Blog Archives
2013 in Review
Welcome to 2014! Today I wanted to look back on my experiences in 2013, point out some highlights and mention some stats from the blog. (Unfortunately WordPress won’t send me one of those fancy Year In Review stats thingies since this blog is not quite 1 year old).
January 11th: Scoville Playtest #1
It was nearly one year ago that I playtested Scoville for the first time. I had been working on it a lot and had just had a breakthrough that made it ready for testing. At the time I had no idea that Scoville would make 2013 what it did.
The playtest went really well. Of course there were tweaks to be made. But the overall feeling coming out of that playtest was, “Holy cow… there’s a lot more game here than I thought!” I playtested Scoville 6 more times in January.
Protospiel-Milwaukee
I took Scoville to Protospiel-Milwaukee and it was well received. I even got Ryan Metzler to play it! I also got to meet Grant Rodiek, Matt Worden, and Chevee Dodd. If you like game design at all you should be following those three awesome gentlemen on Twitter.
If you want to learn more about my Protospiel experience check out my article: Protospiel Recap
Shortly after Protospiel Tasty Minstrel Games requested a copy of Scoville for evaluation. I obliged, of course, and sent them a copy ASAP. Overall it seems it was definitely worth it to attend Protospiel! Special thanks to Chevee Dodd for his kind words in his recap article: Weekly[ish] Update – 3-15-13
Bellwether Games Interview
One of the highlights of 2013 was being interviewed by Bellwether Games. They interview a designer a month and it was a privilege to join those ranks! You can read the article here: Ed Marriott Interview
TMG Announces Scoville
By July I had signed a contract with Tasty Minstrel Games for Scoville. They announced the deal on July 21st and I was so happy to be able to tell the world! I wrote this article, which includes an awesome logo revision for TMG, about the contract.
Boards & Barley Stats & Stuff
I started Boards & Barley last January with the intent of writing about home brewing and game design. It ended up being heavily tilted toward game design, but I don’t think that’s a problem. Here are the monthly viewership stats:
Overall the site was visited by 90 different countries (that still boggles my mind!). Here’s a look at the map:

22 countries viewed B&B once in 2013.
The top five most viewed articles were these:
- Prototype Art: Cubes in Inkscape
- Prototyping Techniques Applied to Scoville
- Monte Carlo Simulations for Game Design – By Adam Buckingham
- The Benefits of Pretty Prototypes
- Prototype Art: Icons in Inkscape
Apparently people really like reading about prototyping. I’ll definitely write more about that.
The most clicked items were these:
- Scoville PnP Files on BGG
- Spotlight On Games Components List
- Inkscape Cube Art via the Prototype Art: Cubes in Inkscape article
- Tiles from Print & Play Games
- Boardgamizer.com
And the top referrers (other than Twitter and Facebook) were:
But 2013 Was All About the People
While it was great that I signed my first game contract and wrote a bunch of stuff and got some people to read it, the real highlight of 2013 was getting to meet so many awesome people in the game design community.
At Protospiel-Milwaukee I met a bunch of awesome designers. I owe them all at least two PBRs each!
At GenCon 2013 I met about 30 designer/publisher people I had not already known. Thanks to everyone who was willing to sit down and spend their precious time playing my Scoville prototype. Also thanks to Matt Worden for inviting me to speak on the Protospiel panel.
At BGG.con I met another 15 people I had not already known. Thanks to all those who were part of the 22 Scoville demos that I ran during the con. Thanks for taking the time to play my prototype when all the hot Essen games were only a few tables away.
