Category Archives: The Barley

Real Favorite Things

April Fool's Version of B&B

April Fool’s Version of B&B

Most of you understood that my “Hexes & Hops” article was an April Fool’s joke. Others mentioned that they actually preferred the green motif. If you missed out on the fun and want to see what it looked like, just click the image to the right.

I had fun writing that article and I hope you enjoyed reading it. Today I’m posting a true version of my favorite things. And I’m using all the same categories from the April Fool’s article.

Let’s get started with my favorite Barley things…

Barley Favorites:

BEER STYLE: Just about anything Belgian

I love Belgian beers, specifically Trappist beers. They have floral notes and beautiful body. And they are easy enough to understand with the names Dubbel, Tripel, Quadrupel, etc. Of those varieties I would say Tripel is my favorite. But be careful because these tend to be on the strong side. Here’s a picture from Wikipedia showing some of the best Trappist beers and their glasses:

For the next Board Game Night???

Honorable Mention: Honey Anything, Scotch Ale, Hefeweizen

BEER ESTABLISHMENTS: Breweries/BrewPubs

If I’m going out for a beer I’m gonna go someplace where they either brew beer or they serve local beer on tap. There are actually two new places being built near me that will be great Beer Establishments. I’m also blessed to have a brewery within 1 mile of my house, another big one 25 minutes away, and several more within the city. Madison, Wisconsin is a great beer town!

So I’m not going to bother going to one of those places with the bucket of Miller Lite. I’m going to a place that offers at least 10 different “good” beers on tap. I recommend this strategy.

BEER: Duvel or Orval

To go along with my favorite beer style, I would say my favorite beer would be either Orval, which is trappist, or Duvel. These are both awesome beers with amazing flavor. Of course Chimay, Rochefort, Westmalle, and La Trappe are great substitutes.

Honorable Mention: Leffe, New Glarus Cabin Fever Honey Bock (local), Lake Louie Warped Speed Scotch Ale (local)

BEER BREWING PHASE: Cracking open the first of a new batch!

I’d be fooling myself if drinking that first new beer wasn’t my favorite part. It’s way better than the boiling, racking, or bottling. Obviously we don’t brew beer so we can have fun brewing. That’s a side benefit. The real reason we brew beer is so that we savor and enjoy fine beer!

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Boards Favorites:

GAME MECHANIC: Worker Placement

I love worker placement games. Some of my favorites are Agricola (which I rarely play), Belfort, and Stone Age. I like the idea that each player has a “crew” to work with and the winner will be the player who best utilized their crew.

If you want to learn more about the Worker Placement mechanic check out iSlayTheDragon’s guide: Take This Job and Place It.

PLAYER STYLE: Fun People

Games are all about fun. So if you are playing and conversing in a manner that is fun and you are fun to be around, then you fit in the category of “Fun People.”

GAME NIGHT HABITS: Contributors

I like it when people bring beverages, snacks, and games to a Board Game Night. It shows you are taking ownership of it. It shows you are there to have a good time. It shows you are part of the group rather than a clinger-on. I also like it when people take charge and read game rules ahead of time or come prepared to teach a game that they enjoy. Be part of it, people!

GAME ART: Merchants & Marauders

This game wins for the board and the player mats. I absolutely love the use of vivid and bright color. I’ll skip the explanations and just show you the art:

This doesn't even do it justice.

This doesn’t even do it justice.

When you’ve got ships out there on the board sailing around then you can really immerse yourself in the Pirate culture!

GAME: Scoville

Alright… call me out on loving my own game. That’s fine. But I wouldn’t have designed it if I didn’t at least like it. And it turns out that I really love Scoville. I’ve played or taught it over 125 times and I’m not sick of it. It is simple, elegant, easy to learn and play, but deep in the interaction and gameplay departments. When it gets produced I hope you’ll check it out.

