Monday Brews – Kickstarter Shout Outs
Hi everyone. Welcome back to Boards & Barley! I hope you had a great weekend. On Mondays I normally post about the board games and beer I enjoyed over the past week or two. But today I’m going to do something different.
Why am I changing things up? Well, my budget has precluded me from backing KS projects lately. But there are several projects, designers, and publishers that I would have supported had the budget allowed it. So since I can’t back the projects I decided I can at least promote them a little! So I’m listing four current Kickstarter board game projects that I believe in. I recommend you check these out.
We’ll start with a game from a friend and local game designer Seth Van Orden…
Stockpile, by Seth Van Orden and Nauvoo Games, is a stock market game where players have high control over manipulating the market.
In the game players are trying to maximize the market value of the stocks they own. This is done by choosing which cards you want to place face up and which cards you want to place face down. Once all players have placed they will bid over which pile they want. Eventually all players will receive a pile of cards. The cards are now reconciled by manipulating the market or dealing with a negative event.
The ultimate goal is for players to best manage the market in their favor.
This game has three days left on Kickstarter and is sitting at about 90% funding. Go help them out! $39 gets you a copy.
DragonFlame was my favorite game played at the recent Protospiel-Madison. Designed by Matt Loomis and being published by Minion Games, this game is packed with amazing artwork and fun gameplay.
In DragonFlame you are a dragon and your desire is to burn down the towns! To do so players will have a hand of cards. Then they will take turns placing cards either face up or face down onto one of the castles. Once all cards are played then in turn order each player claims a castle and its cards. This determines the player order for the next round.
Players will score points for burning the villages, which they can do when they receive DragonFlame cards, or for collecting treasures and avoiding knights. After six rounds, the player with the most points wins.
Rob Lundy did the artwork for DragonFlame and it really looks amazing. I’ll be buying this game when it comes out (and my budget allows for it). Go burn some villages!
It has 17 days left and $25 gets you a copy.
New publisher Roxley Games has their first Kickstarter project up and it looks fantastic!
Steampunk Rally is a race game involving great inventors from Edison and Tesla to Marie Curie and George Washington Carver. These are some of the greatest minds of the past and they figured the best way to find out who is the smartest is to have a race through the Alps. So each of them is set to build the best machine to win the race.
Using card drafting and dice placement players will build their machine and then operate in the hopes of winning the race.
The artwork for this game is astonishing and I would back it for that alone! Go grind some gears and check it out!
Steampunk Rally has 10 days to go. $49 US gets you a copy!
New Bedford is the game I most regret that I’m unable to back. I played this for the first time a year ago at BGG.Con with Chris from Dice Hate Me Games. It is a truly great and enjoyable game.
Nat Levan is the designer and you can check out his blog here: Oakleaf Games. He has written extensively about his design process for New Bedford.
In the game you are helped to develop the town of New Bedford. You can utilize resources and send ships to see to capture whales, which provide income. This is a worker placement game that is streamlined and efficient. It is really enjoyable to play. So much so that I made my own copy with the PNP files from the Kickstarter page.
Also, they do a great job dealing with what some people consider a controversial topic. I applaud Dice Hate Me for that.
Go grab your harpoon and hit the open seas!
New Bedford has 27 days left and is 50% funded. Grab a copy for $40.
Monday Brews – 11-3-14
It’s November. We’ve already woken up to snow on the ground once. It’s dark by 5pm due to the shift from daylight savings. You know what all that means? It means we’re entering peak Board Gaming Season!
When it’s too cold and too dark to go outside I recommend snuggling up to your favorite board games and grabbing a brew with your friends!
I was too wiped out from Protospiel two weekends ago to post a Monday Brews last week so this week will have a nice long list for you. I also was able to sample 5 different beers one day at a local grocery store, so the Barley list is slightly inflated. Never the less, it’s been a good two weeks in terms of Boards & Barley. Here’s what I enjoyed over the past two weeks:
Breckenridge Vanilla Porter
With a delicious addition of vanilla, this smooth brew is a delightful friend during the cold winter months. I prefer enjoying this at temperatures slightly above fridge temps so I recommend leaving it out a half hour before enjoying it.
- You’ve Been Wheated (Homebrew – Hefeweizen)
- Great Lakes Edmund Fitzgerald Porter
- MKE Sasquash Pumpkin Porter
- Leinenkugel’s Original
- Sam Adams Boston Lager
- Third Shift Amber Lager
- Victory Golden Monkey Tripel (sample)
- Westmalle Tripel (Sample)
- Karmeliet Tripel (Sample)
- Summit True Brit (Sample)
- Summit Winter Ale (Sample)
- New Belgium 1554 Black Ale
- Smuttynose Robust Porter
If you’d like to know more of my opinions on the beers I enjoy, friend me on UnTappd (username EdPMarriott)!
BOARDS SPOTLIGHT: DragonFlame
I played a nearly full art prototype at Protospiel-Madison and I absolutely loved it! This game is designed by Matt Loomis, has artwork from Rob Lundy, and will be launching on Kickstarter soon by Minion Games. The gameplay was engaging and interesting from the very first turn. The artwork was vibrant, colorful, and it really drew me in.
In DragonFlame you are trying to burn down villages and earn points. The gameplay revolves around a fun way of gaining cards. Each player is dealt a hand of cards and in turn order you will place them either face up or face down into new piles. Then each player will choose a pile and those will be the cards they use for that turn. Cards include treasures for scoring points, DragonFlame cards which let you burn villages, and relics that give you special abilities.
Overall I thought DragonFlame was a great game and I recommend you consider backing it when it launches!
- Puerto Rico
- Camel Up
- Me Booty by Chevee Dodd
- Prototype “Slap It” by Kane Klenko
- Prototype Fuse by Kane Klenko
- Prototype “Trauma Center” by Kane Klenko
- Prototype “Wealthy Lazeabouts” by Jeremy Van Maanen
- Prototype “Super Ego” by Adam Buckingham
- Prototype “First Nations” by Chevee Dodd
- Prototype “High Rise” by Dave Ross
- Prototype “Nuke it from Orbit” by Brett Myers
- Prototype Operation Picnic by Chevee Dodd
- Prototype Jibberish by Kane Klenko
- Go Away Monster
- Uno Moo
- Count a Color (I think this is from the 70’s or 80’s)
- Samurai Spirit – Spoiler: we lost again
Leading up to Protospiel-Madison I was scrambling to get either The Grand Illusion or Armada Galactica playable and ready. While I had tested The Grand Illusion 4 times I realized that it wasn’t the gameplay experience that the theme deserved. So I basically scrapped it. With my focus solely on Armada Galactica I thought I had something that could come together. I ended up making a few prototype components. I ultimately threw in the towel on that one as well since I had no idea how to actually play the game. I’ll revisit it since I think there’s something there. I just didn’t have enough time to put together a fun working prototype in time for Protospiel-Madison.
So Thursday night before Protospiel I was sitting on the floor in my living room with a ton of prototype pieces and blank cards and tiles and scissors and glue and carte blanche. My new goal was to come up with a brand new game design and prototype it so I could test it during Prototspiel.
So I stole a mechanic from The Grand Illusion, made it 3D, and the design came together. The theme is Ziggurats and you are building one. It has a spatial element and some resource management, but it is basically a points race.
So on Friday afternoon when I arrived at Protospiel I took out my tiles and my sharpies and my blank cards and threw together the prototype. Over the course of the weekend it was tested 4 times to generally positive feedback. I was super pumped by how well the game worked and I’m eager to continue working on it.