Here is a big list of awesome people I met throughout the year (or that I had previously met and got to hang out with again during 2013) (I likely missed a few of you. For that I am terribly sorry!):
Chevee Dodd, Grant Rodiek, Matt Worden, James Mathe, Scott Metzger, Matt Loomis, Carl Klutzke, Eric Jome, JT (The Game Crafter), Brett Myers, Kane Klenko, Espen Klausen, Ryan Metzler, Steve Dast, Peter Dast, Francois Jolie, Neil Roberts, Scott Starkey, Michael Mindes, Seth Jaffee,Ken Grazier, Jason Tagmire, Nolan Lichti, Kevin Kulp, Tom Vasel, Eric Summerer, Chris & Suzanne Zinsli, Jay Treat, Cole Medeiros, Robert Couch, AJ Porfirio, Eric Leath, Mike Mullins, Jeff Large, Kevin Nunn, Don Beyer, Patrick Nickell, Adam MacIver, David Chott, Darrell Louder, Ted Alspach, Ben Rosset, J. Alex Kevern, Benny Sperling, Jax Sperling, Matthew O’Malley, David Miller, Rob Lundy, Michael Coe, Corey Young, TC Petty III, Andrew Tullsen, Chris Kirkman, Jamey Stegmaier, Ben Pinchback, Matt Riddle, Alan R. Moon, Gil Hova, Andy Van Zandt, Dan Manfredini, Rael Dornfest, Scott King, Matt Leacock, Matt Wolfe, Randy Hoyt, Scott Morris, Quinns (SUSD), Colby from Plaid Hat, Norman from Big Game Reviews, Mike Eskue, The I’m Board With Life crew, Brian Frahm, Chris Darden. And there are some many more of you on Twitter that I am looking forward to meeting in person!
Special thanks to Chris Kirkman of Dice Hate Me games for being willing to evaluate a game from an unknown designer.
Special thanks to Michael Mindes and Seth Jaffee of Tasty Minstrel Games for being willing to accept a game from me and for the contract.
Special thanks to Grant Rodiek, Matt Worden, Chevee Dodd, and Brett Myers for your awesomeness at Protospiel-Milwaukee and your willingness to share so much info on the game design community.
Special thanks to my level 1 friends Jeremy Van Maanen, Adam Buckingham, and Ben McQuiston for being willing to playtest my games, whether good or bad, and for telling me the truth about how good or bad they are.
Most special thanks to my wife Erin for putting up with my piles of chits and cubes and cards and paper scraps all over, and for submitting to the earliest and worst playtests of all my game ideas. Love you babe!
2013 was an amazing year and I can’t wait to see what 2014 will bring! Tomorrow I will post an article about my designing and brewing goals for 2014. Thanks for reading!
My 2013 GenCon Experience
Yesterday I posted a gallery with 40 pictures from GenCon. Today I am giving a more prose-y account of my experiences at GenCon. But with having only 15 hours of sleep total during GenCon I may not remember all the details. So bear with me as I blab through this.
Scoville and my approach to GenCon 2013
When the calendar flipped from 2012 to 2013 I made a list of goals for the year. One of those goals proclaimed this year the “Year of Manliness,” which we won’t get into here. 🙂 Another goal was to design and playtest Scoville so that it was ready to pitch at GenCon. If you follow this blog at all then you likely know that I didn’t have to pitch Scoville last week at GenCon since it was already picked up by Tasty Minstrel Games. Yay!
So I figured I could try and get another game ready to pitch for GenCon. But that didn’t happen. Games don’t just develop themselves. While I brought a copy of Trading Post and a copy of Conclave, neither were to the point where I felt comfortable putting them on the table with other people besides myself. I showed Conclave to a few people who seemed to like the concept. But the bottom line was that since Scoville was signed and I had nothing else to show I was basically free of stress at GenCon 2013.
So my approach was to cultivate, enhance, and develop professional relationships with designers and publishers. Basically I just wanted to meet as many people as possible. That’s a pretty nice approach to be able to take. I always have to keep in mind that while board games and board game design are my hobby, they are the real-life day to day jobs of a lot of the publishing companies. It’s easy for me to just go up to them and joke around and have fun, but I have to remember that these are professional relationships and I should try to treat it as such. So don’t act like a jerk and do stupid stuff since these are the people that you could be working with in the future.
I brought along the business cards that I had made for Protospiel-Milwaukee. I think I handed out about 30 of those over the course of the convention. I also was able to gather a few business cards from other people. I’ve gained a few new Twitter followers as well, which is always great. So overall I’m pretty happy with the business relationships that I formed.
Thursday Recap
Our 5 person cadre hit the road from Madison around 5am. That felt really early, but we powered through and it felt great to be hanging out on the way to GenCon.
Our drive had a few highlights, and thankfully no lowlights. Along the way we made two pit stops. The first was in the beautiful small town of Tonica, Illinois. Unforunately we had to drive like two or three miles off the freeway just to find the gas station. But at least when we found it, it lived up to the expectations of a small town gas station in Illinois.