GAME DESIGN TIPS (Rebuttal of the fake ones):

  1. DO NOT hire an artist for a prototype. Let the game persuade a publisher and then THEY will hire an artist.
  2. DO NOT quit your day job after one successful game. Board game design doesn’t pay the bills.
  3. You should playtest a game no less than 40 times. Preferably closer to 100. Fine tune that thing like it’s a 50s Corvette that still roars like a lion!
  4. Playtest your game enough to find any place where it might be broken and fix those places. Broken games suck and demonstrate that you probably haven’t put enough work into it.
  5. Don’t go hog wild over adding tons of components. Try to keep the component list as streamlined as possible. But if you need to components to make your game great, then go for it!
  6. Don’t sell out a Kickstarter campaign by adding minis. Just make a great game.
  7. Don’t force a long playtest on people. Play long enough to get valuable feedback.
  8. Don’t use spinners. There are almost always better, more fun ways to design random elements of gameplay.
  9. Paper money works, but I prefer chit coins.
  10. Don’t design a CCG. But if you do, make it great!

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There you go. April Fool’s is over and this article should fit much more closely with your Boards & Barley habits. Feel free to chime in with your favorites as well!

Hexes & Hops Favorite Things

I’m sick of that old Boards & Barley motif. So I’m switching it up for the foreseeable future. Today I want to provide you with a list of my favorite things in the gaming and brewing world. There are many things that make both the gaming and brewing hobbies awesome and I imagine you will share in a lot of my opinions today. Let’s start on the Hops side of things…

Hops Favorites:

Perfect color! (And flavor, for sure!)

BEER STYLE: Adjunct American Lager

I’ve had Bocks, Cream Ales, Dunkelweizens, Trippels and just about everything that you can think of. I just can’t help but possess an affinity toward the American Adjunct Lagers. I mean, so many people drink them that you can’t help but love them. And the television advertisements with Clydesdales and Vortex bottles are AMAZING!

Plus, my family is all geniuses (according to MENSA) and they prefer American Adjunct Lagers. So of course this would be my favorite beer style. Also, I really prefer my beer looking the same coming in or going out. The clearish yellow color is ideal for that. ‘Merica is really nailing in on the head with this beer style!

BEER ESTABLISHMENTS: College Bars

Sure, some of you may prefer those high end establishments with 40+ beers on tap from all over the world. You’re wrong. The college bar seen, with it’s 3 American Adjunct Lagers on tap or buckets of 5 cans for $6 are the truest beer scene there is. And they usually have so much history. Often they are named after some famous old dude who somehow managed to skirt the law during Prohibition. So they’ve got history and awesome beer at incredible prices.

See how happy everyone is? College bars are the best!

 

Just like graffiti, PBR has a special place in many people’s hearts!

BEER: Pabst Blue Ribbon

I’ve gotta be a homer on this one and choose a local beer. Anything that wins a blue ribbon is fine by me! PBR is from Milwaukee, where I grew up. So maybe I’m biased. I’m not. It’s fantastic beer and I’m just finishing my third of the day.

Did you know that it’s also perfect for eating with your cereal. I actually prefer pouring an ice cold PBR over my Honey Nut Cheerios instead of milk. When that sugary layer on the Cheerios melts away you are left with a PBR that is infused with the sweetness of honey. So Good!

BEER BREWING PHASE: Bottling

There’s nothing better than having to wash 50 bottles, a plastic 5 gallon bucket, an auto-siphon, 50 bottle caps, a plastic tube, and some plates to rest the stuff on. Boiling the wort is alright. Transferring the beer from the plastic fermenter to the carboy is fine. But the best part of homebrewing is getting to spend three hours with my 50 newest friends (the bottles). Sanitizing and filling each bottle one at a time is so fulfilling! Why would anyone ever want a kegging kit. Those people are totally missing out!

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Those are my favorite HOPS related things… lets move on to my favorites from the HEXES category!

Hex Favorites:

GAME MECHANIC: Roll & Move

I grew up with this game mechanic. I think we all grew up with this mechanic. And obviously this choice is backed by nostalgia. But seriously… when the game can play itself in such a way that you are sitting there like you’re at the movie theater, that’s awesome!

Think about it… you get the awesome tactile feel of a die in your hands. You shake it, some people blow on it, and then you drop it to the table. Then tension fills the air as you are wondering, hoping, dreaming of seeing the right result on the top face. Sure, sometimes you don’t get the result you were looking for. But when you do it’s as if you’ve got a scissors in your hands and you’re cutting down the nets on your way to the Final Four! Does it get better than that?

