Author Archives: edpmarriott
GenCon Preview 2013
Yes! GenCon is upon us!
I’m giddy. I’m like a kid in a candy store. Actually, I’m like an adult in a board game store. A really, really big board game store. And I have the freedom to purchase whatever I want. “Psyched” falls far short of how excited I am!
I was planning on writing a nice long article about all the awesome things I’m planning on doing, and all the awesome games I’m planning on playing, and all the awesome people I’m planning on meeting. But I’m so excited I just can’t focus enough to put all the words together.
So instead, here are links to the games I’m interested in checking out:
- Bruges
- Robinson Crusoe
- Rialto
- Kingdom Builder: Crossroads
- Mars Needs Mechanics
- Lewis & Clark
- The Little Prince
- The Phantom Society
- Relic Runners
- Compounded
- Francis Drake
- Relic Expedition
- Spyrium
- Tomorrow
- Pay Dirt
- Maximum Throwdown
- Trains
- RARRR!!
There are also a ton of unpublished games that I’m looking forward to playing. You can find a good list of unpubbed games that are available for demoing on Grant Rodiek’s Hyperbole Games GenCon 2013 Prototype Preview.
I would also like to mention all the awesome people I’m going to meet, but I know I’d leave some people off the list by mistake. There are a ton of you out there! I can’t wait to meet you in person!
Finally, if you want to demo Scoville feel free to tweet at me (@EdPMarriott) during the convention and we’ll figure something out. The after hours open gaming area is probably the best bet. On Friday and Saturday I’ll likely be wearing these shirts:
And my GenCon contribution to society is that I will be giving away SWAG buttons to the people who want to demo Scoville! I am grateful to Ken Grazier (@demo_ken) of Geek-Craft.com for making the buttons for me! I’m very much looking forward to handing them out!
So if you’re going to be at GenCon, let’s get together for some boards or barley! I’m looking forward to meeting so many awesome people and making so many awesome memories.
Board Game Preview: Tessen
It’s time for another board game review. But this is more of a board game preview. On Monday I had the privilege of meeting Chris and Suzanne Zinsli, the designers of Tessen. They happened to be in town on a drive halfway across the country. I didn’t have much time with them, but I was able to learn Tessen. And I was able to beat Adam Buckingham at it! So today I Review/Preview the game and I recommend you back the project on Kickstarter!
Normally I provide 3 “likes” and 3 “dislikes” and then an overall rating. I’m not doing that today since this is more of a preview. Ultimately you should decide for yourself if you think this game is worth backing. Though if you continue reading I’ll tell you that it’s worth backing. So I guess I’m a bit of a hypocrite. Oh well.
Disclaimer: I was not contacted to provide a preview. I am previewing the game because I really enjoyed it.
Akita or Nambu?
Tessen is a fast playing, real-time card game for two players. One player will represent the Akita clan and the other player will represent the Nambu clan.
The object of the game is to gather sets of animals. To do that you’ll be playing cards quickly from your hand. If you can stack three or more of a kind of animal then you can “save” them into your save pile. The player with the most cards in their save pile at the end of the round wins that round.
The player decks are composed of eight different animals and two different warriors. There are 4 of each type of animal, 9 warriors, and 1 super warrior.
Here are some examples of the cards:
The animal cards each have a different color in the corner which helps you to see which animals you have in your hand. Now that we’ve seen the cards, let’s learn how to play…
Battle Ensues!
Each player shuffles their deck and places it face down in front of them. When both players are ready they’ll say, “Tessen!” and the battle will begin. Players will draw cards from their deck into their hand and begin laying them on the table. There is a 5 card hand limit, so be sure that you don’t draw too many. I made this mistake a few times and I’m sure Adam will want a rematch where I don’t accidentally cheat.
When you’ve got cards in your hand it’s time to start playing them to the table. You have five spots you can play cards in front of you. Each spot can only hold one type of animal. So you’ll be playing sets of the same animals on each spot. If any pile gets to three or more cards, then you can say, “Save,” and move that pile into your save pile.
The Warrior cards allow you to attack or defend. If you’ve noticed the other player stocking the same animal type, you might want to attack their pile. To attack just announce that you’re attacking and play your warrior card at their pile. They cannot take any other actions until they’re resolved the attack. If they want to use a warrior to defend and repel the attack they may do so. If they don’t have a warrior then they must let you take the cards. You can add those cards to your pile. If you cannot add the cards to any of your piles, then they go into a discard pile that your opponent can use to draw from.
The super warrior card basically counts as a double warrior. So to defend against a super warrior attack would take two warriors or your own super warrior.
Once one player has reached the end of their deck they announce, “Tessen,” and the round is over. Whoever saved the most animal cards to their save pile wins the round. They will then have to start the next round without one of their warrior cards. The game winner will be the first player to win three rounds.
My Thoughts…
I am always looking for games that I’ll be able to play with my wife. This is definitely one of those games. This game is very accessible. It is also very fun.
I was trying to play my cards as quickly as possible and I think I did alright at that. The fact that individual rounds only take a few minutes means this game plays pretty quickly. It’s a really solid game design that is really enjoyable to play.
What I liked the most was the emotion it brought up in me. I really felt like I was battling against Adam. I was trying so hard to beat him. And when I heard him saving a bunch of cards I got anxious. I think to have a game draw out such emotions from a player is really cool.