At the second gas station we stopped at we were pleased to see 10 police cars with cops surrounding a car at a gas pump. We weren’t sure if we were safe, but we gawked for a while anyway. But let’s keep going with this recap.
On the road we played one scenario of Sherlock Holmes: Consulting Detective. I had not played a game like this before but I really enjoyed it. It’s basically a thinky game where people talk through the scenario and try to figure out the Who-Dun-It type thing. We ultimately got the answers right, but we used way more leads than Sherlock did.
Another thing we did during the ride was design a game together. We even pitched it to a publisher later in the con, but I don’t think we were able to really portray the potential of the game. These are all the details I can give, but I think this game has a lot of potential.
We rolled into Indy around lunch time and headed to a restaurant called Yats. Ben had spoken so highly of it last year that we figured we should start our GenCon with it this year. It was delicious.
Then we hit the hotel and then hopped in line for our GenCon passes in Will Call. The excitement was abundant! To the exhibit hall we went, ready to buy games and meet people!
The first person I met was Ken Grazier of Geek-Craft.com. He had made some Scoville buttons for me and so I traded a small amount of cash for them. They turned out great and I’m thankful to Ken for his button making prowess.
Then we headed to a few specific booths to try and snag some stuff. Thursday isn’t our main exhibit hall day, so we jumped from booth to booth.
An obvious stop for me was the Tasty Minstrel Games booth. I connected with the TMG guys and met the awesome Brian Frahm, who was demoing Dungeon Roll a ton over the convention. Brian is a great guy and it was a pleasure to meet him.
We also stopped at the Cool Stuff Inc. booth because they usually have great deals on board games. We then stopped at the Alderac booth to grab Trains. Then we jumped over to the Asmodee booth to snag Spyrium. And then we hit up the Queen Games booth where we got the new Kingdom Builder expansion and Via Appia. We also stopped at the Game Salute booth to grab Keyflower and The Little Prince and check out Nothing Personal. Overall we got a nice lot of games on our first day:
In the picture it should be noted that League of Six was obtained via trade.
Then we headed to our hotel room to unwind a bit and decided to head to the bar for a game. We played The Little Prince, which I’ll be reviewing on Friday. Then we headed to dinner where we got in a game of Love Letter.
Overall I was able to connect with a bunch of people on Thursday, which was awesome. Here are the games I played on Thursday:
- Sherlock Holmes: Consulting Detective (The Cryptic Curse scenario)
- The Little Prince
- Love Letter
- Piñata
- Skyline
- Spyrium
- Super Awesome Thing (prototype)
- Coloretto
- Coup
As for the Barley side of things Thursday included a sample of the GenCon brew “Flagon Slayer,” a Rock Bottom Honey Ale, and the brown ale at the JW Marriott.
Friday Recap
Friday is our main Exhibit hall day. On the way to the exhibit hall we noticed a game called Kings of Artifice that none of us had heard of. This was being demoed in Hall C (I think) by the publishing company called Wyrd Games. It had an interesting mechanic of summoning people onto the land and using them to the best advantage. You could be conservative and focus on building your little part of a kingdom, or you could be aggressive and try to wipe out your opponents. It seemed like an interesting game but wasn’t something our group ended up buying. While we were demoing I received a message from the honorable Matt Worden. It was an invitation to speak in a panel discussion on Protospiel. My awesome friends had no reservations about me going to partake in the panel.
So I went over to the Crowne Plaza and joined some esteemed designers for the panel discussion. That was the awesome part. The downside was that there were only six attenders. We had as many people on the panel as there were people attending the panel. Apparently they had 45 attenders last year. I think that since it was in the Crowne Plaza, people weren’t willing to leave the convention center to come over and attend. But I was honored that Matt would invite me to come speak on the panel. Thanks Matt!
The other downside was that I was really looking forward to walking through the exhibit hall. I figured my guys were already halfway through it. But when I came back and found them in Hall D playing a game I was greatly pleased that they had not yet gone into the hall. They chose to play a game and wait for me instead. That was awesome!