Think it through, my friend. Think it through!

PLAYER STYLE: The Thinker

I won’t call it “Analysis Paralysis” as I don’t like that derogatory term. However, the player who thinks through their decisions is really the wisest of sages. They can see the big picture. They can calculate like a NASA rover crew. They know how to optimize their every move. To watch a Thinker in action is like watching Van Gogh paint sunflowers in a field on a warm summer day. Glorious!

The other advantage is that while The Thinker is choosing his or her action it allows for you to have the time to emulate their truly genius play style. Their awesomeness in thinking each decision through and through is what allows you to become a better player by also having time to think about the moves you will make when your turn comes up in 10 minutes.

From now on you should treasure and embrace the Thinker!

GAME NIGHT HABITS: Finger Licking

Some people would probably dislike finger lickers. They’d say something like, “They lick their fingers, then touch my game components. It’s like my game components have been in their mouths!” I disagree. Finger licking is an ages old way of cleaning the crud off your finger tips. Let’s face it, we usually have snacks that stick to your fingertips as you’re eating them. Doritos are guilty of this, but let’s not blame the delicious chips. What better way to clean off your fingers than to lick them, right in front of everyone, so they all know that your fingers are clean? I mean, can you imagine if people had to walk all the way over to the bathroom to wash their fingertips every time they had a snack? Games would take forever!

GAME ART: Glory to Rome

I’m a fan of the KISS method (Keep It Simple, Stupid!). Glory to Rome utilizes the KISS method greatly! The art is so simple. It gloriously portrays what the game is about. The vivid use of color gradients is strong with this one. Check out the box cover:

Simple Font, ✔. Picture of game, ✔. Cartoon art of crazy dude with sword, ✔. Non-cartoon art of roman building, ✔. This game has it all!

I can’t take my eyes off that awesomeness! If you can, then here are two Runners-Up for you: Letter head and Europa 1945-2030.

Tech Support: Allowing us to relive our great experiences since 2005!

GAME: Tech Support

Some games have themes we can’t relate to. Whales in space. Building Bridges. Cross-breeding peppers. You get the idea. But there are some games that are so accessible. There are games that everyone can relate to. This game, Tech Support, is just that!

I mean, everyone loves great tech support and we can all relate to it. I can’t think of anyone I know who hasn’t had a great experience with tech support whether it was about their computer or their phone or their cable. So of course this is a perfect theme with a HUGE potential audience!

GAME DESIGN TIPS:

There are a few favorite game designer tips so I’m lumping them all together here.

  1. All prototypes should be “publisher ready.” If you haven’t hired an artist for your prototype, don’t bother showing it to a publisher!
  2. Each game you design will sell at least 50,000 copies. So don’t be afraid to quit your day job.
  3. You only really need to playtest 1-3 times. (Insider secret!)
  4. Balance Shmalance: unbalanced games are always more fun as players can try to find the hidden ways your games are broken paths to victory!
  5. Don’t worry if your game has 500 wooden components. They’re so cheap that a publisher won’t mind.
  6. If you want to launch a Kickstarter campaign, just add minis to your game. It’s the easy path to the money.
  7. 2 Hour playtests are fine. People are just joking if they complain.
  8. Spinners are a great way to add randomness to your game design. Dice are way overused.
  9. Paper money is awesome. Don’t let that Vasel dude fool you.
  10. CCGs are the wave of the future. Start designing one today!

There you have it. Those are some of my favorite Game Design Tips. I hope you learned a little something from that list!

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I’m excited to be kicking off this new Hexes & Hops motif with such a great article. Thanks so much for reading. In the rare instance that you may disagree with my choices, please feel free to comment below! You’re the best!

Monday Brews 3-31-14

Yes. My Wisconsin Badgers are in the Final Four! What more could I ask for? This isn’t a sports blog so I’ll spare you the awesome details, just be aware that I’m excited about that.

This is, however, a blog about beer and board games. And each Monday I share a recap of the Boards & Barley that I enjoyed the previous week. So I welcome you here to see what I enjoyed. If you enjoyed something special, please feel free to comment below!