What I disliked the most is that since this is a real-time game I think it suffers from player’s abilities a little. You have to be quick to draw cards. You have to be quick to comprehend cards. You have to be quick to play cards. And you have to be quick to see what your opponent is playing. So I think that as players play more and more they’ll be able to hone their Tessen skill’s such that new players may not stand a chance against them.
Overall this is an excellent game. I really enjoyed playing it and I highly recommend it. For the low price of $12 you can receive a copy and help Van Ryder Games produce the awesomeness. Go and back the project on Kickstarter today!
Conclave Conversation
Welcome to Boards & Barley. Last week I mentioned that I’d be posting an article about sourcing components for board game prototypes. Well, with GenCon so nigh I figured that article wouldn’t be of much help to fellow designers anyway. So I’m postponing that article until after GenCon, at a time when many designers will likely be looking to purchase new components for their game designs that require revisions. So today I’m discussing Conclave.
Since Trading Post is my white whale and I doubt I’ll ever actually get it to a playable point I’ve been spending my time making excellent progress on Conclave.
In Conclave players take on the role of a Cardinal who is hoping to become the next pope. For those not familiar with the process of electing a pope I will give a brief background. To elect a new pope the college of cardinals, those of high standing in the Catholic hierarchy, are locked in the Sistine Chapel after the death or resignation of the previous pope. They will perform voting rounds each day until a new pope is elected. Pretty simple.
So today I want to give you an update as to my progress on the game. Let’s start with the cards, and what they do…
The Orders of Catholicism
The game is designed to play from 2 to 4 players. Those players will represent one of four different Catholic Orders: Franciscans, Jesuits (Society of Jesus), Dominicans, or Benedictines. While I’d ultimately like each of these orders to have some sort of special ability, almost like factions, they currently are all equal and are simply a better way to represent the player colors. Here’s a look at the cards (From The Game Crafter) with the icons for the different orders:
The cool part is that once I’ve tested the base game it would be relatively easy to add in specific traits for each of the Catholic Orders. That would allow each player to have some special ability that they could try to use to their advantage in the game.
Inside the Sistine Chapel

Sistine Chapel prior to Conclave.
Conclave is a game about area control. The areas are represented by the different tables in the Sistine Chapel. In a real conclave it looks like the setup on the right. That setup has long tables of equal numbers of Cardinals.
In the real conclave each vote counts individually. That’s not much fun from a game design perspective. So as the designer I am utilizing my creative license and splitting the tables up.
So in the game there will be anywhere from 6 to 9 tables that include from 1 to 6 cardinals. Each table will work like an electorate. Basically, whomever holds the majority of votes at any given table earns the full table’s worth of votes.
This is a decent way to mix things up. So players will be attempting to hold the majority at tables rather than focusing on any individual Cardinal’s vote.
Therefore the table with only 1 Cardinal is worth 1 total vote. But a table of 5 Cardinals, though worth 5 votes, can be won with 3 cards in place to win the majority.
So ultimately I’ve designed this to work like an electoral college where tables are worth electoral votes and a certain number of electoral votes are needed to win the Papacy. Perhaps I should switch themes to be a Presidential election in the US.
The Tables
Two nights ago I mocked up some beta artwork for the tables, mostly based on the picture above. My previous prototype had these large, cumbersome boards that were really just too large to be any good. So these new table boards are based on the mini cards from The Game Crafter (1.75″x2.5″).
Here is a mock up of a Five Cardinal table:
First, I need to apologize to anyone who enjoys anything about culture. It is almost blasphemous that I am designing a game that basically involves the Sistine Chapel and all I’m showing are the tables at which the Cardinals sit. How can I justify not including any imagery of the beautiful, if not scary, artwork included in one of the most historical rooms in the world?

The red box thingy in my artwork represents the papally awesome swag bags on the tables.
Second, the two spots with the weird angled red box thingy are special spots. At the very start of the game a certain number of cards are randomly drawn from each player’s deck. Those cards are distributed evenly to the spots with the weird red box thing. The red box just denotes which Cardinals receive a face up, randomly drawn card.
Once the randomly drawn cards are placed then players will take turns influencing the Cardinals. On their turn they will place one card face down on any Cardinal of their choosing. Then they will also place one card from their hand face up on that same Cardinal. The thematic idea here is that these Cardinals are voting for the face-up player, but could be persuaded to vote for the face-down player.
Play continues in this psuedo-setup phase until all the Cardinals have cards on them.
Manipulating the College of Cardinals
After all the Cardinals have cards to represent their votes then the real game begins. This phase of the game is all about manipulating the Cardinals to get them to vote for you. There are four actions you can choose and you can perform any two of them on your turn. These actions are represented by these hastily produced icons here:
FLIP: This action allows a player to flip any one Cardinals cards over. The result is that this Cardinal will now be voting for whichever card had previously been the face-down card.
SWAP: This action allows a player to swap the locations of two different face-up cards of any two Cardinals.
LOOK: This action allows a player to investigate the Cardinals by looking at three different face-down cards for any three Cardinals of their choosing.
LOCK: This action allows a player to lock any one Cardinal’s vote into place for the rest of the game. Each player will have four locking cubes and can thus lock four Cardinals over the course of the game.
So on your turn you can perform two actions. They can be the same action if you so choose. The goal is to try and manipulate the tables so that you earn the majority, and thus their votes.
***
So I’ve described the game in a nutshell. This is the basic concept of the game and it is currently playable. My disclaimer is that I have no idea if it is any fun. All the fun so far has been in designing the game. While I think there is a nice strategic component to the game, only time will tell. And by time I mean playtesting. Thanks for reading!