So we started walking aisle by aisle through the hall. It’s such an experience to do that. If you’ve never been to GenCon it’s hard to understand the massiveness of the exhibit hall. We bought a few more games before three of the five of us headed out for a talk on Evil Villains by author Brandon Sanderson. One of the fun things about the exhibit hall is sitting down and trying games. One of my favorite games to play was Weykick. It’s basically a magnetic take on air hockey, but it’s very enjoyable. I got owned by Jeremy. We also tried Crokinole, which is a game we’d like to build for ourselves. It’s a fun flicking game on a big round wooden board.
We finished in the hall in time to grab some food at Chick-Fil-A in the mall before a demo. We successfully avoided the two hour lines at the food trucks this year! Lunch in hand, we joined up with our guys at a demo for Dice Hate Me Games‘ upcoming game Brew Crafters by designer Ben Rosset. I’d go into a review of the game but I might save that for a session report on BGG. The bottom line is that this is a great game, and not simply because it is a perfect fit for Boards & Barley! It worked really well, the decisions in the game all seemed important and made sense, the theme was awesome, and, most importantly, it was a lot of fun! I’m looking forward to seeing this one on Kickstarter! Ben is a very nice guy and it was a pleasure to meet him. Check out his other game, Mars Needs Mechanics, available from Nevermore Games.
After that we went to the Rathskellar for an awesome time in the beer garden. There were German beers on tap, pretzels to consume, and a plate of sausage that tasted delicious. On top of there there was a really good band that had a great sound. Hanging in the beer garden was one of the highlights of GenCon 2013.
Late that night we headed back to Hall D with a latte. I had the pleasure of teaching Scoville to several new players. It seemed well received and I was happy to give away some of the buttons. It was also cool to have two simultaneous games running. At the same time we were able to chat with Michael Mindes, owner of Tasty Minstrel Games. I also had the privilege to meet Rob Lundy, artist/graphic designer for Dungeon Roll. He’s a home brewer, too!
After all was said and done I rolled/slumped into bed around 3:30am. I’ve been told that’s typical of GenConners.
Friday games I played were these (Not very many):
- Kings of Artifice
- Dread Curse
- Weykick
- Crokinole
- Brew Crafters (prototype signed with Dice Hate Me Games)
And Friday’s Barley choices included two (large) Spaten Optimators.
Saturday Recap
Saturday is our last day of GenCon since we normally depart early Sunday morning. We started things off with a demo of Rialto by Stefan Feld. I had already picked it up from the Tasty Minstrel booth because of the great price ($30). It was nice to have someone teach us the game though. It was an enjoyable play and the game seems like a nice lightish Feld game. I was happy to have picked it up.
We then wandered the hall a little more to make sure we didn’t miss anything and to pick up a few other things. I snagged Targi for $20 which seemed like a good find. Then we had lunch and made our way to the GenCon Library room.
In the Library we had scheduled a demo of Francis Drake by Eagle/Gryphon Games. I was a little hesitant about trying this out because it seemed primed to be a 3 hour dry and boring Euro. Boy was I wrong. This game was really fun. There is a nice resource procurement track that worked really well. After goods are obtained you then ship off for a trip to central America where you can pick up trade goods, battle against villages and forts, and attempt to battle another ship. This game was very solid and was really enjoyable. I was very surprised by how fun it was and how not-dry or boring it was.
After dinner at Rock Bottom we made our way to Hall D again where we got in a game of Flick Wars coming soon by Andrew Tullsen and Print & Play Productions. I personally enjoy flicking games like Bisikle, Crokinole, and others. This was also a fun flicking game. I believe Andrew will be putting it on Kickstarter in the near future.
We also got to play Lagoon by David Chott, which should be coming to Kickstarter by his company, 3 Hares Games. While the fantasy theme wasn’t really my thing, the gameplay was very interesting and enjoyable. There are some really interesting combos you can do in the game, which make the decisions really awesome. There is a nice balance of trying to aim for combos to set something up for a future turn versus simply trying to score a tile on the present turn. I think this game was well done and I wish David the best with it.
After that I was fortunate to have a few more players for Scoville. And I was able to sit down for the game as well. It went well and I heard something that really humbled me. One of the players said after the play that it’s in his top ten games. That was amazing.
The night ended with a play of Alex Kevern‘s Gold West prototype. And I had the privilege of playing it with him, Ben Pinchback (Co-Designer of the award winning game Fleet, currently with an expansion on Kickstarter), and the honorable TC Petty III (Designer of the awesome game VivaJava). It was great to meet them and game with them. They are all outstanding people.
