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International Spieltage 2015 AKA “Essen”
Tomorrow marks the start of the International Spieltage in Essen, Germany. It is the grandest of board game exhibitions in the world*. While I won’t be attending I thought I would share some things to pay attention to or look forward to regarding the convention. To learn more check out the official website: http://www.merz-verlag-en.com/
*Some may argue that Gen Con is the grandest and I would not fault them for that.
For the remainder of this article I will refer to the convention as “Spiel.” There are hundreds of games that are released at Spiel and the awesome, talented, and overworked W. Eric Martin of BGG (Board Game Geek) News has been compiling a list of those games ever since Gen Con concluded. You can find that list here:
https://www.boardgamegeek.com/geeklist/174654/spiel-2015-preview
I want to point out a few titles that look intriguing to me, but I’ll get to that in a moment. One of the highlights of Spiel, as a non-attender, is watching the BGG live feed. Game designers and publishers sit down with someone from BGG and explain or teach or describe their games. This is always such a great thing because it allows us to learn about the game in great detail. I’ll update this article tomorrow with a link to the live feed, otherwise you should be able to find it on the BGG website.
UPDATE: Here is the LINK to the live feed.
Use this link to see the schedule of games they will be covering.
Games of Interest
If I were attending Spiel I would be interested in these games. For the sake of my bank account it is a good thing I’m not attending, as this is a pretty long list. This list is in my order of interest with the most interesting being the first two and then decreasing interest as the list goes on.
Rome: City of Marble
Rome: City of Marble is a must-buy for me. I am personal friends with the designer, Brett Myers, and I had the privilege of playing this prototype. I couldn’t be happier for this game to come to market via R&R Games. It is a solid mid-weight Euro style game that is easy to teach and play. I can’t wait to get a final copy on the table!
The hook with this game is how players use tiles to create different type of buildings. I’ve never seen such an awesome use of Rhombuses in a game before!
Gold West
Gold West is also a must-buy for me (which I will likely do since it has been released here in the US). I am also friends with the designer, J. Alex Kevern, and had the privilege of playing this prototype. It is also a Euro-style game. This game, by Tasty Minstrel Games, utilizes a fresh twist on the Mancala mechanic where you drop resources in bins and get to use all the leftover resources for your actions.
There is a great amount of strategic planning to be done with the options available to you. Planning your moves with your resource bins is a lot of fun!
Dice City: (BGG link) This game looks intriguing as it allows players to upgrade their dice throughout the game and increase their options. Check out the great Designer Diary.
Karuba: (BGG link) I love when a game offers the same information to players and allows them to use it differently. Karuba does just that. Plus, this game looks light enough to be able to get it to the table quite a bit.
Taverna: (BGG link) The artwork on this game looks amazing. The colors really pop and it is vibrant. I am a sucker for good artwork. That said, there are a few cards with some scary or revealing images. Overall, though, this looks like it could be a fun worker placement game.
Grand Austria Hotel: (BGG link) I love Euro style games and this one seems to fit that mold, especially since it has artwork by Klemenz Franz. There isn’t yet that much information available for the game but I’m intrigued none-the-less.
Burano: (BGG link) This looks like another good Euro-style game. It has some cool color mechanics and the board art is visually stunning.
Istanbul: Mocha & Baksheesh Expansion: (BGG link) I love the base game of Istanbul. This expansion looks like it will add quite a bit to the gameplay while perhaps relaxing some of the interaction on the board.
The Prodigals Club: (BGG link) I love Last Will. It’s probably in my Top 10 games. This game, while a stand-alone game, is designed within the Last Will theme and can be integrated with Last Will. I’m looking forward to trying this one.
Nippon: (BGG link) By What’s Your Game, this looks like an excellent and deep Euro-style game.
Signorie: (BGG link) Also by What’s Your Game, this looks like yet another excellent and deep Euro-style game.
Side note: If you enjoy Euro-style games you should probably pay attention to the games that What’s Your Game is coming out with. I previously owned Zhanguo and I am wishing I hadn’t traded it away.
Trickerion: Legends of Illusion: (BGG link) I wish I had backed the Kickstarter for this. I love the magic theme and the way it’s integrated into the game. It sounds like it takes a while to play, but I think it’s probably a lot of fun.
Camel Up: Supercup Expansion: (BGG link) I love Camel Up. It is easy to teach, quick to play, and so chaotic that it leads to crazy moments of fun. This expansion looks like it adds quite a bit to the awesomeness in the game by offering more betting opportunities and more chances for camels to mix it up.
Hengist: (BGG link) I love games by Uwe Rosenberg and I own both the Agricola and Le Havre two player games, so I’m looking forward to this one as well. Plus, there’s a dragonship!