The Barley:

BARLEY SPOTLIGHT: Redhook IPA

I’m not an IPA guy. I’m not a hoppy guy. But I’m sick of sharing those two disclaimers. So by golly I’m gonna start enjoying these types of beers. There are so many of them out there that I don’t want to exclude them any longer.

So I started this new escapade with the Redhook IPA at a recent board game night. I was pleased by the lack of over-the-top hops. It was bitter, but not unacceptably floral. So I’d say I would enjoy this again. I’m excited to be branching out into a new realm of beer. I’m sure I won’t enjoy them all, but at least I’m diving in!

The Boards:

BOARDS SPOTLIGHT: Quantum Orcas

I’m not sure why Quantum Orcas still exists. It’s probably because it only takes 10-15 minutes to play and has a quirky theme. No matter the reason, it is still around and it keeps getting better. I’ll give more details below, but Quantum Orcas has gone beyond “pet project,” as a good friend mentioned, and it’s now a legit game design. I’m pretty excited about that.

  • Mad City
  • Alhambra
  • PROTOTYPE: Scrapyard – This was a neat two-player game where players try to build the best upgraded robot. I really enjoyed the mechanic and I think there is a sweet design inside this concept.
  • Backyard Astronaut

Designer’s Corner:

As I mentioned above I’ve kept working on Quantum Orcas. The biggest change I recently made was to change it to allow for 4 players. Previously it was only a two player game. Ultimately there is no good reason for this not to be playable up to 4.

So I designed decks of cards for each player and had my first ever 4 player playtest. It worked pretty well. I don’t think people were in love with the game, but the changes I implemented made it quite a bit better.

Another thing I changed was how the asteroids move through space. (Timeout… I thought this was a game about killer whales eating boats? What’s the deal? Well I changed it based on feedback and now you are an orca in space eating asteroids. That’s the deal!) Previously small asteroids would move toward the upper left corner of the 4×4 grid and large asteroids would move to the lower right corner. This caused a large pile of small asteroids in the 1, 1 spot. And players just didn’t think that helped to make it fun. Now small asteroids move up on the board and large move down. They both follow the star lines on the tiles on the board. This seemed to work quite well without increasing the fiddliness.

These show the placement of new asteroids and the Quantum Blowhole for each round.

The other change is that I now have an Asteroid Deck. The card example shown above has already changed after I received a suggestion of having the rows be labeled A through D instead of numbers. I originally had numbers in two colors because you would have to roll two d4s for each asteroid that you were to place. That was the fiddly part. Now there are 16 cards for seeding, 8 of which are used in a game of Quantum Orcas. These cards help speed up the game a lot!

The other game you might have heard me talking about is Brooklyn Bridge. I love this game. It has a unique time-based worker placement mechanic that has received awesome feedback. People really seem to love it. The biggest issue with the game currently is that it takes too long. I recently received feedback that will help me cut that quite a bit. I am actively making changes and trying to cycle through playtests with this game. I think there is a lot of potential here and my plan is to have 30 playtests completed and have a refined game by GenCon.

I also came up with a new game design based on a conversation with a co-worker. I don’t want to share any info yet, but I think it could potentially be a really amazing game. The only detail I’ll share is that it would have a space/sci-fi theme.

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So those are the Boards & Barley and game design efforts I enjoyed this past week. What did you enjoy?!

Monday Brews: 3-24-14

Over the weekend I had the pleasure of playing a bunch of game design prototypes as I was attending Protospiel-Milwaukee. Since they were unpublished prototypes I’m not going to share my opinions about them. If you want my opinion, ask me privately.

For those who do not know, Protospiels are game designer conventions. The idea behind them is that you can get feedback on your game designs from other designers, who are likely to see the game differently than gamers in general. It is a fantastic event for aspiring and successful designers alike if for nothing else than networking. I met a bunch of new people, hung out with some old friends, and got my newest design, Brooklyn Bridge, to the table for it’s 4th playtest ever.

Overall it was a great weekend and I can now make both Brooklyn Bridge and Quantum Orcas even better.

