Category Archives: My Games

On this page you’ll find information for the games I have designed or those that are in the works.

Monday Brews – 3-17-14

Happy St. Patrick’s Day! Did you know that Saint Patrick is the patron saint of engineers? I am an engineer and at the engineering school I attended they always made a really big deal out of St. Patrick’s day. The school president would wander from classroom to classroom and cut the ties off of the professors. If your professor got his/her tie cut off, then class was over! It was a little strange, but the students always liked it.

Anyway, who is going to celebrate with a Guinness tonight? Well, if you do, enjoy one for me too! I’ll be at home working on getting Brooklyn Bridge ready for Protospiel-Milwaukee. More on that below.

Let’s recap the Boards & Barley I enjoyed last week…

The Barley:

BARLEY SPOTLIGHT: 4 Brothers Sibling Rivalry

At my local grocery store I noticed this new brand and chatted with the fine elderly gentlemen that runs the beer portion of the store. It is a Wisconsin beer company and they make “blended” beer. For example, the Sibling Rivalry is a blend of an Amber, a Red, and a Brown ale. But don’t worry, if you drink one it still only counts as consuming one beer! I thought it was actually quite tasty. My initial worry was that they must be bad at making good beer and so they figured they would blend it because then no one would know whether it was good or not. But at a recent game night someone mentioned that three bad beers can’t be blended to make a good beer. And I thought it was a good beer, so they must be good at making beer. If you see this or their other three styles at your local store, give it a shot!

  • NEW! Tommyknocker Cocoa Porter Winter Ale: I enjoyed this cocoa porter from a brewery that I had not previously heard of. They have a few others varieties I’d like to sample.
  • Breckenridge Vanilla Porter
  • New Glarus Wisconsin Belgian Red
  • NEW! Tyranena Down ‘n’ Dirty: This was a very enjoyable chocolate oatmeal stout that was neither too heavy on chocolate nor oatmeal. I’d enjoy another one.

The Boards:

The ugly first prototype.

BOARDS SPOTLIGHT: Brooklyn Bridge

I finally got Playtest #1 out of the way. That’s always a huge barrier and it has been vanquished.

Brooklyn Bridge is a time-based worker placement/resource management game about building the Brooklyn Bridge. In the game you have a small crew of workers that will need to collect and use resources to build the bridge. The crew that contributes the most to completing the bridge will be the winner.

The design is currently set for 2-5 players. It took my friend Adam and I 2.5 hours for the first playtest. That is much longer than I anticipate a final version to take since we were discussing a ton of things and playing relatively slowly. The bottom line, though, from playtest #1 was that the game worked, nothing seemed broken, it included some very interesting choices, and it seemed fun. So I am VERY pleased with how it went.

  • Dungeon Roll x3
  • Forbidden Island x3: This is not a new game to me, but it was new to my kids (ages 4 and 2). I thought I would see if they liked it and they totally did. They kept asking me to play “the island game” with them. The strange part is that we won all three games that we played. That almost never happens! I’m just glad they enjoyed it and I hope it serves as a gateway to get them playing some more awesome games.
  • NEW! Curling: Jeremy, the maker of the crokinole board and guest post writer from last week also made a curling board. You can check out a picture of it in my tweet here. It was a ton of fun to play even though it took a while to figure out how hard to slide the discs. It will be even more fun when we get good at it.
  • Crokinole
  • Robo Rally (8 players)
  • Kingdom Builder (8 players)
  • NEW! Tessen: While I had previously played a demo copy, taught by the designers Chris and Suzanne Zinsli, this was my first play of my final production copy. This game is really enjoyable, fast-paced, and fun. I beat my sister in three straight games.
  • Tip the Cows: If you have ever played Pass the Pigs, then you know how to play Tip the Cows. It’s basically the same game but with cows instead of pigs. It’s a fun little press your luck game where you get to roll cute animals.

Designer’s Corner:

So Brooklyn Bridge Playtest #1 went well… what’s next? I have already redesigned and made a second prototype board based on the results from the first playtest. Normally I don’t like to change things until it has been played a bunch, but due to the weight of this game and the obviousness of some of the necessary changes I don’t see any reason why I should postpone integrating the changes.

I am very excited about this game and I’m hoping to test it two more times this week so I can tune it a bit before Protospiel-Milwaukee. I think it has a lot of potential and I can’t wait to get it in front of more players!

