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Design Me: Tile Placement
Two weeks ago I started this new bi-weekly feature called Design Me. The idea is that I come up with a random game design on the fly in an act of basically barfing a design into words that you are now reading! For the first Design Me I came up with a dice drafting/worker placement game called The Rolling Wort Boil. Today, after soliciting theme suggestions on Twitter and receiving none (I assume you all were at lunch) I have decided to collaborate with an awesome new tool available.
The tool is called Boardgamizer. It is a website that punches you in the gut with ideas for game designs. The way it works is it randomly chooses Mechanics, Themes, Victory Conditions, and Constraints. Then it’s up to you to let your mind plug away and come up with something. That basically makes Boardgamizer the perfect tool for these articles!
Here is the result for today:
Hou-ti-son Basin

I’d fly in that!
The concept behind Hou-ti-son Basin is that the world has undergone massive changes. With the invention of flying automobiles, referred to as aircars, the road infrastructure has been completely neglected and mostly destroyed. There are only a few roads left that can be landed on. The other development is that with the aircars came aircar accidents. In the air there are no roads, so people would fly wherever they wanted, however fast they wanted.
Unfortunately when aircars crash in the air, they fall to the ground, often on houses or buildings. That’s not so good.
The other problem with the future is that supplies are very limited. People have to make death-defying flights to scary locations where they are put at risk so that they can purchase the supplies they need. But at the same time, they must be careful not to stock too many supplies at their “base of operations” lest they become a target of theft.
How To Play
At it’s heart, Hou-ti-son Basin is a tile placement game. Each turn players will draw and place a tile like they do in Carcassonne. However, the main thing that differentiates Hou-ti-son Basin from Carcassonne is that the tiles will be used for movement. This probably makes it more similar to Tsuro or Cable Car.
But there’s a catch. Players may place tiles on top of already existing tiles. The tiles themselves will show the flight paths that you are allowed to take with your craft. But flight paths are expensive to register with the recently founded Hou-ti-son Basin Aerial Flight Commision Ministry of Aerial Convenience. That means you’ll likely have to share the cost burden with your opponents by adding and sharing your flight paths. That save money, but opens the door to thievery and aircar accidents.
To win the game you will have to defend your base. That means you have to successfully fly out and procure the correct types of resources and return them to your base. This also means that you will have to protect your base from thievery. If other player have a flight path that connects to your base, they then have the capability to fly in there and steal some of your resources. To prevent that you will need to be close enough to your base to eliminate their flight path that gives them access.
So each player will have a secret card that shows their victory condition. These are different combinations of resources that they need to procure. If at any time their victory condition is met, all of the players will have one more turn to try to also meet their victory condition. If there are multiple players that meet their victory condition on the same turn, then the player with the most resources will win.
Tile Placement
The tiles themselves represent the different resources in the game. For the sake of simplicity for this article I have created three different types. Let’s pretend they are water (blue), corn (green), and biomass (brown). Here are the available tile types in this quick design exercise:
There are a few rules to how tiles can be placed:
- White flight paths must line up.
- A tile can only be placed over a tile of the same color.
- Tiles can never be place over one’s starting base.
- Tiles must be placed orthogonal to already existing tiles.
The resources a player earns in the game are a direct result of their flight path. If a flight path has three or more of any type (color) of resource in a row, you earn one of those resources when you fly your aircar. If a flight path has 5 or more of the same color in a row, you earn 3 of that resource. So players will need to carefully place their flight paths so that they can earn the resources they need.
Here is the starting map:
More Details…
I’m not a huge fan of the “defending your base” victory thing. Nor am I necessarily a huge fan of the hidden victory conditions for this game. But my brain already spewed those words into this article and therefore they shall remain.
I prefer this option: There are 8 flight paths into/out of your base. That means you can create four loop paths during the game if you fly out of one and into another. So I would have the game played where players can complete up to four loops. You earn resources for each of those four loops. Once a loop has been used, it’s “into/out of” spots are used up and unavailable. So players cannot just keep using the same flight path over and over.
The game would end when someone has completed their fourth loop. Each other player would have the chance for one more turn. The winner would be the player who has earned the most resources from their completed loops.
Your Thoughts?
Remember that the point of these Design Me articles is to basically “practice” designing games. It’s fun to use a tool like Boardgamizer to choose some random mechanics and themes and see what you can come up with. So the game design thoughts above aren’t necessarily meant to become the next awesome game design, though I think this one could particularly be fun.
Please let me know if you have any thoughts or comments about this game design or about the Design Me concept.
Thanks for reading!
Sourcing Game Components: Meeples