But today is Monday, so let’s cover the Boards & Barley that I enjoyed this past week…

The Barley:

BARLEY SPOTLIGHT: Lakefront Brewery Big Easy Imperial Maibock

Sometimes it is worthwhile to put the spotlight on things because they are not good. This beer was very interesting. First, if you are going to make a seasonal beer that is light for Spring, why make it Imperial? Second, why make a Maibock that doesn’t taste like a Maibock?

I typically enjoy drinking a Maibock because it makes me think of Spring and melting snow and blossoming flowers. This beer didn’t have the Maibock characteristics that made me think of those things.

The Boards:

BOARDS SPOTLIGHT: Mad City

I got the chance to play Kane Klenko’s Mad City by Mayfair Games last Saturday and I forgot to add it to last Week’s Monday Brews. Fortunately I was able to play it again at Protospiel so I am placing it in the Boards Spotlight this week.

In Mad City you are building a city of residential, industrial, and urban areas. To score the most points you will want to put those areas near each other. So you should build larges groups of residences or large groups of industry. No one wants their house next to an industry. So the larger the groups you can make, the more you can score.

I won’t get into the game any more than that for now, but you can look forward to a review of Mad City on Friday.

  • Quantum Orcas in space. Plastic monsters work too.

    Quantum Orcas in space. Plastic monsters work too.

    Quantum Orcas – this was requested by several different people who wanted to play it. So I think it was played 4 or 5 times at Protospiel.

  • Crokinole
  • LXIX: Year of Four Emperors designed by Brett Myers
  • Pull! designed by Chevee Dodd
  • Sunset Showdown – designed by Jason Kotarski
  • Lexicards – designed by Wade Johnston
  • Prohibition – designed by Neil Roberts
  • I love those farmer meeples!

    I love those farmer meeples!

    Scoville – I got to play this with the honorable Ryan Metzler of The Dice Tower and a very nice respresentative from AEG. It was fun to play with the farmer meeples that TMG sent me. I lost, but so did Metzler.

  • Copper Country – designed by Scott Diehl and David Lankton of CMX Games
  • Sequoia Grove – my failure of an entry for Dice Hate Me Games’ 54 Card Challenge. But I think I have an interesting mechanic in the game though Metzler would disagree.
  • Backyard Astronaut – designed by Adam Buckingham. I’ve mentioned this one before. He got a bunch of playtests and people enjoyed the game!
  • Don't worry... it's different already!

    Don’t worry… it’s different already!

    Brooklyn Bridge x2 – After a playtest with my Level 1s I made some changes and it worked much better at Protospiel. I got some good feedback and I am now equipped to make this game great.

Those are the games I played last week. It is fun to play a bunch of prototypes and see what other people are working on. It was also fun to do some networking and meet other great people in the game design industry. It’s worth going to things like Protospiel for that alone!

Designer’s Corner

With my attendance at Protospiel I had prepared Version 4 of Brooklyn Bridge in the hopes of playtesting it with other designers. After Playtest #3 last week with my Level 1s I knew I had to adjust things before putting it in front of other designers. So I made a new version (seen in the picture of Brooklyn Bridge above) and tweaked a bunch of stuff.  The result was a much quicker gameplay that finished with scores much more aligned with what I would want final scores to be.

The game at this point works and has interesting decisions. It still needs to be streamlined slightly. I have a path forward in that regard.

Also, I now have a good idea of how I want to separate in-game scoring from end-game scoring so that even if you are behind you still have hope that you can finish with the victory. So there are a lot of good things going on with Brooklyn Bridge.

I also got Quantum Orcas to the table four or five times. I don’t think the game is very good, but several people wanted to play it. Fortunately it plays in 10-15 minutes, so the players didn’t suffer for too long.

I got a bunch of feedback that was all over the map for Quantum Orcas. But perhaps the best thing to come out of Protospiel for the game is that I now have a good way to break ties. I’ll keep testing this one and see if I can make it as awesome as its title.

Thanks to everyone who played my games over the weekend. I had a lot of fun teaching them and watching you play them.

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So those are the Boards & Barley I enjoyed last week. Did you try anything new that you thought was special?

Monday Brews – 3-17-14

Happy St. Patrick’s Day! Did you know that Saint Patrick is the patron saint of engineers? I am an engineer and at the engineering school I attended they always made a really big deal out of St. Patrick’s day. The school president would wander from classroom to classroom and cut the ties off of the professors. If your professor got his/her tie cut off, then class was over! It was a little strange, but the students always liked it.

