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Scoville on Kickstarter!
I was originally planning on posting an article about Decision Space in game design but certain events have caused me to postpone that article. It’s still coming at some point and I think it’s a pretty good article, but today I can’t help but share about Scoville.
Scoville has Launched!
If you are interested in the game and seeing the art or watching me in a video, then head over to the campaign page. The first 24 hours of the campaign saw 498 backers pledge $20,876. I am truly amazed at the response so far for Scoville.
Also, if you are a backer or are on Twitter, feel free to use this image as your avatar! The more we can spread the word, the more likely we will be at hitting our funding goal and the stretch goals.
Designing vs. Publishing
On the Kickstarter page you’ll notice that two of the stretch goals are to add a 5th and 6th player. While some people might grumble that the Print and Play files have always had the capability for 6 players, why does the Kickstarter version only have 4 players out of the gates?
This is a great debate between designing games and actually producing games.
As a designer I could add whatever I wanted into my designs. It could have 2000 wooden bits, 500 cards, 100 modular boards, and so on.
A publisher would never sign a game like that.
So there comes a time when designers must start to think like publishers. In order for Scoville to be up to a 6 player game, it would require more Market Orders, more Recipes, more Player Screens, More Pawns, More Coins, and more Bonus Action Tiles. Each of those elements are things I could easily produce for the few prototype copies that I made. But their are actual cost considerations for a publisher to produce them.
So while it is easy for a designer to add whatever they want into a game, it ultimately takes real money to make it happen.
That’s the case with the 5th and 6th player stretch goals for Scoville. I hope you all understand.
Go Check It Out!
The artwork for Scoville was done by Josh Cappel, who is a pleasure to work with. I love his style and it is clear that he really brought the town of Scoville to light in the artwork for the game. Here’s a picture of the box:
I’ll be sharing more art with you here and on Twitter as the campaign moves forward. Thanks so much for checking out my game.
Scoville Coming Soon!
Hi Everyone! I’ve been having a bit of writer’s block lately and I finally realized why. It’s because with the Scoville Kickstarter launching soon my brain has been floating in hyperspace. I completely missed October. And I don’t think there’s been a night so far in November where I haven’t dreamed about the game of the Kickstarter or the artwork. I might be losing my mind.
Today is a Friday which would normally be a Review day or a Design Me day. But I’d rather write about Scoville and give you an update.
Art by Joshua Cappel
I couldn’t be more excited with the artwork choice by Tasty Minstrel. If you’ve read my board game reviews then you know I commonly list artwork as either a positive or negative for games. That’s because artwork is a big deal for me.
So when Tasty Minstrel told me that Joshua was on board I was elated. I love his style and the flavor that he adds to the game. Here are a couple of samples of his artwork. These are not images from Scoville. The first is from Garden Dice and the second is the board for Belfort:


That’s some awesome stuff. If you haven’t played Belfort you should really go check it out. And make sure you look for all the cool easter eggs on the main board!
While the prototype is basic and I have not added much artwork to it, I have had a vision for the artwork basically from the start. And if the funding hits a certain level then that vision will turn into reality! I’m so excited to see what Joshua does with the game!
Campaign Teasers
Well, unfortunately I can’t really say very much. But I’ve seen the KS preview and I can tell you things are moving along nicely! We’ve got a great lineup of stretch goals. I’m probably not supposed to say this and I might get in trouble for it, but Pepper Farming Meeples may or may not be one of the stretch goals. *wink wink*
I’m also probably not supposed to share this potential stretch goal (peppers instead of cubes). So don’t tell anyone! (or tell the world – this awesomeness should be shared!). Here is a quickly done example of what the peppers could look like. The colors aren’t perfect and I believe the platinum pepper may have a nice shiny coat, but don’t hold me to that!
BGG.con
So that’s all I can share today. I’m hoping to be able to tease you with some artwork next week, but let’s not count on that. But for those of you who are attending the Board Game Geek Convention from the 20th to the 24th I will be there demoing the game basically all day and all night. If there are other games you are interested in checking out, then let me refer you to this geeklist:
So if you want a demo I’ll probably be running them every hour on the hour. But if you miss the top of the hour, don’t let that stop you from checking it out! It’s gonna be an awesome time!
