Blog Archives
2013 in Review
Welcome to 2014! Today I wanted to look back on my experiences in 2013, point out some highlights and mention some stats from the blog. (Unfortunately WordPress won’t send me one of those fancy Year In Review stats thingies since this blog is not quite 1 year old).
January 11th: Scoville Playtest #1
It was nearly one year ago that I playtested Scoville for the first time. I had been working on it a lot and had just had a breakthrough that made it ready for testing. At the time I had no idea that Scoville would make 2013 what it did.
The playtest went really well. Of course there were tweaks to be made. But the overall feeling coming out of that playtest was, “Holy cow… there’s a lot more game here than I thought!” I playtested Scoville 6 more times in January.
Protospiel-Milwaukee
I took Scoville to Protospiel-Milwaukee and it was well received. I even got Ryan Metzler to play it! I also got to meet Grant Rodiek, Matt Worden, and Chevee Dodd. If you like game design at all you should be following those three awesome gentlemen on Twitter.
If you want to learn more about my Protospiel experience check out my article: Protospiel Recap
Shortly after Protospiel Tasty Minstrel Games requested a copy of Scoville for evaluation. I obliged, of course, and sent them a copy ASAP. Overall it seems it was definitely worth it to attend Protospiel! Special thanks to Chevee Dodd for his kind words in his recap article: Weekly[ish] Update – 3-15-13
Bellwether Games Interview
One of the highlights of 2013 was being interviewed by Bellwether Games. They interview a designer a month and it was a privilege to join those ranks! You can read the article here: Ed Marriott Interview
TMG Announces Scoville
By July I had signed a contract with Tasty Minstrel Games for Scoville. They announced the deal on July 21st and I was so happy to be able to tell the world! I wrote this article, which includes an awesome logo revision for TMG, about the contract.
Boards & Barley Stats & Stuff
I started Boards & Barley last January with the intent of writing about home brewing and game design. It ended up being heavily tilted toward game design, but I don’t think that’s a problem. Here are the monthly viewership stats:

Overall the site was visited by 90 different countries (that still boggles my mind!). Here’s a look at the map:

22 countries viewed B&B once in 2013.
The top five most viewed articles were these:
- Prototype Art: Cubes in Inkscape
- Prototyping Techniques Applied to Scoville
- Monte Carlo Simulations for Game Design – By Adam Buckingham
- The Benefits of Pretty Prototypes
- Prototype Art: Icons in Inkscape
Apparently people really like reading about prototyping. I’ll definitely write more about that.
The most clicked items were these:
- Scoville PnP Files on BGG
- Spotlight On Games Components List
- Inkscape Cube Art via the Prototype Art: Cubes in Inkscape article
- Tiles from Print & Play Games
- Boardgamizer.com
And the top referrers (other than Twitter and Facebook) were:
But 2013 Was All About the People
While it was great that I signed my first game contract and wrote a bunch of stuff and got some people to read it, the real highlight of 2013 was getting to meet so many awesome people in the game design community.
At Protospiel-Milwaukee I met a bunch of awesome designers. I owe them all at least two PBRs each!
At GenCon 2013 I met about 30 designer/publisher people I had not already known. Thanks to everyone who was willing to sit down and spend their precious time playing my Scoville prototype. Also thanks to Matt Worden for inviting me to speak on the Protospiel panel.
At BGG.con I met another 15 people I had not already known. Thanks to all those who were part of the 22 Scoville demos that I ran during the con. Thanks for taking the time to play my prototype when all the hot Essen games were only a few tables away.
Here is a big list of awesome people I met throughout the year (or that I had previously met and got to hang out with again during 2013) (I likely missed a few of you. For that I am terribly sorry!):
Chevee Dodd, Grant Rodiek, Matt Worden, James Mathe, Scott Metzger, Matt Loomis, Carl Klutzke, Eric Jome, JT (The Game Crafter), Brett Myers, Kane Klenko, Espen Klausen, Ryan Metzler, Steve Dast, Peter Dast, Francois Jolie, Neil Roberts, Scott Starkey, Michael Mindes, Seth Jaffee,Ken Grazier, Jason Tagmire, Nolan Lichti, Kevin Kulp, Tom Vasel, Eric Summerer, Chris & Suzanne Zinsli, Jay Treat, Cole Medeiros, Robert Couch, AJ Porfirio, Eric Leath, Mike Mullins, Jeff Large, Kevin Nunn, Don Beyer, Patrick Nickell, Adam MacIver, David Chott, Darrell Louder, Ted Alspach, Ben Rosset, J. Alex Kevern, Benny Sperling, Jax Sperling, Matthew O’Malley, David Miller, Rob Lundy, Michael Coe, Corey Young, TC Petty III, Andrew Tullsen, Chris Kirkman, Jamey Stegmaier, Ben Pinchback, Matt Riddle, Alan R. Moon, Gil Hova, Andy Van Zandt, Dan Manfredini, Rael Dornfest, Scott King, Matt Leacock, Matt Wolfe, Randy Hoyt, Scott Morris, Quinns (SUSD), Colby from Plaid Hat, Norman from Big Game Reviews, Mike Eskue, The I’m Board With Life crew, Brian Frahm, Chris Darden. And there are some many more of you on Twitter that I am looking forward to meeting in person!
Special thanks to Chris Kirkman of Dice Hate Me games for being willing to evaluate a game from an unknown designer.
Special thanks to Michael Mindes and Seth Jaffee of Tasty Minstrel Games for being willing to accept a game from me and for the contract.
Special thanks to Grant Rodiek, Matt Worden, Chevee Dodd, and Brett Myers for your awesomeness at Protospiel-Milwaukee and your willingness to share so much info on the game design community.
Special thanks to my level 1 friends Jeremy Van Maanen, Adam Buckingham, and Ben McQuiston for being willing to playtest my games, whether good or bad, and for telling me the truth about how good or bad they are.
Most special thanks to my wife Erin for putting up with my piles of chits and cubes and cards and paper scraps all over, and for submitting to the earliest and worst playtests of all my game ideas. Love you babe!
2013 was an amazing year and I can’t wait to see what 2014 will bring! Tomorrow I will post an article about my designing and brewing goals for 2014. Thanks for reading!
Monday Brews: 12-16-13
Can you smell it? No, despite copious amounts of buffalo chicken cheese dip this weekend that’s not the smell I’m thinking of. I’m referring to the smell of Christmas. My days lately are filled with the wrapping of presents, driving to see Christmas lights, and the over indulging of Christmas cookies. Yes, my house has smelled like a full-on bakery lately, which is pretty awesome. The downside is that the Christmas season usually gets really busy so I don’t get to game as much as I would like. Never the less, I managed to enjoy a few Boards and Barley this week. Check them out:
The Barley:
Samuel Smith’s Oatmeal Stout: I enjoy the Samuel Smith beers. The IPA is even a very drinkable IPA for a malty (non-hoppy) guy like me. Fortunately a friend had several from a specialty pack that we could enjoy. And enjoy them we did!

