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Monday Brews 9-22-14

Today is the last official day of summer. Bummer. Before we know it snow will be on the ground, the days will be short, and we’ll be freezing. Aye. What a horrible way to start a blog post. Sorry for that.

Let’s cheer you up by covering the Boards & Barley I’ve enjoyed over the past couple weeks!

The Barley:

Perfect amount of pumpkin and raven!

BARLEY SPOTLIGHT: New Belgium Pumpkick

So Autumnal. So delicious. It has a very nice level of pumpkin flavoring. Much more manageable than the Southern Tier Pumking and Warlock brews. This beer makes me think of Fall, and I like Fall quite a bit, so this is an enjoyable beer for me.

The Boards:

BOARDS SPOTLIGHT: Istanbul

This game has such a nice and simple mechanism of movement. It allows for great replayability. It adds interesting and tough decisions. And can allow you to mess with other players without it seeming like a “take-that” kind of game. I’m looking forward to playing this again.

Designer’s Corner:

I have made a lot of progress with the prototype for The Grand Illusion. I’m on pace to have it playable for our group’s Board Game Night this week.

I’ve laid out the gameplay foundation, which is quite simple mechanically. I’ve tried to include a system that will provide for some good interaction. And I’m just ready to play it. It will probably be horrible, but at least the logo looks okay! Hopefully I’ll have a report on Playtest #1 later this week.

Monday Brews 9-8-14

Welcome to September. Schools have begun. Temperatures are moderating. Seasonal board game groups (like mine) are getting back together. The hot summer months are in the rear view mirror and the best board gaming months of the year are in front of us!

But today is Monday, so it’s time to cover the Boards & Barley that I’ve enjoyed lately (last two weeks)…

The Barley:

BARLEY SPOTLIGHT: Southern Tier Pumking

Whoa… the pumpkin is strong with this one. It’s almost like you are drinking pure pumpkin. Okay, it’s not THAT strong. But this is an Imperial Pumpkin Ale. If you are desiring a brew with a lot of spice that instantly makes you feel like it’s Autumn, then don’t hesitate to try Southern Tier’s Pumking.

The Boards:

BOARDS SPOTLIGHT: Five Tribes

I can’t wait to play this again. I played twice and I am in awe of the replayability. This game is very enjoyable. The decisions are awesome, yet limiting. Other player moves mess with your strategy. The artwork of the Djinns is awesome. The components are fantastic. I simply can’t wait to play this again.

Designer’s Corner:

Due to my play of Coutier I am happy to report that another game design, Conclave, is now completely dead. I no longer have any need or desire to continue working on that design. Courtier isn’t exactly what I had in mind with Conclave, but it’s close enough that the games are too similar for me to bother with that design anymore.

I now have a new goal. Since I’ll be attending Protospiel-Madison (October 24th-26th) I decided that it’s time to get after my designs and really start putting them together. So my goal is to have three games ready for testing. The two you have heard me speak of are The Grand Illusion and Armada Galactica. One that I haven’t written about tentatively has the name Night at the Museum, which obviously will have to change. I’ve been making extensive notes about all three.

Currently The Grand Illusion is ready for prototyping. Armada Galactica is nearly ready for prototyping. Night at the Museum needs more work before I’ll mock it up. But all three should be ready in time for Protospiel-Madison.

I may also work on an expansion for something 🙂

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There you go! What Boards & Barley have you been enjoying? Anything new that was more awesome than expected?

Monday Brews 8-25-14

First of all I’d like to welcome all the new readers! Thanks for checking out the site and for your interest in my “How to (Speed) Pitch Your Game” article. Feel free to look through my archives and find more interesting articles about game design.

Second, Monday on Boards & Barley is the day I recap what beer and board games I enjoyed over the previous week. It’s a fun way to learn about new beers and interesting board games. If you have any questions about what I’ve been enjoying, feel free to ask me via Twitter (@EdPMarriott).

And without further adieu let’s check out the Boards & Barley:

The Barley:

BARLEY SPOTLIGHT: Summit Great Northern Porter

I had this tasty Minnesotan brew while camping over the weekend. It hit the spot as I was relaxing around the fire enjoying a S’more. I wouldn’t say it was the best porter, but it certainly was tasty at that moment. Special shout out to my friend Scott for bringing the brews! Thanks Scott!

The Boards:

BOARDS SPOTLIGHT: Concordia

I had the chance to play Concordia at BGG.Con last November and I didn’t take it. After playing it last night for the first time I am regretting not playing it at BGG.Con. Summary: it was really good and I liked it a lot.

