Crossroads expansion at GenCon despite the Queen Games booth never offering discount pricing. This is another GenCon purchase within our group that I finally got to play over the weekend. (Note: I still have yet to play Targi.) I thought the Crossroads expansion added quite a bit to the game without changing the overall concept of the game. I’m looking forward to playing again!

Castles of Burgundy: Since this is one of my favorite games I was happy when it was selected over the weekend. I was unable to claim victory but I sure had a lot of fun trying. This game, once you get over the learning curve, is a truly excellent design. My only problem with the game is that they chose the Papyrus font.

Dominion: While I’ve lost a little of my love for the game, it’s still enjoyable every once in a while. We played with a mix of cards from the Dark Ages, Prosperity, and Intrigue expansions. It was a strange mix of cards though. After playing Trains a couple times over the weekend I realized that I enjoyed the lack of “Attack” cards in Trains, and disliked them in Dominion.

Cave Troll: I hadn’t even heard of this 2002 Fantasy Flight game until I saw it in the bag of games that my friends brought over. I played a two player game of Cave Troll and was able to win the game. It seemed to me like an interesting take on chess with a fantasy theme. While it was interesting I probably wouldn’t suggest the game above others like Trains or Kingdom Builder.

Hanabi: I also had the opportunity to teach the recent SdJ winner to the visiting friends. We scored 19 out of 25, which is pretty decent for having two new players. We were hindered by discarding both white number 3 cards without realizing it. That cost us a few points. This game is pretty fun and I’ll play it again if for no other reason than it is simple to teach but deep to strategize about.

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So those are the Boards & Barley I enjoyed this past week. You can see that it was a pretty good week of games and beer! What did you play or drink that you enjoyed this past week?