Horizontal RuleSo those are the Boards & Barley I enjoyed last week. What did you enjoy? Did you play anything for the first time? Any new brews?

Monday Brews 2-17-14

Hi everyone! Thanks for visiting. Before we get to the Monday Brews I wanted to take this opportunity to once again point out that Scoville is on Kickstarter. The campaign ends on Friday and is flying it’s way to the last stretch goal. At $80,000 Tasty Minstrel Games will put pepper shaped components into the game instead of cube-based components. Here’s an example of how much more awesome things will look when we hit that goal with your help:

Wow! Those peppers really spice up the art!

So go check out my game on Kickstarter! Thanks!

Okay. Now to the Monday Brews. I realized that I was getting a little monotonous with my descriptions of beers that I’ve had numerous times. So I’m changing up the way I do the Monday Brews articles a little bit. Instead of writing out a little blurb for each beer and each game I’m going to feature one of each and simply list the rest unless it was new to me, in which case I’ll write a little one-liner type thing. This saves all of us time since you don’t have to read the same boring descriptions each week and I don’t have to type them.

So let’s check out the Boards & Barley that I enjoyed this past week…

The Barley:

I thought it was a weird spelling of “Sudoku” at first.

BARLEY SPOTLIGHT: Toppling Goliath Pseudo Sue Pale Ale

I’ve found I am starting to enjoy Pale Ale’s more and more recently. Typically they are where I draw the line for hops in my beers. This one was fairly hoppy, coming in at 50 IBUs. Fortunately it didn’t have a lingering bitter aftertaste that is common among IPAs and more potent Pale Ales. So I enjoyed this one.

The Boards:

BOARDS SPOTLIGHT: Scoville

A near-endgame field condition from a recent 6 player game of Scoville.

A near-endgame field condition from a recent 6 player game of Scoville. (Prototype copy)

I was honored at a recent game night when people requested to play Scoville. I had my copy along to show some people the awesome artwork, but I wasn’t expecting to play it. But we got in a tight 6 player game. I was able to pull out the victory with a big final move to get a 24 point recipe.

My favorite thing about Scoville is how the map (planting/harvesting) mechanic works. There are so many interesting decisions of which pepper to plant, where to plant it, and which direction to move your meeple when harvesting. I can’t wait to play it again!

If anyone has any questions about Scoville, please let me know by posting a comment at the bottom of this blog post. Thanks so much!

And here are the other games I played this past week, including two new games.

Designer’s Corner:

As you can imagine I’ve been spending quite a bit of my time focused on the Scoville Kickstarter campaign. That means I haven’t really been doing too much with my current game designs. This was an interesting game in that it plays quickly and there is a fair amount of strategy, but it definitely takes more than 8 minutes.

The one game I have been doing some work on is Brooklyn Bridge. One thing that was pointed out to me was that the worker placement locations will have to change based on player number. It seems like such an obvious thing when I think about the design, but it was something that I just hadn’t thought of. So I can use that information to start to put together a prototype where it will work with anywhere from 2-5 players. That’s what is currently in my design queue.

***

So those are the Boards & Barley that I’ve been enjoying. What have you been enjoying?

Scoville and Me

Scoville - Where dreams come true!

Scoville – Where dreams come true!

I was thinking the other day about how strange all of this Kickstarter stuff is and that people are pledging money toward a game that I designed. It’s all been a really wild ride and it’s awesome to see a dream come true like this. If you are reading this, you are likely a backer, and for that I thank you.

On the flip side, I run this blog and it hasn’t exactly been running like normal while Scoville has been on Kickstarter. For that I apologize. Today won’t be like normal either. I realized that the truth is I may never have a game on Kickstarter again. So I’m trying to enjoy all of the stuff going on around the campaign, both good and bad. I’m taking the perspective of just enjoying it.

So today I thought I would share with you all the awesome opportunities that people have presented me with. These are the interviews and podcasts that I’ve had a pleasure of being a part. But first, for those who have not seen it, Undead Viking has a video review of Scoville for you visual and audible pleasure.

