Ladies and Gentlemen. Yesterday marked the launch of a game on Kickstarter called Roll Player. Designed and published by Keith Matejka of Thunderworks games this one is definitely one to check out!
Disclaimer: I don’t usually promote Kickstarter projects. When I do it’s because I have personally played the game and I enjoy it enough to endorse it. In nearly all cases I also endorse it because I know the designer or publisher. I never accept payment for my endorsements.
Introducing Roll Player
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And if you’re still reading, then let me offer up a brief preview/review of the game to give you a feel for what you can expect.
Let’s Get Rollin’!
In a game of Roll Player each player chooses a race (Elf, Halfling, Dwarf, and Human). Each player is also given a class card, backstory card, and alignment card. Each of these cards allows you to play differently than the other players.
The objective of the game is to turn your character into the greatest fantasy adventurer. To do that they will seek to improve their characters by drafting dice, purchasing weapons and armor, learning skills and gaining traits.
Players win the game by having the most reputation, which is achieved by creating the perfect character. This includes utilizing the right dice in the right locations, having the correct alignment on your alignment card, earning bonus points with your traits, skills, armor, and weapons, and generally being an awesome adventurer.
How to Play
At the start of each round a player will draw dice from the bag and roll them. This is the ROLL PHASE. After rolling the dice they will be put in order from lowest to highest on the initiative cards. Then that player will choose one of the dice and take the associated initiative card, which determines their player order during the market phase to come. That player will place the die into one of the character attributes on their player mat. This is the DICE PHASE. These attributes include strength, dexterity, constitution, intelligence, wisdom, and charisma. They can then perform the ability of the attribute they chose.
Each attribute has a different ability. Strength allows you to flip one of your dice to the opposite side. Dexterity allows you to swap any two dice. Constitution allows you to bump the value of a die up or down by 1. Intelligence allows you to re-roll any one die. Wisdom allows you to modify your alignment on your alignment card. Charisma allows you to use a Charisma token and get money.
Then in turn order players will purchase a card from the Market. These cards include skills, traits, weapons, and armor. This is the MARKET PHASE. Players will then apply their new card to their characters. Some cards serve as points to be counted at the end of the game. Some cards provide abilities for their character. But all serve to improve their overall character.
Once all players have equipped these new cards then you move on to the CLEANUP PHASE. This is where the initiative cards are returned, the dice bag passes to the next player, and new equipment cards are drawn.
What makes Roll Player special?
A lot of people are familiar with fantasy and with role playing. What this game brings is a great way of building a fantasy character within a Euro game style. The dice drafting and allocation onto your character combined with each of the characteristics to manipulate previously placed dice makes this a unique, low luck strategy game worth checking out.
I really enjoyed the aspect of choosing the right dice to help me accomplish what I wanted for my character. There is a nice balance of trying to choose turn order for the Market Phase versus choosing the die you want/need.
Also, the artwork is bold and beautiful and really drew me in. I think the artist and graphic designer really did a great job and created a product that will look amazing on your gaming table.
Keith Matejka and Thunderworks Games really have a winner here. Go back it today!