The game was filled with interesting decisions, moments of regret, and moments of awesomeness. There are a lot of things you could do, but the timing of playing your cards made for a great gaming experience. If you like Euros but haven’t played Concordia don’t wait any longer.

Designer’s Corner:

Last week I worked on Armada Galactica, The Grand Illusion, and an abstract theme-less game that I think has a lot of potential.

For The Grand Illusion I started putting together a deck of magic tricks and resources (skills). I’m getting close to the point of playtesting. I plan to blog about it on Thursday.

For Armada Galactica I worked on creating different ship layouts to add some variety with how goods and resources are stored on your ship. I also started laying the foundation of what happens on a turn.

I also was thinking a lot about two different structures in game design. Some games have turn-based gameplay while other games have phase-based gameplay. In turn-based each player will individually perform whatever action they are going to do. In phase-based all players will perform some phase-appropriate action before the game moves on to the next phase. I may end up writing about these but I have some more thinking to do about it first.

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That’s it for this week’s Monday Brews. What Boards & Barley have you been enjoying? Play any new and exciting games lately? Thanks for reading!

Monday Brews: 8-18-14

It exists! And it’s awesome!

Gen Con 2014 is over and it was awesome! Why? Because I got to hang out with great friends of mine and because I got to hold, unwrap, punch, and play a production copy of Scoville! Special thanks are due to Jeremy, Adam, Ben, Mark and Mike for making Gen Con 2014 a memorable one.

If you are new to this blog, Scoville is my first published game design. It is published by Tasty Minstrel Games and should be available later this year, so put it on your Christmas lists! You can go pre-order it from your favorite local game store or the online game outlets.

So with Gen Con in the books, and with recently quitting on Brooklyn Bridge I feel refreshed and ready to move on to some exciting new designs. I have one that I’m keeping a secret, one that will occasionally mention, and The Grand Illusion, which I am openly designing and blogging about on this site.

But enough about that. Let’s check out the Boards & Barley that I’ve enjoyed over the past two weeks.

The Barley:

An excellent complement to Optimator!

An excellent complement to Optimator!

BARLEY SPOTLIGHT: Spaten Optimator

Why such a standard brew for the spotlight? Because it was enjoyed at the Rathskellar in Indianapolis with my friends. This has become a tradition for us. On Friday night we went to the Rathskellar and enjoyed beer, cigars, and a fantastic live band. Plus, attending the Rathskellar is a great way to escape the geek world of Gen Con for a few hours. We had a great time and I enjoyed a delicious 32 ounce Optimator! The picture on the right shows the appetizers we ordered (Sausage platter, Brat balls, Jalapeno poppers, and Chicken Cordon Bleu rolls).

The Boards:

BOARDS SPOTLIGHT: Scoville

How could it not be Scoville? I love the game even after over 100 plays. I love how a 2p play at Gen Con provided a situation that really tested me. The decisions are so interesting. The play changes from game to game with different players. As the fields grow from round to round there are more and more choices, so the game naturally ramps up. I love this game so much and I was so excited to crack open a new copy and get it to the table. Here are a few pictures to show how it looks. If you like how the peppers look, click on the picture and thumb it up on BoardGameGeek.com.

6 Player Scoville ready to go!

6 Player Scoville ready to go!

The amazing peppers!

The amazing peppers! (Click to go to BGG and thumb the pic!)

6 Player game in progress.

6 Player game in progress.

Here are the games I played prior to Gen Con:

Our Samurai Spirits were crushed in defeat!

Our Samurai Spirits were crushed in defeat!

And here are the games I played at or after Gen Con:

There was nothing on the Gen Con Preview that I felt was a “must-buy” this year but there were a few that I was interested in. The one I was most interested in was Instabul, which I bought.Here is a picture of the modular board:

5 Player game in progress.

5 Player game in progress.

In Istanbul each player also has a small player board of their own. The goal in the game is collect rubies. To do so you will need to manage your resources and money as well as utilize your location placement of your merchant and their assistants. It was an excellent game and well worthy of the Kennerspiel des Jahres award.

Surprise Hit #1: Camel Up

Camel Up was awesome. We played with 7 players at the Z-Man booth and we loved it. It won the Spiel des Jahres and when you play it you can understand why. I picked up a copy because it was fun, interactive, and plays up to 8 players!