Undead Viking Video Review

Interviews

I had the pleasure of being involved in three different interviews. The #BoardGamersAsk was a live interview on Twitter where anyone could ask me anything. It was pretty awesome!

indiecardboardIndie Cardboard: January 26, 2014

#BoardGamersAsk via Ministry of Board Games: January 31, 2014

Cardboard Republic: February 14, 2014

Podcasts

It turns out that the guy who runs My Board Game Show lives in my town. So I was able to go over to his house and record the podcast live with him. And I had the pleasure of joining the Dice Hate Me crew, who are always fun to chat with. Here’s the four podcasts I had the privilege of being on:

My Board Game Show – Scoville & Mob Town: February 4, 2014

Dice Hate Me State Of Games: The one about the hot games of 2014: February 7, 2014

Let’s Level Up: February 11, 2014

G*M*S Magazine Boardgame Review Room: February 11, 2014

In the meantime…

Thanks for checking out Scoville on Kickstarter! It really means a lot to me. I’ve got other games I’m working on that I hope will end up as awesome as Scoville.

Monday Brews: 2-3-14

photo(7)I’m back from my Florida vacation and I’ve got two weeks of Boards & Barley to report on, which includes a gaming weekend with my friends Brad & Kendra from Green Bay. So there is a lot to cover.

But first I want to remind you that my game, Scoville, is currently live on Kickstarter! Go check it out by clicking the link:

Scoville on Kickstarter!

Now that I got that out of the way I can resume life as normal. While there’s no “Designer’s Corner” this week since all my focus has been on vacation and the Scoville campaign, here are the Boards & Barley that I enjoyed over the last two weeks:

The Barley:

Boddington’s Pub Ale: I enjoyed this from a nitro tap at The Mucky Duck on Captiva Island in Florida while watching the sunset (see image above). Does it get better than that?

Will you ride the wave?

Kona Big Wave Golden Ale: I bought this to try something new during our trip to Florida. It wasn’t very enjoyable and the housekeeping crew was rewarding with three of them that I left in the hotel room fridge.

Red Stripe: I enjoyed this one at a beach-side restaurant in Fort Lauderdale before sitting on the beach in 80 degree weather. I didn’t have to add in that last part, but it helped make the Red Stripe more awesome.

New Glarus Spotted Cow: I don’t recall when I enjoyed this, but this is a common beer to appear on the list.

Stone Arch Vanilla Stout: Brad and Kendra brought this excellent brew for the weekend. It is out of Appleton, Wisconsin. I thoroughly enjoyed it.

Estaminet: I got this with my dinner in Fort Myers since it was a Belgian beer that I had not had before. After drinking it I think it is to Belgium what Miller & Budweiser are to the US.

New Glarus Cabin Fever Honey Bock: And then there’s my current beer crush, which will continue to be on this list because it’s so good!

Redhook Winterhook: I chose this Seattle beer during the game Sunday night because I thought it would be a good beer. It was. And Seattle went on to dominate.

Left Hand Sawtooth Ale: I chose this Colorado beer at halftime to see if it would change the fate of the game. It did not. But the beer was pretty good.

The Boards:

The Little Prince: Airplane Version.

The Little Prince: Airplane Version.

The Little Prince x2: My wife and I got this to the table, sort of. The tables were really tiny and were at 37,000 feet. But The Little Prince worked pretty well in the airplane. This is a fun game for 2 players so it worked well for us to bring it on our trip.

Cribbage: My wife and I love playing cribbage and it is often a refreshing escape from meaty Euros. Unfortunately she pulled out the victory in the end.

Timeline x5: I have been wanting to play this game because it seems like a fun and light game that accessible to a lot of different gamer types. I wasn’t disappointed. We played five times with two expansions and rarely saw the same cards come up. It’s a fun, light game.

Tenzi x10: We also did some serious dice rolling with Tenzi. Tenzi is a game where each player has 10 dice and you roll them to try and get the same result on all of your dice. It’s like trying to get a Yahtzee but with 10 dice and unlimited re-rolls.

Boss Monster x2: I had not played this game before but it was a lot of fun. In the game you are trying to build a dungeon with different rooms that will destroy any hero that tries to enter. If you take too much damage you will lose. If you kill enough heroes you will win.

Kingdom Builder x3: It’s such an elegant and simple game with deep strategy, while at the same time possessing enough luck to make it frustrating when you get the wrong cards. But we love it and we’ll keep playing it.