Chocolatey and delicious!
Rogue Chocolate Stout: This was a decent chocolate stout. I am not sure the style is my favorite, but I did enjoy drinking this one. I don’t normally buy these types of bottles because they cost more than a 6-pack. But I bought one for the Board Game Day that we had, and then proceeded to forget to bring it to Board Game Day.
Samuel Smith Nut Brown Ale: I also enjoyed this offering from Samuel Smith. Delicious.
Sierra Nevada Porter: I had this porter during an awesome Christmas Party where we have a Christmas cookie contest. It went well with the ham and potatoes that were part of the meal. It also went well with some of that buffalo chicken cheese dip that I mentioned above.
Lake Louie Milk Stout: This is a solid milk stout from a local brewery. Despite that I find I am already Stouted and Portered out and I am longing for warmer weather so I can properly enjoy a lighter beer.
Uncle Zeke’s Belly Warmer Imperial Cherry Stout (Homebrew): My friend Mike is a homebrewer and offered some of this cherry stout during the Christmas cookie party. It was a very nice stout. The level of cherry in the beer was just about perfect. It was neither too cherry nor too absent. Nicely done Zeke!
The Boards:
Lewis & Clark: I loved it! It was our first play and I thought it was a really enjoyable game. The weight didn’t feel too heavy, but the decisions you have to make get pretty intense. I loved the interesting combos you can make between your cards. I can’t wait to play this game again.
Backyard Astronaut: This is a Dice Hate Me 54 Card Challenge entry for my friend Adam. It played well and we were able to provide good and hopefully useful feedback. I’m looking forward to playtesting it again for him.
Farmageddon: The Honorable Grant Rodiek‘s game is pretty fun. In fact, it is my favorite “take that” game out there. On your turn there’s this immense feeling of helplessness with the crops on your own planted fields. The game is almost more about how can you prevent other players from doing awesome things. I merely try to scrape together a few measly points when they come my way. Very fun game! I recommend you pick this one up for Christmas!
Russian Railroads: I played this for the first time yesterday and really enjoyed it. I thought it worked really well and I had a dominating performance. I do have one issue with the game, which I mentioned to my friend Jeremy at the time. If players diversify and attempt all three tracks equally they will likely lose. I would almost recommend that people playing for the first time agree to eliminate one of the bottom two tracks. The bottom line for me, though, was that I really enjoyed the game and I hope to play it again soon.
Designer’s Corner:
I am pleased to announce that I came up with what I think is a really cool mechanic that I plan to use for the 54 Card Challenge. I don’t want to give anything away right now, but I plan to do so after the contest has concluded.
It has been difficult for me to participate in the challenge because it has limited me in ways that I don’t normally limit myself. When I design games I typically come up with a theme and then add mechanics to make that theme fun as a game. With this challenge all you have are cards. So I cannot just add mechanics unless they only use cards. So I have been trying to come up with a few new ways to utilize cards and I think I’ve done just that.
Now all I need is a new theme that will work well with the mechanics. And then I need to prototype it, playtest it, and send it off as my entry!
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Have you been enjoying any Boards or Barley?
Scoville Coming Soon!
Hi Everyone! I’ve been having a bit of writer’s block lately and I finally realized why. It’s because with the Scoville Kickstarter launching soon my brain has been floating in hyperspace. I completely missed October. And I don’t think there’s been a night so far in November where I haven’t dreamed about the game of the Kickstarter or the artwork. I might be losing my mind.
Today is a Friday which would normally be a Review day or a Design Me day. But I’d rather write about Scoville and give you an update.
Art by Joshua Cappel
I couldn’t be more excited with the artwork choice by Tasty Minstrel. If you’ve read my board game reviews then you know I commonly list artwork as either a positive or negative for games. That’s because artwork is a big deal for me.
So when Tasty Minstrel told me that Joshua was on board I was elated. I love his style and the flavor that he adds to the game. Here are a couple of samples of his artwork. These are not images from Scoville. The first is from Garden Dice and the second is the board for Belfort:


That’s some awesome stuff. If you haven’t played Belfort you should really go check it out. And make sure you look for all the cool easter eggs on the main board!
While the prototype is basic and I have not added much artwork to it, I have had a vision for the artwork basically from the start. And if the funding hits a certain level then that vision will turn into reality! I’m so excited to see what Joshua does with the game!
Campaign Teasers
Well, unfortunately I can’t really say very much. But I’ve seen the KS preview and I can tell you things are moving along nicely! We’ve got a great lineup of stretch goals. I’m probably not supposed to say this and I might get in trouble for it, but Pepper Farming Meeples may or may not be one of the stretch goals. *wink wink*
I’m also probably not supposed to share this potential stretch goal (peppers instead of cubes). So don’t tell anyone! (or tell the world – this awesomeness should be shared!). Here is a quickly done example of what the peppers could look like. The colors aren’t perfect and I believe the platinum pepper may have a nice shiny coat, but don’t hold me to that!
BGG.con
So that’s all I can share today. I’m hoping to be able to tease you with some artwork next week, but let’s not count on that. But for those of you who are attending the Board Game Geek Convention from the 20th to the 24th I will be there demoing the game basically all day and all night. If there are other games you are interested in checking out, then let me refer you to this geeklist:
So if you want a demo I’ll probably be running them every hour on the hour. But if you miss the top of the hour, don’t let that stop you from checking it out! It’s gonna be an awesome time!










While I have not had this particular brand of beer, I cannot think of a better partner for Compounded than 