Anyway, who is going to celebrate with a Guinness tonight? Well, if you do, enjoy one for me too! I’ll be at home working on getting Brooklyn Bridge ready for Protospiel-Milwaukee. More on that below.

Let’s recap the Boards & Barley I enjoyed last week…

The Barley:

BARLEY SPOTLIGHT: 4 Brothers Sibling Rivalry

At my local grocery store I noticed this new brand and chatted with the fine elderly gentlemen that runs the beer portion of the store. It is a Wisconsin beer company and they make “blended” beer. For example, the Sibling Rivalry is a blend of an Amber, a Red, and a Brown ale. But don’t worry, if you drink one it still only counts as consuming one beer! I thought it was actually quite tasty. My initial worry was that they must be bad at making good beer and so they figured they would blend it because then no one would know whether it was good or not. But at a recent game night someone mentioned that three bad beers can’t be blended to make a good beer. And I thought it was a good beer, so they must be good at making beer. If you see this or their other three styles at your local store, give it a shot!

  • NEW! Tommyknocker Cocoa Porter Winter Ale: I enjoyed this cocoa porter from a brewery that I had not previously heard of. They have a few others varieties I’d like to sample.
  • Breckenridge Vanilla Porter
  • New Glarus Wisconsin Belgian Red
  • NEW! Tyranena Down ‘n’ Dirty: This was a very enjoyable chocolate oatmeal stout that was neither too heavy on chocolate nor oatmeal. I’d enjoy another one.

The Boards:

The ugly first prototype.

BOARDS SPOTLIGHT: Brooklyn Bridge

I finally got Playtest #1 out of the way. That’s always a huge barrier and it has been vanquished.

Brooklyn Bridge is a time-based worker placement/resource management game about building the Brooklyn Bridge. In the game you have a small crew of workers that will need to collect and use resources to build the bridge. The crew that contributes the most to completing the bridge will be the winner.

The design is currently set for 2-5 players. It took my friend Adam and I 2.5 hours for the first playtest. That is much longer than I anticipate a final version to take since we were discussing a ton of things and playing relatively slowly. The bottom line, though, from playtest #1 was that the game worked, nothing seemed broken, it included some very interesting choices, and it seemed fun. So I am VERY pleased with how it went.

  • Dungeon Roll x3
  • Forbidden Island x3: This is not a new game to me, but it was new to my kids (ages 4 and 2). I thought I would see if they liked it and they totally did. They kept asking me to play “the island game” with them. The strange part is that we won all three games that we played. That almost never happens! I’m just glad they enjoyed it and I hope it serves as a gateway to get them playing some more awesome games.
  • NEW! Curling: Jeremy, the maker of the crokinole board and guest post writer from last week also made a curling board. You can check out a picture of it in my tweet here. It was a ton of fun to play even though it took a while to figure out how hard to slide the discs. It will be even more fun when we get good at it.
  • Crokinole
  • Robo Rally (8 players)
  • Kingdom Builder (8 players)
  • NEW! Tessen: While I had previously played a demo copy, taught by the designers Chris and Suzanne Zinsli, this was my first play of my final production copy. This game is really enjoyable, fast-paced, and fun. I beat my sister in three straight games.
  • Tip the Cows: If you have ever played Pass the Pigs, then you know how to play Tip the Cows. It’s basically the same game but with cows instead of pigs. It’s a fun little press your luck game where you get to roll cute animals.

Designer’s Corner:

So Brooklyn Bridge Playtest #1 went well… what’s next? I have already redesigned and made a second prototype board based on the results from the first playtest. Normally I don’t like to change things until it has been played a bunch, but due to the weight of this game and the obviousness of some of the necessary changes I don’t see any reason why I should postpone integrating the changes.

I am very excited about this game and I’m hoping to test it two more times this week so I can tune it a bit before Protospiel-Milwaukee. I think it has a lot of potential and I can’t wait to get it in front of more players!

Horizontal RuleSo those are the Boards & Barley I enjoyed last week. What did you enjoy? Did you play anything for the first time? Any new brews?