Monday Brews 7-21-14
Welcome back to Boards & Barley. I’m so glad you’re here. Today we’ve got a standard Monday Brews article but I’ve got some good stuff in the pipe for this week. I’ll have an article about game design regarding when/how to chip away at your game. I’ll also have a Grand Illusion article. And I’m hoping to have one other article for you all on Friday. Not sure of the content yet, but I have a few ideas. It’s about time that I started making this blog rock again, don’t you think??
As a reminder, I want to point you to my article about the new board game publishing company that several friends and I are starting: “It’s Time for a Mutiny!” The company is called Moon Yeti and we are going to be giving away about 100 copies of a sweet microgame called Mutiny at Gen Con. Will you be there?
Now, let’s get on to the Boards & Barley!
BARLEY SPOTLIGHT: Capital Brewery, Fishin’ in the Dark Imperial Schwarzbier
This was a quite enjoyable beer from Capital Brewery. They are located in Middleton, WI and have branched out a bunch since the previous brewmaster left to start Wisconsin Brewing. Capital are brewing some really cool beers. This one seems a fine addition to their lineup.
- New Glarus Spotted Cow
- Boddington’s (I know it’s “brand” beer but at least it is enjoyable!)
- Southern Tier Live Pale Ale
- Shock Top Honeycrisp Apple Wheat (never again!)
BOARDS SPOTLIGHT: Steam Park
This game is pretty legit. The theme is cool and unique. The gameplay is tight. And in the end you find yourself with your own little theme park. That’s pretty sweet.
The game lasts 6 rounds. Each round players roll 6 dice (over and over again) until they get the results they want. Then in turn order (based on who stopped rolling first, second, third, etc.) players will resolve their dice. The dice allow for building rides or stations, finding visitors, cleaning your park, or fulfilling bonus cards.
There is a good amount of forethought necessary when trying to optimize your dice. And there is also a bunch of different ways you could try to win. Players win by having the most money. If your park is too dirty at the end, you will lose money.
Overall I felt the game was a lot of fun. It’s a game I definitely want to play at least one more time.
There you go. I made no game design progress last week, which was extremely disappointing as I am really hoping to get Brooklyn Bridge to a better state prior to Gen Con. It will be a big focus for me this week and I try to hone the design and infuse more fun, more interesting decisions, and more long-game strategy.
What Boards & Barley have you been enjoying?