Board Game Preview: Tessen
It’s time for another board game review. But this is more of a board game preview. On Monday I had the privilege of meeting Chris and Suzanne Zinsli, the designers of Tessen. They happened to be in town on a drive halfway across the country. I didn’t have much time with them, but I was able to learn Tessen. And I was able to beat Adam Buckingham at it! So today I Review/Preview the game and I recommend you back the project on Kickstarter!
Normally I provide 3 “likes” and 3 “dislikes” and then an overall rating. I’m not doing that today since this is more of a preview. Ultimately you should decide for yourself if you think this game is worth backing. Though if you continue reading I’ll tell you that it’s worth backing. So I guess I’m a bit of a hypocrite. Oh well.
Disclaimer: I was not contacted to provide a preview. I am previewing the game because I really enjoyed it.
Akita or Nambu?
Tessen is a fast playing, real-time card game for two players. One player will represent the Akita clan and the other player will represent the Nambu clan.
The object of the game is to gather sets of animals. To do that you’ll be playing cards quickly from your hand. If you can stack three or more of a kind of animal then you can “save” them into your save pile. The player with the most cards in their save pile at the end of the round wins that round.
The player decks are composed of eight different animals and two different warriors. There are 4 of each type of animal, 9 warriors, and 1 super warrior.
Here are some examples of the cards:
The animal cards each have a different color in the corner which helps you to see which animals you have in your hand. Now that we’ve seen the cards, let’s learn how to play…
Battle Ensues!
Each player shuffles their deck and places it face down in front of them. When both players are ready they’ll say, “Tessen!” and the battle will begin. Players will draw cards from their deck into their hand and begin laying them on the table. There is a 5 card hand limit, so be sure that you don’t draw too many. I made this mistake a few times and I’m sure Adam will want a rematch where I don’t accidentally cheat.
When you’ve got cards in your hand it’s time to start playing them to the table. You have five spots you can play cards in front of you. Each spot can only hold one type of animal. So you’ll be playing sets of the same animals on each spot. If any pile gets to three or more cards, then you can say, “Save,” and move that pile into your save pile.
The Warrior cards allow you to attack or defend. If you’ve noticed the other player stocking the same animal type, you might want to attack their pile. To attack just announce that you’re attacking and play your warrior card at their pile. They cannot take any other actions until they’re resolved the attack. If they want to use a warrior to defend and repel the attack they may do so. If they don’t have a warrior then they must let you take the cards. You can add those cards to your pile. If you cannot add the cards to any of your piles, then they go into a discard pile that your opponent can use to draw from.
The super warrior card basically counts as a double warrior. So to defend against a super warrior attack would take two warriors or your own super warrior.
Once one player has reached the end of their deck they announce, “Tessen,” and the round is over. Whoever saved the most animal cards to their save pile wins the round. They will then have to start the next round without one of their warrior cards. The game winner will be the first player to win three rounds.
My Thoughts…
I am always looking for games that I’ll be able to play with my wife. This is definitely one of those games. This game is very accessible. It is also very fun.
I was trying to play my cards as quickly as possible and I think I did alright at that. The fact that individual rounds only take a few minutes means this game plays pretty quickly. It’s a really solid game design that is really enjoyable to play.
What I liked the most was the emotion it brought up in me. I really felt like I was battling against Adam. I was trying so hard to beat him. And when I heard him saving a bunch of cards I got anxious. I think to have a game draw out such emotions from a player is really cool.
What I disliked the most is that since this is a real-time game I think it suffers from player’s abilities a little. You have to be quick to draw cards. You have to be quick to comprehend cards. You have to be quick to play cards. And you have to be quick to see what your opponent is playing. So I think that as players play more and more they’ll be able to hone their Tessen skill’s such that new players may not stand a chance against them.
Overall this is an excellent game. I really enjoyed playing it and I highly recommend it. For the low price of $12 you can receive a copy and help Van Ryder Games produce the awesomeness. Go and back the project on Kickstarter today!