Gold West is a great game. There is a really cool take on the Mancala mechanic that you really need to think about to maximize what you can do on your turns. In the game you are helping to develop a western town. You obtain metals and building materials that you have to figure out how best to use. Each turn you can place a building onto the territory and claim the goods from that piece of land. Once you have the goods, you need to place them into one of the Mancala spots on your player board. This is the tricky part of the game. On any given turn you can only use the resources that are placed into the last spot after taking a Mancala action. So you have to plan accordingly. This is a sweet use of the Mancala mechanic and made the decisions in the game very interesting. The other part of the game that I really enjoyed was how to use the resources once they are available. You can ship off the metals, use them to develop the boom town, or fulfill investments for big points. Each of these mechanics works really well together and I was happy to be able to play the game. It was fun and strategic while also being accessible and easy to teach. And it only took about 55 minutes for four players to finish the game. That’s awesome!
The games I played on Saturday were these:
- Rialto
- The Downfall of Pompeii
- Francis Drake
- Love Letter
- Flick Wars (prototype)
- Lagoon (prototype)
- Scoville
- Gold West (prototype)
The barley I consumed were a pair of Rock Bottom brews: Red Ale and Kolsch.
Saturday was over and Sunday meant waking up early and hitting the road. So here are my final thoughts from GenCon 2013:
Top Games Played During GenCon:
My favorite unpublished games were Brew Crafters and Gold West. Those games are both games I would have bought at the convention if they were available. I’ll definitely be watching the development of both of them.
My favorite published games (or soon to be released) were The Little Prince, Spyrium, and Francis Drake. These three games were my most enjoyable plays of the convention.
I also reconnected with or introduced myself to about 50 people. That was great since I had only previously known people through online connections. For aspiring designers who want to get in the game I highly recommend getting on Twitter and starting to develop relationships with the awesome people in the industry. I’ll see you all next year! (Hopefully sooner)
Biggest Disappointments:
I was really hoping to pick up Bruges at GenCon. But Z-Man games only brought a few copies and it was sold out after a half hour. That was well before we arrived on Thursday. That was really disappointing.
The other disappointments had to do with prototype games that I didn’t have a chance to play. I really wanted to try Gyre by Eric Leath (and I’ll likely PNP it), VivaJava Dice by TC Petty III (but it was 3am by the time TC had a chance to show me), Belle of the Ball by Daniel Solis (I think Dice Hate Me had a copy available), and Pay Dirt by Tory Kniemann (designer of Alien Frontiers). Those are all games I had hoped to play but didn’t get the chance.
Next year I think I’ll try and schedule more appointments with people so I can try out their games rather than simply trying to connect randomly.
Overall, though, for these to be the big disappointments means that my 2013 GenCon experience was pretty awesome!
Scoville Under Contract by TMG!
Ladies and Gentlemen,
It is with great pleasure that I can finally announce that Tasty Minstrel Games has contracted my game Scoville for publication!
As you can imagine, I am very excited about this. Scoville will be my first published game and I’m grateful for TMG taking me into their fold.
So who is Tasty Minstrel Games? TMG is a board game publishing company run by Michael Mindes. On board with Michael is game designer/developer Seth Jaffee. You can check out Seth’s blog at sedjtroll.blogspot.com.
TMG has been putting out very quality games that contain beautiful artwork and are exceptionally enjoyable. Some of their recent awesomeness includes these games:
In Dungeon Roll the player’s goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.
Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!
The process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the “King of Air and Steam?”
Also in the TMG queue and coming to stores soon is the new Stefan Feld game Rialto, the game about Florentine Medici-ness called Il Vecchio, as well as the expansion for Village (the 2012 Kennerspiel des Jahres) known as Village Inn.
But don’t forget about their other highly rated game, Eminent Domain, by Seth Jaffee. You can learn more on the BoardGameGeek page.
I will be keeping you all updated as Scoville progresses toward publication. Thanks for all of your interest. If there are any questions you have regarding Scoville, please post them as a comment below and I’ll be happy to reply!
Thanks! These are exciting times for me and for Tasty Minstrel Games! Make sure you visit them at GenCon at booth 459:

This booth will be filled with awesomeness!