Liguria: (BGG link) I like the game Fresco and this is a prequel to Fresco so I’m hoping for good things from it. Russian
Favor of the Pharoah: (BGG link) Despite the uninspiring artwork of Bezier Games, the games themselves are a lot of fun. I expect the same from this Tom Lehmann game from Bezier.
Russian Railroads: German Railroads Expansion: (BGG link) Russian Railroads is a fantastic game. It’s kind of long so it doesn’t hit the table very often. But it’s so good, so I’m definitely interested in this expansion.
Quartz: (BGG link) I really like the artwork and theme of this one so I’m interested in seeing more about it.
Ticket to Ride Expansion #5: United Kingdom & Pennsylvania: (BGG link) Whether you are a completionist, a train fanatic, or just like the Ticket to Ride series of games, you’ll probably wanna pick this one up.
That’s list “short” list of interesting games that are available at Spiel 2015. What games are you most looking forward to?
My 2013 GenCon Experience
Yesterday I posted a gallery with 40 pictures from GenCon. Today I am giving a more prose-y account of my experiences at GenCon. But with having only 15 hours of sleep total during GenCon I may not remember all the details. So bear with me as I blab through this.
Scoville and my approach to GenCon 2013
When the calendar flipped from 2012 to 2013 I made a list of goals for the year. One of those goals proclaimed this year the “Year of Manliness,” which we won’t get into here. 🙂 Another goal was to design and playtest Scoville so that it was ready to pitch at GenCon. If you follow this blog at all then you likely know that I didn’t have to pitch Scoville last week at GenCon since it was already picked up by Tasty Minstrel Games. Yay!
So I figured I could try and get another game ready to pitch for GenCon. But that didn’t happen. Games don’t just develop themselves. While I brought a copy of Trading Post and a copy of Conclave, neither were to the point where I felt comfortable putting them on the table with other people besides myself. I showed Conclave to a few people who seemed to like the concept. But the bottom line was that since Scoville was signed and I had nothing else to show I was basically free of stress at GenCon 2013.
So my approach was to cultivate, enhance, and develop professional relationships with designers and publishers. Basically I just wanted to meet as many people as possible. That’s a pretty nice approach to be able to take. I always have to keep in mind that while board games and board game design are my hobby, they are the real-life day to day jobs of a lot of the publishing companies. It’s easy for me to just go up to them and joke around and have fun, but I have to remember that these are professional relationships and I should try to treat it as such. So don’t act like a jerk and do stupid stuff since these are the people that you could be working with in the future.
I brought along the business cards that I had made for Protospiel-Milwaukee. I think I handed out about 30 of those over the course of the convention. I also was able to gather a few business cards from other people. I’ve gained a few new Twitter followers as well, which is always great. So overall I’m pretty happy with the business relationships that I formed.
Thursday Recap
Our 5 person cadre hit the road from Madison around 5am. That felt really early, but we powered through and it felt great to be hanging out on the way to GenCon.
Our drive had a few highlights, and thankfully no lowlights. Along the way we made two pit stops. The first was in the beautiful small town of Tonica, Illinois. Unforunately we had to drive like two or three miles off the freeway just to find the gas station. But at least when we found it, it lived up to the expectations of a small town gas station in Illinois.
At the second gas station we stopped at we were pleased to see 10 police cars with cops surrounding a car at a gas pump. We weren’t sure if we were safe, but we gawked for a while anyway. But let’s keep going with this recap.
On the road we played one scenario of Sherlock Holmes: Consulting Detective. I had not played a game like this before but I really enjoyed it. It’s basically a thinky game where people talk through the scenario and try to figure out the Who-Dun-It type thing. We ultimately got the answers right, but we used way more leads than Sherlock did.
Another thing we did during the ride was design a game together. We even pitched it to a publisher later in the con, but I don’t think we were able to really portray the potential of the game. These are all the details I can give, but I think this game has a lot of potential.
We rolled into Indy around lunch time and headed to a restaurant called Yats. Ben had spoken so highly of it last year that we figured we should start our GenCon with it this year. It was delicious.
Then we hit the hotel and then hopped in line for our GenCon passes in Will Call. The excitement was abundant! To the exhibit hall we went, ready to buy games and meet people!
The first person I met was Ken Grazier of Geek-Craft.com. He had made some Scoville buttons for me and so I traded a small amount of cash for them. They turned out great and I’m thankful to Ken for his button making prowess.
Then we headed to a few specific booths to try and snag some stuff. Thursday isn’t our main exhibit hall day, so we jumped from booth to booth.
An obvious stop for me was the Tasty Minstrel Games booth. I connected with the TMG guys and met the awesome Brian Frahm, who was demoing Dungeon Roll a ton over the convention. Brian is a great guy and it was a pleasure to meet him.