A Mash of Meeples!
Last week I posted the first in this series of four articles about sourcing components for your board game designs. That article was about sources for cards. Today I’m covering my go-to sources for meeples to use in games. Here’s the list of what I’m covering in this whole “Sourcing” series:
- Sourcing Cards – 9/5/13
- Sourcing Meeples – Today!
- Sourcing Chits – 9/19/13
- Sourcing Dice – 9/26/13
So that’s the list I’m working with. Those are probably the four main components you are likely to use in a prototype. When I refer to “Meeples” I am referring to the components that are used to mark your spot or location on the board or player mats. Meeples can mean different things to different people.
As I wrote last week I want to give credit to the list that inspired me to write these articles. This list is much more exhaustive than mine since I am just highlighting a few of the major suppliers. But here’s the list so you can check it out yourself:
I have picked a few of those sources to add to the ones I also use. And like last week I’ll start with The Game Crafter since they are my go-to source for these things.

The Game Crafter
First things first: If you order pawns or anything that doesn’t have to be printed, you still need to wait your turn in the production queue. I recently placed an order for 30 pawns that cost a total of about $5 and I started out as #550 in the queue. The estimated ship date was October first. I know that they have the pawns just sitting over there. I bet I could drive over and simply ask if I could buy the 30 pawns and get them the same day.
The avatar pawn
Here is their page for pawns: The Game Crafter – Pawns
I like to use the Avatar pawns. They cost 14 cents each and are not ugly. These have worked well for me in the past and I’m looking forward to getting my set of new pawns so that I have enough for a few more prototype copies of Scoville. They are just simple and easy. No need to get complicated for a prototype! But if you want to mix things up, this next source might be the right one for you…

Meeple Source

My favorite is the pirate with the peg leg!
I’ve never bought from Meeple Source, but after giving their site a long, drooling look I think they might serve me well in the future. They offer the following categories of meeples from which to choose:
- Standard Meeples
- Mega Meeples
- Mini Meeples
- Super Mega Meeples
- Character Meeples
- Camo Meeples
- Sets of Meeples
- “Misfit” Meeples
Wow. And if that wasn’t enough, you can also check out their Plush Meeples!
This site has a TON of meeples to offer and I’m afraid I should have listed them lower in this article because I feel there really isn’t any sense for you to continue reading. But please continue anyway!

SpielMaterial.de

Is that Gandalf the Red??
If you happen to be an awesome reader from Europe, I’m glad you’re here. If you are interested in meeples or pawns, then you might be interested in ordering from SpielMaterial.de. They are a European vendor of board game component awesomeness.
Here are some links:
They have so much to offer that it’s worth just browsing on their website. You might get inspired for a game design simply by looking at all the things they can sell you.

Boards & Bits
I have ordered from Boards & Bits in the past and was pleased with the service I received. Boards & Bits must have a HUGE warehouse to accommodate all the products that they carry. Their options go well beyond pawns and meeples. Their website isn’t the greatest since it is a little difficult to navigate, but they just offer so many things that I can easily look past that.
You will mostly find typical meeples and pawns at Boards & Bits. They don’t offer the painted meeples the way that Meeple Source and SpielMaterial do. But if you want a cheap source for prototype worthy pawns, then perhaps Boards & Bits is for you!
CraftParts.com
What a lovely little meeple family!
If you are only interested in little wooden people, then maybe you should check out Craft Parts. They offer a small assortment of wooden people figures that might work great in your prototype.
CraftParts.com – Little Wooden People
These components range in size from 1 1/8th inch to 3 9/16th inches. So these are quite a bit larger than your standard meeples. But maybe that’s what your looking for because you typically play games with giants. These will help those giants grab onto the pawns much easier!
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So there are a few of the numerous online sources for meeples and pawns. If there are any major vendors that I have overlooked, please let me know and I will update this list. Thanks for reading!
Scoville Print & Play Version 3
Ladies and Gentlemen. I am pleased to announce the latest update to the Scoville Print and Play files!
You can find the files on Board Game Geek:
http://www.boardgamegeek.com/filepage/90053/scoville-print-and-play
On that page you can also find Versions 1 and 2 of the PnP. In case you are interested, here are the things that have changed for Version 3:
- The “Pay $6 to plant an extra pepper” rule has been removed.
- Three new “Bonus Abilities have been added: +1 Move during Harvest, Plant one extra pepper, Double Back Once during Harvest
- The recipes have been revised to be more balanced in terms of cube distribution.
That’s the current update. These changes have an interesting effect on the game play, but do not change the overall feel of the game. Bidding will likely be higher since coins can no longer be used to plant an extra pepper. The coins are now only for two things: bidding and end-game scoring.
I would love for you to test this new update. If you do, please let me know how it went! Thanks for checking out Scoville!