Surprise Hit #2: Samurai Spirit

I am not normally a fan of cooperative games but this one had so much awesomeness that I can’t wait to play it again. It was a struggle. We lost badly. In fact, the first time we attempted the game we died after the first (of 3) rounds. There are some very interesting choices and some really cool combinations that can be done in the game. It was a lot of fun.

And here is a picture of my Gen Con 2014 haul. Several of these games came from the math trade, some were freebies. Missing from the picture are the King of Tokyo promo cards and the Tokaido promo cards and Eriku character promo.

I'm looking forward to playing all these!

I’m looking forward to playing all these!

Overall it was a great Gen Con. I’ll be writing another post this week about one specific experience from the convention. It was great to meet so many awesome people, especially those I follow on Twitter that I had never met in real life. I’m already looking ahead to Gen Con 2015 (partially because it is unlikely I’ll attend GrandCon, BGG.con or Origins before then).

Monday Brews 7-28-14

There are only a few Mondays left before Gen Con! Aside from game design and development it was a decent week. My mother-in-law fixed out bathroom ceiling. My softball team won the championship (back-to-back seasons)! And I was inspired by a Euro game.

So let’s get right to the coverage of the Boards & Barley I enjoyed last week.

The Barley:

Dark, smooth, tasty… and potent!

BARLEY SPOTLIGHT:
Dogfish Head Palo Santo Marron

I had this too late in the evening to fully enjoy a 12%abv brew. However, I am looking forward to trying another one. This was one potent little beast with a woodsy character that made me wish I were sitting in a nice chair by a fireplace smoking a pipe. The inside of Bilbo Baggins’ home would suffice. Ultimately this beast was an enjoyable beer and I recommend you try it if you get a chance.

The Boards:

Four player render.

BOARDS SPOTLIGHT: Attika

Sometimes I am shocked by the simplicity of classic Euro games. In Attika you have two options on your turn: Draw buildings or Build buildings. Two choices. That’s it. How can you possibly make a compelling game from two choices? You make it compelling by adding tension, making it a race, limiting players options, and by adding a little bit of randomness so that not every game is identical. This game is so simple yet possesses an elegance that makes me jealous as a game designer. It’s not the greatest game ever made, but there is just something about it. It makes me want to start a game design by only giving players two options. It’s similar to games like Ticket to Ride where players only have three choices on their turn (play trains, draw train cards, draw route cards). That simplicity builds throughout the game and it makes for a pretty outstanding experience.

Designer’s Corner:

Such an old version. It's way better now.

Such an old version. It’s way better now.

As Gen Con approaches I find it is once again crunch time to prepare a game for demoing/playtesting. Last year I failed miserably to have Conclave ready to go. Though Conclave only had two or three real playtests so it didn’t deserve table time anyway. But I have found that I am still making some major changes to Brooklyn Bridge.

One issue is that it takes way too long. This has always been the case. One reason for that was because players would have to build the towers first, then they could work on the cable. Having this linear progression through the game combined with the mechanic for obtaining cable bundles caused a huge halt in the action and really killed the dynamic of the game.

So I am changing how it works. Now the cable will be an important aspect from the start of the game. Players will have to choose whether to contribute to the cable (long-term points) or contribute to the bridge (short-term points). Adding in a cable mechanic that forces players’ strategy from the start of the game should not only allow for quicker gameplay but also add a layer of decision space to the game.

Another change I made was to drop mortar from the game. Previously when players wanted to contribute to the bridge they would have to have one mortar per brick they were building. The result was that since players had to spend turns gaining bricks and other turns gaining mortar, the game slowed down. Now without mortar in the game it will be more of a fast-paced race where players will have more competition for building the bridge.

The final change I am looking forward to trying is that I dropped private scoring in favor of public scoring. I had created about 12 private scoring cards. These were horribly unbalanced and ultimately didn’t drive players’ strategy as much as I had hoped. So now I am converting the scoring conditions to a more Euro approach. This is accomplished by having some cards that are “Accomplishments” and having some cards that are endgame scoring conditions. For example, if players build 3 bricks in any one section of a tower they can take one of the scoring tokens for that accomplishment card. Then the scoring token is placed face down by their player mat and will be added to their score at the end of the game. This is pretty standard Euro fair and I think it will work quite well in this situation.

I’m excited about the current state of the game but I know I have a lot of work ahead of me. Many more playtests are required for this game before I’ll be happy with it, but progress is certainly being made!

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So what Boards & Barley have you been enjoying? How are your game designs coming along?