We also stopped at the Cool Stuff Inc. booth because they usually have great deals on board games. We then stopped at the Alderac booth to grab Trains. Then we jumped over to the Asmodee booth to snag Spyrium. And then we hit up the Queen Games booth where we got the new Kingdom Builder expansion and Via Appia. We also stopped at the Game Salute booth to grab Keyflower and The Little Prince and check out Nothing Personal. Overall we got a nice lot of games on our first day:
In the picture it should be noted that League of Six was obtained via trade.
Then we headed to our hotel room to unwind a bit and decided to head to the bar for a game. We played The Little Prince, which I’ll be reviewing on Friday. Then we headed to dinner where we got in a game of Love Letter.
Overall I was able to connect with a bunch of people on Thursday, which was awesome. Here are the games I played on Thursday:
- Sherlock Holmes: Consulting Detective (The Cryptic Curse scenario)
- The Little Prince
- Love Letter
- Piñata
- Skyline
- Spyrium
- Super Awesome Thing (prototype)
- Coloretto
- Coup
As for the Barley side of things Thursday included a sample of the GenCon brew “Flagon Slayer,” a Rock Bottom Honey Ale, and the brown ale at the JW Marriott.
Friday Recap
Friday is our main Exhibit hall day. On the way to the exhibit hall we noticed a game called Kings of Artifice that none of us had heard of. This was being demoed in Hall C (I think) by the publishing company called Wyrd Games. It had an interesting mechanic of summoning people onto the land and using them to the best advantage. You could be conservative and focus on building your little part of a kingdom, or you could be aggressive and try to wipe out your opponents. It seemed like an interesting game but wasn’t something our group ended up buying. While we were demoing I received a message from the honorable Matt Worden. It was an invitation to speak in a panel discussion on Protospiel. My awesome friends had no reservations about me going to partake in the panel.
So I went over to the Crowne Plaza and joined some esteemed designers for the panel discussion. That was the awesome part. The downside was that there were only six attenders. We had as many people on the panel as there were people attending the panel. Apparently they had 45 attenders last year. I think that since it was in the Crowne Plaza, people weren’t willing to leave the convention center to come over and attend. But I was honored that Matt would invite me to come speak on the panel. Thanks Matt!
The other downside was that I was really looking forward to walking through the exhibit hall. I figured my guys were already halfway through it. But when I came back and found them in Hall D playing a game I was greatly pleased that they had not yet gone into the hall. They chose to play a game and wait for me instead. That was awesome!
So we started walking aisle by aisle through the hall. It’s such an experience to do that. If you’ve never been to GenCon it’s hard to understand the massiveness of the exhibit hall. We bought a few more games before three of the five of us headed out for a talk on Evil Villains by author Brandon Sanderson. One of the fun things about the exhibit hall is sitting down and trying games. One of my favorite games to play was Weykick. It’s basically a magnetic take on air hockey, but it’s very enjoyable. I got owned by Jeremy. We also tried Crokinole, which is a game we’d like to build for ourselves. It’s a fun flicking game on a big round wooden board.
We finished in the hall in time to grab some food at Chick-Fil-A in the mall before a demo. We successfully avoided the two hour lines at the food trucks this year! Lunch in hand, we joined up with our guys at a demo for Dice Hate Me Games‘ upcoming game Brew Crafters by designer Ben Rosset. I’d go into a review of the game but I might save that for a session report on BGG. The bottom line is that this is a great game, and not simply because it is a perfect fit for Boards & Barley! It worked really well, the decisions in the game all seemed important and made sense, the theme was awesome, and, most importantly, it was a lot of fun! I’m looking forward to seeing this one on Kickstarter! Ben is a very nice guy and it was a pleasure to meet him. Check out his other game, Mars Needs Mechanics, available from Nevermore Games.
After that we went to the Rathskellar for an awesome time in the beer garden. There were German beers on tap, pretzels to consume, and a plate of sausage that tasted delicious. On top of there there was a really good band that had a great sound. Hanging in the beer garden was one of the highlights of GenCon 2013.
Late that night we headed back to Hall D with a latte. I had the pleasure of teaching Scoville to several new players. It seemed well received and I was happy to give away some of the buttons. It was also cool to have two simultaneous games running. At the same time we were able to chat with Michael Mindes, owner of Tasty Minstrel Games. I also had the privilege to meet Rob Lundy, artist/graphic designer for Dungeon Roll. He’s a home brewer, too!
After all was said and done I rolled/slumped into bed around 3:30am. I’ve been told that’s typical of GenConners.
Friday games I played were these (Not very many):
- Kings of Artifice
- Dread Curse
- Weykick
- Crokinole
- Brew Crafters (prototype signed with Dice Hate Me Games)
And Friday’s Barley choices included two (large) Spaten Optimators.
Saturday Recap
Saturday is our last day of GenCon since we normally depart early Sunday morning. We started things off with a demo of Rialto by Stefan Feld. I had already picked it up from the Tasty Minstrel booth because of the great price ($30). It was nice to have someone teach us the game though. It was an enjoyable play and the game seems like a nice lightish Feld game. I was happy to have picked it up.