Ticket to Ride – Netherlands: I really like the anxiety caused by the Netherlands expansion. Players have bridge toll tokens that must be paid for each connection you build on the board. Then if someone plays the same connection they have to pay you the same amount of bridge toll tokens. So there are incentives to playing your connections first, which is not the normal way I play. I love that they mixed it up!

Scoville set up for 4 players during a Gaming Weekend of Awesomeness!

Scoville set up for 4 players during a Gaming Weekend of Awesomeness!

Scoville: With Brad and Kendra in town it was fun to put my “final art” copy of Scoville on the table for us to play. They were both involved with Playtest #4 just over a year ago so they saw how far everything has come along. I ended up winning but only because Kendra didn’t realize that my wife and I each had a Platinum pepper left. So fun!

Village: I played this game over a year ago and remembered it being a little disjointed. You collect goods to use for different things, but all the resource collection and usage felt circular to me and then your people die and it didn’t seem that great of a game. Well I gave it another shot and it still felt the same way to me. I think the death mechanic is really the driver for the game. I’d like to play it one more time before I officially rule it out, but it’s on the fence for now.

Farmageddon x2: I love this game even though it can be infuriating! Players plant and try to harvest beautifully artistic crops to earn money. But other players are lurking to hinder your progress. Can you be the best farmer and earn the most money? And a new expansion should be coming soon! I’ll be picking that one up.

Targi: I bought this at GenCon from the Cool Stuff Inc booth for $20 and I finally got it to the table. It was worth the wait. This was a lot of fun and the decisions were dramatic and tense. I really enjoyed the back and forth concept of blocking your opponent. I’m looking forward to playing this again.

Eminent Domain: I got my copy through Kickstarter and we got it to the table. It is a very fun take on the deckbuilder genre. Each card has both an ACTION and a ROLE. So depending on how you build your deck you can start to tailor your game. I’m very excited to try out the expansion!

Compounded: My wife finally got to play this and she really enjoyed it, which says a lot! We all had a great time playing this. It’s such great game. It was a bit unusual though since we played with the lab fire cards randomly located in the compounds deck. And twice the came out stacked. So the lab was pretty safe after that. I need to learn to shuffle better.

And I probably forgot a few games because we wrote them down on paper instead of recording them on my phone. Never the less, it was a great two weeks of gaming for me!

***

Those are the Boards & Barley I enjoyed, what did you enjoy?

Scoville on Kickstarter!

I was originally planning on posting an article about Decision Space in game design but certain events have caused me to postpone that article. It’s still coming at some point and I think it’s a pretty good article, but today I can’t help but share about Scoville.

Scoville has Launched!

If you are interested in the game and seeing the art or watching me in a video, then head over to the campaign page. The first 24 hours of the campaign saw 498 backers pledge $20,876. I am truly amazed at the response so far for Scoville.

Also, if you are a backer or are on Twitter, feel free to use this image as your avatar! The more we can spread the word, the more likely we will be at hitting our funding goal and the stretch goals.

SVAvatar

Designing vs. Publishing

On the Kickstarter page you’ll notice that two of the stretch goals are to add a 5th and 6th player. While some people might grumble that the Print and Play files have always had the capability for 6 players, why does the Kickstarter version only have 4 players out of the gates?

This is a great debate between designing games and actually producing games.

As a designer I could add whatever I wanted into my designs. It could have 2000 wooden bits, 500 cards, 100 modular boards, and so on.

A publisher would never sign a game like that.

So there comes a time when designers must start to think like publishers. In order for Scoville to be up to a 6 player game, it would require more Market Orders, more Recipes, more Player Screens, More Pawns, More Coins, and more Bonus Action Tiles. Each of those elements are things I could easily produce for the few prototype copies that I made. But their are actual cost considerations for a publisher to produce them.

So while it is easy for a designer to add whatever they want into a game, it ultimately takes real money to make it happen.

That’s the case with the 5th and 6th player stretch goals for Scoville. I hope you all understand.

Go Check It Out!

The artwork for Scoville was done by Josh Cappel, who is a pleasure to work with. I love his style and it is clear that he really brought the town of Scoville to light in the artwork for the game. Here’s a picture of the box:

Will you be the best pepper farmer and win the Scoville trophy?

Will you be the best pepper farmer and win the Scoville trophy?

I’ll be sharing more art with you here and on Twitter as the campaign moves forward. Thanks so much for checking out my game.