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Scoville Under Contract by TMG!
Ladies and Gentlemen,
It is with great pleasure that I can finally announce that Tasty Minstrel Games has contracted my game Scoville for publication!
As you can imagine, I am very excited about this. Scoville will be my first published game and I’m grateful for TMG taking me into their fold.
So who is Tasty Minstrel Games? TMG is a board game publishing company run by Michael Mindes. On board with Michael is game designer/developer Seth Jaffee. You can check out Seth’s blog at sedjtroll.blogspot.com.
TMG has been putting out very quality games that contain beautiful artwork and are exceptionally enjoyable. Some of their recent awesomeness includes these games:
In Dungeon Roll the player’s goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.
Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!
The process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the “King of Air and Steam?”
Also in the TMG queue and coming to stores soon is the new Stefan Feld game Rialto, the game about Florentine Medici-ness called Il Vecchio, as well as the expansion for Village (the 2012 Kennerspiel des Jahres) known as Village Inn.
But don’t forget about their other highly rated game, Eminent Domain, by Seth Jaffee. You can learn more on the BoardGameGeek page.
I will be keeping you all updated as Scoville progresses toward publication. Thanks for all of your interest. If there are any questions you have regarding Scoville, please post them as a comment below and I’ll be happy to reply!
Thanks! These are exciting times for me and for Tasty Minstrel Games! Make sure you visit them at GenCon at booth 459:

This booth will be filled with awesomeness!
Scoville Print and Play Version 2
I am pleased to announce that Version 2 of the Scoville Print and Play files are available for download at BoardGameGeek.com. Here is the link:
There are no major rules revisions to the game. The only clarification to the rules is that when selling peppers you must sell peppers from your own supply. Peppers in the fields are not for sale.
There are a few changes to the Print & Play files. The most notable change is that Gold has been dropped in favor of Silver. I’d like to thank Adam “A-Game” Buckingham for the suggestion. This was done for two reasons:
- Black + White blends to gray, not gold. So from a color perspective this is much less confusing.
- There is a much lower chance of confusing yellow with silver. These two colors are now more distinct.
The PnP files also have a few other revisions. These include:
- Artwork for the Bonus Point Tiles for secondary peppers (green/orange/purple) has been adjusted to decrease confusion.
- The Field has been slightly increased in size to better fit with the pepper tiles.
- The pepper tile artwork has been changed to help with color blindness and for clarity.
Here’s a peek at the revised pepper tiles:
By adding the pepper image to each tile it will help with color blindness. Each pepper is a different shape. And by changing the artwork to include the green border it should help to clarify where the player pawns will actually be walking. I showed this image to my wife and she said she thinks the game would be better with these rather than the cubes. This was actually a suggestion of Brett Myers (@brettspiel) during Protospiel-Milwaukee, so I must give credit where credit is due!
As usual, if you have any questions about the PnP files or the rules, or the game in general, please feel free to leave a comment here on Boards & Barley or on the BGG download page. Or feel free to email me. And I’d love to hear what you think about the game!
Scoville Print And Play Now Available!
For those interested I have posted Version 0.1 of Print and Play files for Scoville, including the Rules, onto Board Game Geek. You can follow this link to obtain them:
BoardGameGeek: Unpublished Prototype: Scoville Rules & PnP
If you decide to print it out and play it I’d be happy to answer any questions. Just leave a comment below! I’d also be VERY interested in hearing your feedback from your plays of the game. So let’s stay in touch and make this game as best as it can be!
You can also hit me up on Twitter (@EdPMarriott) if you have any questions.
Thanks!