We then wandered the hall a little more to make sure we didn’t miss anything and to pick up a few other things. I snagged Targi for $20 which seemed like a good find. Then we had lunch and made our way to the GenCon Library room.
In the Library we had scheduled a demo of Francis Drake by Eagle/Gryphon Games. I was a little hesitant about trying this out because it seemed primed to be a 3 hour dry and boring Euro. Boy was I wrong. This game was really fun. There is a nice resource procurement track that worked really well. After goods are obtained you then ship off for a trip to central America where you can pick up trade goods, battle against villages and forts, and attempt to battle another ship. This game was very solid and was really enjoyable. I was very surprised by how fun it was and how not-dry or boring it was.
After dinner at Rock Bottom we made our way to Hall D again where we got in a game of Flick Wars coming soon by Andrew Tullsen and Print & Play Productions. I personally enjoy flicking games like Bisikle, Crokinole, and others. This was also a fun flicking game. I believe Andrew will be putting it on Kickstarter in the near future.
We also got to play Lagoon by David Chott, which should be coming to Kickstarter by his company, 3 Hares Games. While the fantasy theme wasn’t really my thing, the gameplay was very interesting and enjoyable. There are some really interesting combos you can do in the game, which make the decisions really awesome. There is a nice balance of trying to aim for combos to set something up for a future turn versus simply trying to score a tile on the present turn. I think this game was well done and I wish David the best with it.
After that I was fortunate to have a few more players for Scoville. And I was able to sit down for the game as well. It went well and I heard something that really humbled me. One of the players said after the play that it’s in his top ten games. That was amazing.
The night ended with a play of Alex Kevern‘s Gold West prototype. And I had the privilege of playing it with him, Ben Pinchback (Co-Designer of the award winning game Fleet, currently with an expansion on Kickstarter), and the honorable TC Petty III (Designer of the awesome game VivaJava). It was great to meet them and game with them. They are all outstanding people.
Gold West is a great game. There is a really cool take on the Mancala mechanic that you really need to think about to maximize what you can do on your turns. In the game you are helping to develop a western town. You obtain metals and building materials that you have to figure out how best to use. Each turn you can place a building onto the territory and claim the goods from that piece of land. Once you have the goods, you need to place them into one of the Mancala spots on your player board. This is the tricky part of the game. On any given turn you can only use the resources that are placed into the last spot after taking a Mancala action. So you have to plan accordingly. This is a sweet use of the Mancala mechanic and made the decisions in the game very interesting. The other part of the game that I really enjoyed was how to use the resources once they are available. You can ship off the metals, use them to develop the boom town, or fulfill investments for big points. Each of these mechanics works really well together and I was happy to be able to play the game. It was fun and strategic while also being accessible and easy to teach. And it only took about 55 minutes for four players to finish the game. That’s awesome!
The games I played on Saturday were these:
- Rialto
- The Downfall of Pompeii
- Francis Drake
- Love Letter
- Flick Wars (prototype)
- Lagoon (prototype)
- Scoville
- Gold West (prototype)
The barley I consumed were a pair of Rock Bottom brews: Red Ale and Kolsch.
Saturday was over and Sunday meant waking up early and hitting the road. So here are my final thoughts from GenCon 2013:
Top Games Played During GenCon:
My favorite unpublished games were Brew Crafters and Gold West. Those games are both games I would have bought at the convention if they were available. I’ll definitely be watching the development of both of them.
My favorite published games (or soon to be released) were The Little Prince, Spyrium, and Francis Drake. These three games were my most enjoyable plays of the convention.
I also reconnected with or introduced myself to about 50 people. That was great since I had only previously known people through online connections. For aspiring designers who want to get in the game I highly recommend getting on Twitter and starting to develop relationships with the awesome people in the industry. I’ll see you all next year! (Hopefully sooner)
Biggest Disappointments:
I was really hoping to pick up Bruges at GenCon. But Z-Man games only brought a few copies and it was sold out after a half hour. That was well before we arrived on Thursday. That was really disappointing.
The other disappointments had to do with prototype games that I didn’t have a chance to play. I really wanted to try Gyre by Eric Leath (and I’ll likely PNP it), VivaJava Dice by TC Petty III (but it was 3am by the time TC had a chance to show me), Belle of the Ball by Daniel Solis (I think Dice Hate Me had a copy available), and Pay Dirt by Tory Kniemann (designer of Alien Frontiers). Those are all games I had hoped to play but didn’t get the chance.
Next year I think I’ll try and schedule more appointments with people so I can try out their games rather than simply trying to connect randomly.
Overall, though, for these to be the big disappointments means that my 2013 GenCon experience was pretty awesome!